Rare Talk Banjo Kazooie's Stop N Swop at C3 News
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    Rare Talk Banjo Kazooie's Stop N Swop

    on 24.05.2008 at 06:14 User Icon Posted by Jorge (jb) Number of Comments Comments: 7 Number of Reads Reads: 2697
    Tag Tags: Banjo Kazooie, Stop N Swop, Rare, Nintendo
    Rare discuss why Stop N Swop in the original Banjo outings on the N64 was cancelled.

    Stop N Swop was supposed to sllow players to take out their Banjo Kazooie cartridge and whilst leaving the power on, put in Banjo Tooie for additional content.

    Rare announced that certain areas in the original could only be accessed by meeting requirements in the sequel, and even had a menu containing 7 items that did absolutely nothing: 6 differently coloured eggs and an ice key.



    Although code for Stop N Swop was included in Kazooie, it unfortunately was scrapped in Tooie. Both Nintendo nor Rare had since discussed reasons why it never came about, yet it's been referenced in a fair few Rare games developed since then: Grabbed by the Ghoulies, Banjo Pilot etc.

    MTV Multiplayer spoke to Salvatore Fileccia, lead software engineer at Rare, on the upcoming third installment in the Banjo series for Xbox 360, and popped the question.

    In 2004 Rare filed a patent revealing Stop 'N' Swop would be accessed by using the N64's Rambus memory solution to temporarily retain information.

    Fileccia reiterated the reason Nintendo dismissed the idea: N64 hardware revisions. Older systems would have allowed for up to 10 seconds for players to swap over the games, whilst newer models granted only one second to perform - leaving newer N64 adopters with more risk to damaging their consoles.

    That said, it's likely there still may be more reasons as to why Stop N Swop was cancelled, and Banjo-Kazooie: Nuts & Bolts could be the perfect outing to disclose everything.
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    has left the building.
    Number of comments 2041

     L72 Samus

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    Everyone and his dog knew this already, but stars all round for Banjo-based news and talkageSmilie

    Less posty, more gamey.
    on 24.05.2008 at 06:26
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     C3 Mod

    Online!

    This was always a huge mystery... I'd come across them in the first Banjo and me and my bro had no idea what it was all about. I wonder what you could access in the first Banjo? *sniff*

    King "The One" | Shenmue III Supporter | C3 Sonic Defense Force
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    on 24.05.2008 at 07:53
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    feeling Fragile.
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     L72 Samus

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    They could have just done it with codes, or a "backwards compatible" cart like Sonic & Knuckles.
    on 24.05.2008 at 08:21
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     C3 Mod

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    Codes are a bit lame. But more than anything I think they just wanted to do something original. By the time it was all planned out and programmed, it was too late.

    King "The One" | Shenmue III Supporter | C3 Sonic Defense Force
    ~My YouTube Smash vids and machinima|
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    on 24.05.2008 at 08:23
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    jb

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    Reply Quote  #5

    I'll make it look like HE did it!
    Number of comments 14681

     L100 C3 Master

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    Darkflame said:
    They could have just done it with codes, or a "backwards compatible" cart like Sonic & Knuckles.


    Was thinking that - would have been pretty funny Smilie

    Perhaps they could have done it using the memory card slot? Would have saved taking stuff out the N64
    on 24.05.2008 at 08:27
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     L9 Peahat

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    Down to hardware really.

    And I guess Nintendo didn't really care at the time. Money rules, after all. Cheaper overall consoles, or a game with some additional content?
    on 24.05.2008 at 11:28
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     L100 C3 Master

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    This is old, old news. I knew this years ago.


    Simez said:
    I shall call you Nemesis for your love of S.T.A.R.S
    on 25.05.2008 at 07:59
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