Super Smash Bros. Melee
Super Smash Bros. Melee (GameCube)

Developer
Hal Laborotories Inc.
Publisher
Nintendo
Genre
Fighting
Players
4
C3 Score
8
Reader Score (74 Votes)
7
8
7
Buy Super Smash Bros. Melee
Reader Reviews
Reader Review by SAMUSMCLOUD
I have personally never really liked fighting games. not until SSBM. this game is so simplistic yet at the same time it is very addicting and fun the multiplayer mode is definately the highlight of this game, you can enjoy fast paced action with 3 of your friends. the single player mode isn't very good at all, to me it almost seems like they forced themselves to come up with one just to make the game more"complete" and the end result wasn't all that creative, long, or enjoyable. the event mode isn't too bad though, the way they create special curcumstances in the game to try and master was a good idea. anyway in multiplayer mode some of the best things are: 1) the soomthness of the controls, you never have to think about how your gona do some stupid complex combo, your hands just know where all the buttons are. its very simple which makes alot more fun in a way. 2) The charecters have alot of thought put into each one of them, they all have different advantages and diadvanteges - their all completely unique. they all look cool and have one definate advantege. theres no good charecters, or any bad charecters, a charecter you can play with the first time you turn the game on is no worse then the final charecter you unlock, a good player with lots of practice can be just as good with all of them - this is actully a sign of skill because you SHOULD be able to play well with all of them when you good. the levels are all very well polished and full of things from nintendos past, every charecter has their own level and some of them of them have 2 or 3. all the level are fun for their own reason and you could play for hours on any of them. the items are a nice addition, but detract somewhat from the skill reqiured to beat your opponent. I play with them off for most of the time. the different options for multiplayer are astounding and every individual will develop thier own favorite after a while. this is an excellent game and can be played almost forever without getting old. wonderful game and Its certainly onethat must be added to your cube collection.
Graphics: 9 | Sound: 9 | Gameplay: 10 | Length: 8 | Final Score: 10
Reader Review by Revelade
SSB, these 3 letters mean a lot to a fellow Nintendo fan. I bought Super Smash Bros for my N64 just because I was curious as to how all these Nintendo guys can beat the smack out of each other. And I loved it. Then I got out of it.
Now here's SSBM, M being melee. Along the way, they've added new modes, better graphics, but the balance...
In singleplayer mode, you have the traditional arcade mode and the new adventure mode.
The arcade mode consists of the player choosing a fighter, the being paired off with a CPU opponent for several stages, each with a different character. Along the way, there are bonus games, such as hitting targets in a Marioish level, where you jump around platforms and break circular targets. Once you defeat the final boss, you get credits to buy things at the shop.
The shop sells trophies that come out randomly. You can see a collection of these if you want and zoom in or out. You can also unlock more characters, but that requires doing certain tasks such as beating the game with no deaths. Then you are given a special battle with the hidden character and if you beat him, you unlock him. If you don't... you'll have to try again.
Anyway, there's also story mode. Here battles will be themed towards the character you are facing. For instance, the Mario level will have you completing a Mario platforming stage before you face Mario and Peach on the next stage. There are bonus levels thrown in as usual and you also get credits at the end.
In the versus modes, you have a choice of timed or stock types. Timed matches end at a certain time and stock means you lose if you have 0 lives. You can also control the rate of items that drop and if you want handicaps or not. Up to four players can play as usual.
The basic gameplay of SSBM is fighting. Unlike most fighting games, you can jump rather high. In fact, you can do double or triple jumps easily. You are given a set of moves. The A button is for melee attacks and the B is for special attacks. The B button can be pressed as itself, or you can press B with an arrow direction for more attacks. You can also grab, charge your A button attacks and attack in the air.
As you damage your opponent, their damage percentage goes up. The higher this percentage is, the easier it is to knock them off the screen with a strong attack. Or you can make them fall off the stage.
There are many levels in SSBM. Some are rather plain such as Final Destination, which is a floating platform that is flat. Others such as the F-Zero level, have cars that will knock you off if you contact them.
There are numerous other modes and challenges to partake as well.
My gripe with SSBM lies within it's balance. A super fast character like Shiek can easily combo and knock a fat guy like Bowser. Speed is an amazing advantage. Also, the singleplayer of the game can be boring because the AI is terribly limited. Finally, glitches are abound, the most famous being wavedash. By doing a certain button and stick combination, you can move slightly faster.
What SSBM does well is that it's simple enough for anybody to join in. That and it's a four player fighter.
Overall, SSBM has a simple touch for the casuals. But it lacks a good AI, moves and balance to make it last.
Now here's SSBM, M being melee. Along the way, they've added new modes, better graphics, but the balance...
In singleplayer mode, you have the traditional arcade mode and the new adventure mode.
The arcade mode consists of the player choosing a fighter, the being paired off with a CPU opponent for several stages, each with a different character. Along the way, there are bonus games, such as hitting targets in a Marioish level, where you jump around platforms and break circular targets. Once you defeat the final boss, you get credits to buy things at the shop.
The shop sells trophies that come out randomly. You can see a collection of these if you want and zoom in or out. You can also unlock more characters, but that requires doing certain tasks such as beating the game with no deaths. Then you are given a special battle with the hidden character and if you beat him, you unlock him. If you don't... you'll have to try again.
Anyway, there's also story mode. Here battles will be themed towards the character you are facing. For instance, the Mario level will have you completing a Mario platforming stage before you face Mario and Peach on the next stage. There are bonus levels thrown in as usual and you also get credits at the end.
In the versus modes, you have a choice of timed or stock types. Timed matches end at a certain time and stock means you lose if you have 0 lives. You can also control the rate of items that drop and if you want handicaps or not. Up to four players can play as usual.
The basic gameplay of SSBM is fighting. Unlike most fighting games, you can jump rather high. In fact, you can do double or triple jumps easily. You are given a set of moves. The A button is for melee attacks and the B is for special attacks. The B button can be pressed as itself, or you can press B with an arrow direction for more attacks. You can also grab, charge your A button attacks and attack in the air.
As you damage your opponent, their damage percentage goes up. The higher this percentage is, the easier it is to knock them off the screen with a strong attack. Or you can make them fall off the stage.
There are many levels in SSBM. Some are rather plain such as Final Destination, which is a floating platform that is flat. Others such as the F-Zero level, have cars that will knock you off if you contact them.
There are numerous other modes and challenges to partake as well.
My gripe with SSBM lies within it's balance. A super fast character like Shiek can easily combo and knock a fat guy like Bowser. Speed is an amazing advantage. Also, the singleplayer of the game can be boring because the AI is terribly limited. Finally, glitches are abound, the most famous being wavedash. By doing a certain button and stick combination, you can move slightly faster.
What SSBM does well is that it's simple enough for anybody to join in. That and it's a four player fighter.
Overall, SSBM has a simple touch for the casuals. But it lacks a good AI, moves and balance to make it last.
Graphics: Graph | Sound: Sound | Gameplay: Gamep | Length: Lengt | Final Score: 1
Reader Review by Boxner
This game is the best fighting game i've ever seen! Forget everything else, this has amazing everything!!!
Graphics: 9.8 | Sound: 10.0 | Gameplay: 10.0 | Length: 9.9 | Final Score: 10.0
Reader Review by C3GamesMaster
if you want everlasting multiplayer gaming fun, buy this game.
Graphics: 10.0 | Sound: 10.0 | Gameplay: 10.0 | Length: 10.0 | Final Score: 10.0
Reader Review by Xcore
This is one of the longest games i evered played (242 hours) with its gorgeous graphics adn classical themes tunes, although it is slight repititive at times and bad camera angle, but I don't really mind as it is so fun that you will forget about all the flaws and its even more fun to have some mates around to play on this game 
Graphics: 9.3 | Sound: 9.5 | Gameplay: 9.1 | Length: 9.8 | Final Score: 9.3
Reader Review by M-Dogg
Nintendo's biggest stars are all here! Duke it out with Mario, Luigi, Pikachu, Link, Zelda, Donkey Kong, and more. A brand new Adventure Mode takes you through classic side-scrolling worlds like the Mushroom Kingdom. Choose from over 20 stages and wage battles with tons of items. Battle through a new Coin Match, fight for style points in Bonus Mode, or stage a tournament with up to 64 players. Unlock cool game secrets.
Graphics: 9.7 | Sound: 9.3 | Gameplay: 9.2 | Length: 9.1 | Final Score: 9.4
Add a Reader Review

Search C3
News Updates
0
Reviews & Features
Forums and Blogs
Site Feed

Community
















