LucasArts Could Revive Graphic Adventures
on 02.06.2008 at 11:05
Posted by Jorge Ba-oh (jb)
Comments: 10
Reads: 953
Tags:
LucasArts, Graphic Adventures, Sam & Max, Monkey Island
Posted by Jorge Ba-oh (jb)
Comments: 10
Reads: 953
Tags:
LucasArts, Graphic Adventures, Sam & Max, Monkey Island Recent News
LucasArts recently spoke on the possibility of reviving classic graphic adventures.
The company is widely regarded for its point-and-click games, notably Monkey Island, Labyrinth, the original Sam & Max, Indiana Jones and rim Fandango - highly popular in the 90s.
The DS and Wii platforms seeme to be a suitable environment for similar styled games, or ports, with the Wii's remote pointer and DS stylus being ideal methods of replicating a PC mouse.
Could the adventure genre be revived on Nintendo platforms? With Telltale bringing Sam & Max to WiiWare , it's certainly signs of positive things to come.
Thanks to GoNintendo for the tip.
The company is widely regarded for its point-and-click games, notably Monkey Island, Labyrinth, the original Sam & Max, Indiana Jones and rim Fandango - highly popular in the 90s.
The DS and Wii platforms seeme to be a suitable environment for similar styled games, or ports, with the Wii's remote pointer and DS stylus being ideal methods of replicating a PC mouse.
We have looked at it. It is something we are continually looking at - new venues to put out our library of games on. We're not announcing anything about that because honestly I don't know anything about it. The decision is taken at a pay grade higher than ours. I would love to see new adventure games coming out. A lot of people will say they feel like the adventure game genre is dead. I don't think it is, I think it's changed in some ways. I think we're still making adventure games but they're a little bit different than before with survival horror games and the like.
LucasArts PR manager Chris Norris
The cart size of the DS makes it impossible to put out ports of any of our old graphic adventure. There's literally not enough room on those carts to put the games out. It could still happen. We've got a lot of pride in our heritage and it's definitely something we're still leaving open.
Fracture assistant producer Jeffrey Gullett
LucasArts PR manager Chris Norris
The cart size of the DS makes it impossible to put out ports of any of our old graphic adventure. There's literally not enough room on those carts to put the games out. It could still happen. We've got a lot of pride in our heritage and it's definitely something we're still leaving open.
Fracture assistant producer Jeffrey Gullett
Could the adventure genre be revived on Nintendo platforms? With Telltale bringing Sam & Max to WiiWare , it's certainly signs of positive things to come.
Thanks to GoNintendo for the tip.
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310
L26 Thwomp
On the Wii and DS, it would be great if they did it and added special interactivity. (Wii with some kind of motion stuff to interact. DS with using the "close the screen" movement and use of the microphone.) But it would be really cool if they made some more Graphic Adventures.
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L20 Orbinaut
[b]edracon said:and use of the microphone.
Noooo, not the evil DS microphone!
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L26 Thwomp
russraine said:
Noooo, not the evil DS microphone!
Noooo, not the evil DS microphone!
I meant where it's so minimal that you don't even remember/notice (like you blow into it once or something like that, and never again.)
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11672
News Editor
Not enough space on DS cartridges to put LucasArts' old PC games on there? Hmm, so how is Syberia being brought across, how has Runaway 2 been ported complete with ALL 7GB of cut-scences, and so? Compression rates are great on DS thanks to new codecs from Nintendo, so there shouldn't be a major problem...
If there's a bustle in your hedgerow
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L64 Knuckles
Epic awesomeness for someone mentioning Grim Fandango that wasn't me.
Buh? There is a homebrew version of the SCUMM engine for DS. It supports all Lucas Arts adventure games up to Sam and Max: Hit the Road.
Doesn't really matter anyway since most of the talent left LucasArts years ago and it would probably be a Star Wars game anyway.
The worst part is people would eat that shit up instead of going out and fucking playing Grim Fandango.
EDIT: I forgot how small DS carts are, I was thinking from a SD card point of view. It would indeed be tough to port some of the games.( Edited 02.06.2008 15:56 by Kangaroo_Kid )
The cart size of the DS makes it impossible to put out ports of any of our old graphic adventure. There's literally not enough room on those carts to put the games out. It could still happen. We've got a lot of pride in our heritage and it's definitely something we're still leaving open.
Buh? There is a homebrew version of the SCUMM engine for DS. It supports all Lucas Arts adventure games up to Sam and Max: Hit the Road.
Doesn't really matter anyway since most of the talent left LucasArts years ago and it would probably be a Star Wars game anyway.
The worst part is people would eat that shit up instead of going out and fucking playing Grim Fandango.
EDIT: I forgot how small DS carts are, I was thinking from a SD card point of view. It would indeed be tough to port some of the games.( Edited 02.06.2008 15:56 by Kangaroo_Kid )
feeling Fragile.
1696
L65 Tails
"A lot of people will say they feel like the adventure game genre is dead."
It certainly was dead, but in the last 2 years...wow.
Theres been hundreds of them. Not just Sam and Max's return, but the likes of Tunguska, and fantastic evolutions of the genre like Zack & Wiki.
"The cart size of the DS makes it impossible to put out ports of any of our old graphic adventure."
err..bullshit, frankly.
Unless your talking Monkey Island 4 or Grimfandango.
The only thing that makes the games remotely big is any voice files.
And even then, its 200MB tops.
Stuff like the Curse of Monkey Island would need its FMV's replaced, of course.
But for the vaste majority of their libary it would fit.
Heck, in many case's you could fit a few in 128MB.
(Pretty sure 256MB carts are possible now anyway).
Seriously, the "ANY" in that sentance is utterly wrong.
I have seen working GBA ports of Scumm games.
GBA!
Not to mention many of their games came out on floopy disc too.
Darkflames Favorate Games! - Darkflames Favorate Films! - Darkflames Favorate Foods?!
Dissagree with me?
Make your own reviews at;
www.rateoholic.co.uk : Reviews for anything, by anyone.
It certainly was dead, but in the last 2 years...wow.
Theres been hundreds of them. Not just Sam and Max's return, but the likes of Tunguska, and fantastic evolutions of the genre like Zack & Wiki.
"The cart size of the DS makes it impossible to put out ports of any of our old graphic adventure."
err..bullshit, frankly.
Unless your talking Monkey Island 4 or Grimfandango.
The only thing that makes the games remotely big is any voice files.
And even then, its 200MB tops.
Stuff like the Curse of Monkey Island would need its FMV's replaced, of course.
But for the vaste majority of their libary it would fit.
Heck, in many case's you could fit a few in 128MB.
(Pretty sure 256MB carts are possible now anyway).
Seriously, the "ANY" in that sentance is utterly wrong.
I have seen working GBA ports of Scumm games.
GBA!
Not to mention many of their games came out on floopy disc too.
Dissagree with me?
www.rateoholic.co.uk : Reviews for anything, by anyone.
hasn't played lots of games.
1949
L69 Wolf
The company is widely regarded for its point-and-click games, notably Monkey Island, Labyrinth, the original Sam & Max, Indiana Jones and rim Fandango - highly popular in the 90s.
Sounds intriguing. Point and click those 'roids.
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L20 Orbinaut
jesusraz said:
Not enough space on DS cartridges to put LucasArts' old PC games on there? Hmm, so how is Syberia being brought across, how has Runaway 2 been ported complete with ALL 7GB of cut-scences, and so? Compression rates are great on DS thanks to new codecs from Nintendo, so there shouldn't be a major problem...
Not enough space on DS cartridges to put LucasArts' old PC games on there? Hmm, so how is Syberia being brought across, how has Runaway 2 been ported complete with ALL 7GB of cut-scences, and so? Compression rates are great on DS thanks to new codecs from Nintendo, so there shouldn't be a major problem...
Sorry if you could squeeze 7gb that small, metal gear solid 4 would be on a cd and not a blu ray disc man.
hopefully I get to play all the games I wanna play in the weeks to come!
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L66 Sonic
*lol* You may better squeeze videos and speech down for a small screen from 7 GB to... say 256 MB of a DS card then for high-res-videos only fitting on a blue-ray. You may do so, but then you don't recognise anything on your big fanzy shiny HD screen.
Seriously: Lucasarts should team up with ScummVM, size down the speech with ogg and vorbis (for Videos, too, but there are seldom any except on MI3) and throw them on DS cards. I think that's possible. It does work with ScummVM on DS and SD cards. With more then one Adventure on one card...
Seriously: Lucasarts should team up with ScummVM, size down the speech with ogg and vorbis (for Videos, too, but there are seldom any except on MI3) and throw them on DS cards. I think that's possible. It does work with ScummVM on DS and SD cards. With more then one Adventure on one card...
I find your lack of faith disturbing!
About to board my plane. Merry Christmas everyone!
3129
L81 Chun-Li
Monkey Island Wii. Do it.

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