Disaster: Day of Crisis Delayed in Japan
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Nintendo's action packed adventure, Disaster: Day of Crisis, has been made TBA in Japan.
According to an announcement on the game's official Japanese page, a release date has be prosponed to extend development and make improvements to a title that would have hit stores on July 3rd 2008.
Via NeoGAF.

According to an announcement on the game's official Japanese page, a release date has be prosponed to extend development and make improvements to a title that would have hit stores on July 3rd 2008.
Via NeoGAF.

More on Disaster: Day of Crisis (Wii)

Developer: Nintendo
Publisher: Nintendo
Genre: Action
Players: 4
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Mr. T Reply Quote #1

Features Editor
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19.01.2003
Mr. TYou just know it'll end up being shite 

[ James Temperton :: Deputy Editor :: Features :: Hound ]

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jb Reply Quote #2

Founder/Admin
14153
886
04.01.2003
jbcubed3.Mr. T said:
You just know it'll end up being shite
You just know it'll end up being shite
A disaster all round

jb(at)cubed3.com
Kamakaze Reply Quote #3

L8 Floating Lakitu
76
20
22.09.2006
KamIs nintendo making this or is it a third party?
SuperLink Reply Quote #5

C3 Mod
14330
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19.01.2005
Link / SuperLink9I think it actually looks quite good. The threat of being cancelled seems to be looming all the time though.
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patjuan32 Reply Quote #6

L24 Crawlton Guard
269
30
25.04.2006
noneGuys you should have known that this would happen. It's not like Retro or NST is working on this game. It's Monolith, who is a RPG developer. They've never made a shooter before. This is a new experience for them and the learning curve is steep.
( Edited 16.05.2008 14:21 by patjuan32 )
( Edited 16.05.2008 14:21 by patjuan32 )
D_prOdigy Reply Quote #7

L17 ReDead
167
14
23.03.2008
D_prOdigyGuys you should have known that this would happen. It's not like Retro or NST is working on this game. It's Monolith, who is a RPG developer. They've never made a shooter before. This is a new experience for them and the learning curve is steep.
I don't think Retro even made a GAME before Prime, you know.
Fenton Reply Quote #8

L83 Hyper Knuckles
3394
150
03.07.2004
noneIt's a 'serious' game on a nintendo system, being canned is always a high probability.
Birdo Is A Tranny Reply Quote #9

L46 Shieka Guard
809
55
17.07.2007
IanMr. T said:
You just know it'll end up being shite
You just know it'll end up being shite
No I actually think this will end up being shit, it has that whiff of faeces about it.....( Edited 16.05.2008 19:17 by Ian The Great )

patjuan32 Reply Quote #10

L24 Crawlton Guard
269
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25.04.2006
none@ D_prOdigy,
Retro worked with Rare on Jet Force Gemini and some of the team previously, worked on 3rd person shooters. The Guy, Jeff Spangenberg, who founded Retro was also the founder of Iguana Entertainment, which produced the Turok series for the N64. Some of the staff could have followed him to Retro.
More importantly though members of Retro's Staff are Veterans. Mark Haigh-Hutchinson, who passed away this year, co-develop titles like Star Wars: Dark Forces and Rebel Assault. Nintendo fans will better remember him as the project leader and contributing programmer on such N64 games as Star Wars: Shadow of the Empire and Star Wars: Rogue Squadron. And he was integral in the development of the camera systems in the Metroid Prime Franchise, not Metroid that was all Intelligent Systems work.
Retro worked with Rare on Jet Force Gemini and some of the team previously, worked on 3rd person shooters. The Guy, Jeff Spangenberg, who founded Retro was also the founder of Iguana Entertainment, which produced the Turok series for the N64. Some of the staff could have followed him to Retro.
More importantly though members of Retro's Staff are Veterans. Mark Haigh-Hutchinson, who passed away this year, co-develop titles like Star Wars: Dark Forces and Rebel Assault. Nintendo fans will better remember him as the project leader and contributing programmer on such N64 games as Star Wars: Shadow of the Empire and Star Wars: Rogue Squadron. And he was integral in the development of the camera systems in the Metroid Prime Franchise, not Metroid that was all Intelligent Systems work.
Mongo Reply Quote #11

L14 Space Pirate
131
33
13.02.2007
nonepatjuan32 said:
...snip... More importantly though members of Retros Staff are Veterans. Mark Haigh-Hutchinson, who passed away this year, co-develop titles like Star Wars: Dark Forces and Rebel Assault. Nintendo fans will better remember him as the project leader and contributing programmer on such N64 games as Star Wars: Shadow of the Empire and Star Wars: Rogue Squadron. And he was integral in the development of the camera systems in the Metroid Prime Franchise, not Metroid that was all Intelligent Systems work.
...snip... More importantly though members of Retros Staff are Veterans. Mark Haigh-Hutchinson, who passed away this year, co-develop titles like Star Wars: Dark Forces and Rebel Assault. Nintendo fans will better remember him as the project leader and contributing programmer on such N64 games as Star Wars: Shadow of the Empire and Star Wars: Rogue Squadron. And he was integral in the development of the camera systems in the Metroid Prime Franchise, not Metroid that was all Intelligent Systems work.
Mark HH was also responsible for the controls for MP3, still the best First Person controls I've played on any console game.
If anyone's interested, his book, "Real-Time Cameras", is available on Amazon at http://tinyurl.com/3j4455 (or just search for Mark Haigh-Hutchinson). It was published after his death (after the final editing and finishing touches were performed by various Retro Engineers). All profits go to his family.
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