The latest offering from Deep Silver is late to the party, and arrived underdressed, but, given the development cycle, it's pretty impressive it arrived at all.
Read more 0 CommentsThe instant cultural phenomenon has truly earned its place at the top of mobile stores, but its current form has very little staying power.
Read more 15 CommentsWith such self-awareness about bad game design, it's surprising to find ASSimilation falls into so many of those same traps.
Read more 1 CommentA stylish, beautiful, and fun rhythm game, held back by some questionable design choices that are at odds with human psychology.
Read more 0 CommentsA truly great aerial dogfight game from the 90s has been rereleased at a discounted price to a modern audience.
Read more 0 CommentsOn its 25th anniversary, Cubed3 takes a look back at the past to explore Final Fantasy IV's legacy and evolution.
Read more 2 CommentsAria looks at Star Fox Zero's Invincibility Mode. Easy modes, "I Win" buttons & participation trophies: is there a compromise to be reached?
Read more 4 CommentsExactly what is an RPG? Have RPGs lost the 'role-playing' element? Cubed3's Aria discusses...
Read more 1 CommentCubed3's Aria DiMezzo takes a look at a recent poor example of a re-release and compares to some examples of how it should be done.
Read more 8 CommentsAre there problems with an overreliance on downloadable extras and exclusive content? Critical Hit investigates…
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