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    The Legend of Zelda: Twilight Princess

    The Legend of Zelda: Twilight Princess (GameCube)

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    Developer

    Nintendo

    Publisher

    Nintendo

    Genre

    Adventure

    Players

    1

    C3 Score
    n/a
    Reader Score (66 Votes)
    8

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    Latest Reader Review

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    Reader Review by Pedro Leon
    In 2004 This was released and the Nintendo community went wild in anticipation for this game. 2 years and half later it was finally released after being delayed numerous times.

    You all know the plot so let's just go straight to the point.

    This is a great adventure and it is enjoyable all way through, however, I couldn't stop finding flaws in everything I enjoyed/admired/liked, and this pretty much ruined it for me. Once you've gotten over the fact that "OMG YOU ARE PLAYING THE NEW ZELDA GAME" you start to realise the flaws.

    My main concern was the diffictulty, why were the bosses so easy to defeat? why was the first dungeon effectively the largest and quite possibly one of the hardest? why don't any of the enemies attack you?
    and when they do it doesn't do enough damage to be concerned about?
    So my first improvement will be better AI.



    Now as I went through the game other things came to mind. In your typical Zelda game, when I am not up to doing a dungeon I hang out in the villages and play some mini games or other stuff that's available, however this games villages/towns were pretty much dead. When Kakariko Village comes to mind you think of a nice calm green village abundant with people and plenty stuff to do. In here you had nothing else to do apart from visit a shop and a graveyard which quite frankly wasn't as exciting as the one in Ocarina of Time. The one in Ocarina of Time you could explore the graves, including the royal family tomb which contained a little something that made some things in the game a bit easier. I think it would have been nice if instead of just being given the Zora tunic, you had to complete a mini dungeon to obtain it. So as for Kakariko village, it should have remained a nice green village with stuff to do as with what they made of Kakariko that could have been the hidden Village.



    I would have also liked to have seen more life in the village, for example after it was engulfed in twilight, they could have made it so little by little the town regains more and more quality like the townsfolk eventually get used to the normal life again, some more shops/ houses get built.

    Now on to Hyrule Town. There was virtually nothing of interest there, a couple of shops, a fortune teller, a bar and a house with a bug maniac, none of which provided a lot of interest. I would have preferred if they had as many game shops. shops and other types of buildings as well as houses as Clock Town in Majora's Mask (a post office would have been nice too) and also a higher sense of livelyness, like more people to speak to, actally being able to enter the restaurants etc. Again plenty of stuff to do if you get bored. There was also a huge lack of side quests.

    Gerudo Desert was a major dissappointment, first of all the music didn't really live up to that of the one in Ocarina of Time and second of all, why no Gerudo Village? and it would have also been nice had there been the spirit temple present instead of the arbiter's grounds and also a Pyramid would have done nicely as perhaps the final dungeon and be made really long, and then the shortness of Hyrule Castle after that where you meet Ganondorf would be forgiven. Again things that would add spirit to the area.

    The Twilight Realm could have been larger, there should have been a small village near the entrance and places to get through before arriving the palace, and as for the palace itself that could have been a bit longer and harder too.



    I also think the City of the Sky should have actually been a city that you explore and it could have been more dramatic too, like at the end of the city there be a Temple and the dragon could have disrupted that and you would have to sort it out in return of the mirror shard, making things more exciting, adding more feel, and actually giving a better reason to enter the dungeon.



    As for horseback battles there should have been a lot more of them because I quite enjoyed them, there could have been reasons for it too such as war breaking out, the Hyrulean Army vs Ganon's minions (the soldiers of hyrule should have been tough warriors, not some guys in armour who wet themselves at the sight of a wolf) Link could have been a horseman and be fighting the many bulbins.

    I hate to be a nitpicker but I think Lake Hylia could have been a lot more epic with different music, I also think the atmosphere was ruined by that bloody colourful thing with giant steps and treasure chests, it looked to modern and completely ruined it for me.



    I mus t address the controls were excelent, the music, although MIDI (which I actually prefer) was excellent and the actual gameplay was good, if only it was harder and less linear. Many dungeons, but not a long game really. Disappointing.

    70%

    Graphics: 8 | Sound: 9 | Gameplay: 9 | Length: 7 | Final Score: 7
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