Disaster: Day of Crisis Delayed in Japan
on 16.05.2008 at 11:16
Posted by Jorge B (jb)
Comments: 11
Reads: 27055
Tags:
Disaster, Day of Crisis, Wii, Nintendo
Posted by Jorge B (jb)
Comments: 11
Reads: 27055
Tags:
Disaster, Day of Crisis, Wii, Nintendo Related Stories
Nintendo's action packed adventure, Disaster: Day of Crisis, has been made TBA in Japan.
According to an announcement on the game's official Japanese page, a release date has be prosponed to extend development and make improvements to a title that would have hit stores on July 3rd 2008.
Via NeoGAF.

According to an announcement on the game's official Japanese page, a release date has be prosponed to extend development and make improvements to a title that would have hit stores on July 3rd 2008.
Via NeoGAF.

Disaster: Day of Crisis (Wii)

Developer
Monolith Soft
Publisher
Nintendo
Genre
Action
Players
1
C3 Score
8
Reader Score (33 Votes)
9
8
9
Buy Disaster: Day of Crisis



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Have N64 back. Untold joy.
11557
L100 C3 Master
You just know it'll end up being shite 
Trying to think of a witty signature after 'Hacker-gate'...
Soon we can comment on this ya!?!
15684
Founder/Admin
Mr. T said:
You just know it'll end up being shite
You just know it'll end up being shite
A disaster all round
81
L9 Peahat
Is nintendo making this or is it a third party?
February's Cubed3 Podcast - Nearly Complete!
13750
Operations Director, Senior Editor
It's being worked on by Monolith Soft, the team behind Xenosaga, Baten Kaitos and Soma Bringer.
Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
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Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
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(◡‿◡✿) sonicisfast@live.co.uk (◡‿◡✿)
22100
Moderator
I think it actually looks quite good. The threat of being cancelled seems to be looming all the time though.
One day I will be a real life anime.
One day I will be a real life anime.
275
L24 Crawlton
Guys you should have known that this would happen. It\'s not like Retro or NST is working on this game. It\'s Monolith, who is a RPG developer. They\'ve never made a shooter before. This is a new experience for them and the learning curve is steep.
( Edited 16.05.2008 14:21 by patjuan32 )
( Edited 16.05.2008 14:21 by patjuan32 )
256
L23 Fire Leo
Guys you should have known that this would happen. It's not like Retro or NST is working on this game. It's Monolith, who is a RPG developer. They've never made a shooter before. This is a new experience for them and the learning curve is steep.
I don't think Retro even made a GAME before Prime, you know.

FJD
3427
L84 Crono
It's a 'serious' game on a nintendo system, being canned is always a high probability.
Minecraft! :D
1520
L62 Krystal
Mr. T said:
You just know it\'ll end up being shite
You just know it\'ll end up being shite
No I actually think this will end up being shit, it has that whiff of faeces about it.....( Edited 16.05.2008 19:17 by Ian The Great )

275
L24 Crawlton
@ D_prOdigy,
Retro worked with Rare on Jet Force Gemini and some of the team previously, worked on 3rd person shooters. The Guy, Jeff Spangenberg, who founded Retro was also the founder of Iguana Entertainment, which produced the Turok series for the N64. Some of the staff could have followed him to Retro.
More importantly though members of Retro's Staff are Veterans. Mark Haigh-Hutchinson, who passed away this year, co-develop titles like Star Wars: Dark Forces and Rebel Assault. Nintendo fans will better remember him as the project leader and contributing programmer on such N64 games as Star Wars: Shadow of the Empire and Star Wars: Rogue Squadron. And he was integral in the development of the camera systems in the Metroid Prime Franchise, not Metroid that was all Intelligent Systems work.
Retro worked with Rare on Jet Force Gemini and some of the team previously, worked on 3rd person shooters. The Guy, Jeff Spangenberg, who founded Retro was also the founder of Iguana Entertainment, which produced the Turok series for the N64. Some of the staff could have followed him to Retro.
More importantly though members of Retro's Staff are Veterans. Mark Haigh-Hutchinson, who passed away this year, co-develop titles like Star Wars: Dark Forces and Rebel Assault. Nintendo fans will better remember him as the project leader and contributing programmer on such N64 games as Star Wars: Shadow of the Empire and Star Wars: Rogue Squadron. And he was integral in the development of the camera systems in the Metroid Prime Franchise, not Metroid that was all Intelligent Systems work.
131
L14 Pirate
patjuan32 said:
...snip... More importantly though members of Retros Staff are Veterans. Mark Haigh-Hutchinson, who passed away this year, co-develop titles like Star Wars: Dark Forces and Rebel Assault. Nintendo fans will better remember him as the project leader and contributing programmer on such N64 games as Star Wars: Shadow of the Empire and Star Wars: Rogue Squadron. And he was integral in the development of the camera systems in the Metroid Prime Franchise, not Metroid that was all Intelligent Systems work.
...snip... More importantly though members of Retros Staff are Veterans. Mark Haigh-Hutchinson, who passed away this year, co-develop titles like Star Wars: Dark Forces and Rebel Assault. Nintendo fans will better remember him as the project leader and contributing programmer on such N64 games as Star Wars: Shadow of the Empire and Star Wars: Rogue Squadron. And he was integral in the development of the camera systems in the Metroid Prime Franchise, not Metroid that was all Intelligent Systems work.
Mark HH was also responsible for the controls for MP3, still the best First Person controls I've played on any console game.
If anyone's interested, his book, "Real-Time Cameras", is available on Amazon at http://tinyurl.com/3j4455 (or just search for Mark Haigh-Hutchinson). It was published after his death (after the final editing and finishing touches were performed by various Retro Engineers). All profits go to his family.
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