Rare Talk Banjo Kazooie's Stop N Swop
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Rare discuss why Stop N Swop in the original Banjo outings on the N64 was cancelled.
Stop N Swop was supposed to sllow players to take out their Banjo Kazooie cartridge and whilst leaving the power on, put in Banjo Tooie for additional content.
Rare announced that certain areas in the original could only be accessed by meeting requirements in the sequel, and even had a menu containing 7 items that did absolutely nothing: 6 differently coloured eggs and an ice key.
Although code for Stop N Swop was included in Kazooie, it unfortunately was scrapped in Tooie. Both Nintendo nor Rare had since discussed reasons why it never came about, yet it's been referenced in a fair few Rare games developed since then: Grabbed by the Ghoulies, Banjo Pilot etc.
MTV Multiplayer spoke to Salvatore Fileccia, lead software engineer at Rare, on the upcoming third installment in the Banjo series for Xbox 360, and popped the question.
In 2004 Rare filed a patent revealing Stop 'N' Swop would be accessed by using the N64's Rambus memory solution to temporarily retain information.
Fileccia reiterated the reason Nintendo dismissed the idea: N64 hardware revisions. Older systems would have allowed for up to 10 seconds for players to swap over the games, whilst newer models granted only one second to perform - leaving newer N64 adopters with more risk to damaging their consoles.
That said, it's likely there still may be more reasons as to why Stop N Swop was cancelled, and Banjo-Kazooie: Nuts & Bolts could be the perfect outing to disclose everything.
Stop N Swop was supposed to sllow players to take out their Banjo Kazooie cartridge and whilst leaving the power on, put in Banjo Tooie for additional content.
Rare announced that certain areas in the original could only be accessed by meeting requirements in the sequel, and even had a menu containing 7 items that did absolutely nothing: 6 differently coloured eggs and an ice key.
Although code for Stop N Swop was included in Kazooie, it unfortunately was scrapped in Tooie. Both Nintendo nor Rare had since discussed reasons why it never came about, yet it's been referenced in a fair few Rare games developed since then: Grabbed by the Ghoulies, Banjo Pilot etc.
MTV Multiplayer spoke to Salvatore Fileccia, lead software engineer at Rare, on the upcoming third installment in the Banjo series for Xbox 360, and popped the question.
In 2004 Rare filed a patent revealing Stop 'N' Swop would be accessed by using the N64's Rambus memory solution to temporarily retain information.
Fileccia reiterated the reason Nintendo dismissed the idea: N64 hardware revisions. Older systems would have allowed for up to 10 seconds for players to swap over the games, whilst newer models granted only one second to perform - leaving newer N64 adopters with more risk to damaging their consoles.
That said, it's likely there still may be more reasons as to why Stop N Swop was cancelled, and Banjo-Kazooie: Nuts & Bolts could be the perfect outing to disclose everything.
CommentsPost a Comment
1
dartmonkey Reply Quote #1

L61 Metal Space Pirate
1454
436
09.05.2006
noneEveryone and his dog knew this already, but stars all round for Banjo-based news and talkage
SuperLink Reply Quote #2

C3 Mod
15170
803
19.01.2005
Link / SuperLink9This was always a huge mystery... I'd come across them in the first Banjo and me and my bro had no idea what it was all about. I wonder what you could access in the first Banjo? *sniff*
Darkflame Reply Quote #3

L54 MegaMan
1137
68
07.12.2004
noneThey could have just done it with codes, or a "backwards compatible" cart like Sonic & Knuckles.Darkflames Favorate Games! - Darkflames Favorate Films! - Darkflames Favorate Foods?!
Dissagree with me?
Make your own reviews at;
www.rateoholic.co.uk : Reviews for anything, by anyone.
Dissagree with me?
www.rateoholic.co.uk : Reviews for anything, by anyone.
SuperLink Reply Quote #4

C3 Mod
15170
803
19.01.2005
Link / SuperLink9Codes are a bit lame. But more than anything I think they just wanted to do something original. By the time it was all planned out and programmed, it was too late.
jb Reply Quote #5

Founder/Admin
14602
929
04.01.2003
jbcubed3.Darkflame said:
They could have just done it with codes, or a "backwards compatible" cart like Sonic & Knuckles.
They could have just done it with codes, or a "backwards compatible" cart like Sonic & Knuckles.
Was thinking that - would have been pretty funny
Perhaps they could have done it using the memory card slot? Would have saved taking stuff out the N64
jb(at)cubed3.com
aburnett Reply Quote #6

L9 Peahat Larva
82
21
30.09.2007
noneDown to hardware really.
And I guess Nintendo didn't really care at the time. Money rules, after all. Cheaper overall consoles, or a game with some additional content?
And I guess Nintendo didn't really care at the time. Money rules, after all. Cheaper overall consoles, or a game with some additional content?


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