The Conduit Dated - Q1 2009, New Screens

By Jorge Ba-oh 12.06.2008 13

High Voltage have set a date for their stunning Wii-exclusive first person shooter, The Conduit.

Using the Quantum 3 Game Engine, High Voltage aims to bring an advanced visual direction to Nintendo's powerhouse through their first-person project, the Conduit. The game features a traditional single-player campaign with online multiplayer. Graphically the team aim to include dynamic environments, interactive water with real-time reflections and four-stage texture composition including gloss, diffuse, and bump mapping.

Control wise, the design was built exclusively for the Wii, including weapon models with promises for a unique experience unavailable to other platforms or traditional schemes.

Too many Wii owners have been told that the Wii is a casual platform with no room for serious games or top-tier graphics. With The Conduit, we intend to prove that theory wrong by providing gamers with the kind of title they imagined back when the platform was first announced."

Eric Nofsinger, Chief Creative Officer at High Voltage Software.

The Wii has tremendous potential. We've invested heavily in our technology to make certain that potential is realized with The Conduit.

Kerry J. Ganofsky, CEO and founder of High Voltage Software.

Conduit was especially designed for the Nintendo Wii. From the weapons to armory and graphics, we tailored everything to the Wii which sets this game play apart from anything else on the market right now.

Matt Corso, Creative Director at High Voltage Software.

The Conduit is currently scheduled for Q1 2009 release.

Thanks to C3 reader Linkyshinks for the tip, thanks to Live Wii for the new screens below.

Box art for The Conduit
Developer

High Voltage

Publisher

SEGA

Genre

First Person Shooter

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  8/10 (30 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Comments

I hope they are able to add some polish and that the gameplay lives up to everyone's high expectations. Then it'll be up to consumers to support them by buying the game. Hopefully that'll be enough to encourage a few more third parties into stepping up a bit (and not just in games for mature audiences either).

Obviously, we don't yet know how good this game looks or how good of a game it is, but I'm already applauding this developer for at least trying to push the Wii (assuming they aren't pulling an Ubisoft and only talking a good game for a crappy game) and openly saying that many other 3rd party developers just aren't trying.

Screens look good, but I really think they should get a publisher fast, to help them improve the gameplay.

I really hope Nintendo picks it up.

Chances are they have a Publisher already, if they can set a release date, they must know how the game will be distributed. Smilie

Anyway, Conduit's looking good. I normally despise FPSes, but I'll give this one the benefit of the doubt. Smilie

The fact that it's dated means they have a publisher, right?

I mean, ever since ign went ballistic over this they're said o have options, even.

I really hope this one will have a decent online multiplayer. A high quality shoter with tight controls, great graphics, strong design and unlimeted online multiplayer? I'm in...

Phoenixus said:
Chances are they have a Publisher already, if they can set a release date, they must know how the game will be distributed. Smilie

Anyway, Conduit\'s looking good. I normally despise FPSes, but I\'ll give this one the benefit of the doubt. Smilie


They\'ve specifically said they don\'t have a publisher. That way they\'re staying away from any worry about being bullied into making alterations which they don\'t like, etc. That\'s probably a major reason why we have a bunch of crap on Wii: devs are happy to work on the system but publishers are scared to. This is why its the indy third party devs that are really stepping up on Wii (I\'m talking No More Heroes; Mad World).

( Edited 12.06.2008 08:54 by Wiill )

That was then, this is now. The game is most likely too far into development for a Publisher to make any significant changes to it.Smilie

If they don't have a publisher, then I want to know how they pulled up money for doing this stuff.

Anyway, I so hope this game is good and I will buy it. I further hope, that other publisher begin to realise how a great system Wii is for FPS and core games. I mean, look at Metroid Prime 3, it's great, despite the no-fps (okay, that's rubbish, it's the most fps of all Metroids) approach and that fact that it's from Nintendo itself (2nd party).

I will get them a shot, because of the cool approach and the great attitude to pull of a game so untrue to the opinion of Publishers what should be on Wii.

Think about it: Why pressing another FPS into X360's market when Wii is dry on fps? Why pressing another RPG into PS2's market when Wii is dry on RPGs? Why not press great graphics into Wii's market when Wii is dry on that?
If the game is good (That's very important for Nintendo-fanboys, since they are adamant on that), then it will sell, regardless the system!

I find your lack of faith disturbing!

Wiill said:

They've specifically said they don't have a publisher. That way they're staying away from any worry about being bullied into making alterations which they don't like, etc. That's probably a major reason why we have a bunch of crap on Wii: devs are happy to work on the system but publishers are scared to. This is why its the indy third party devs that are really stepping up on Wii (I'm talking No More Heroes; Mad World).

They didn't have a publisher when it was first shown to the public, but to state a release date they've probably got one now, but have yet to sign contracts, sort out legal issues so they aren't ready to disclose.

Mad World is being made by a large company full of very experienced and talented developers who have worked on some of the biggest games about, albeit them newly founded, and are being published by Sega.

The indy developers pushing it at the minute are probably going to come through Wiiware, ie Frontier's Lost Winds, and 2D boy with World of goo. High Voltage's wiiware games look promising too.

I'm not sure independent developers will ever fullish with full releases because the logistics in releasing the software through retailers requires a publisher.

I hope this game is reasonable with good online, I could do with a fast action FPS game for the wii.

Can't wait! Looks Great!

Its looking Shweet!

This does look extremely promising, and I'm very exited to see the finished result. I'm so very very happy that finally there is a developer that recognises what the Wii is and are willing to acctually put in the time and effort that other devs reserve for other platforms.

However, I have a few worrys.
Firstly, I think everyone needs to take a step back here and acctualy look at the developer making this game and not just be blinded by the amazing prospect of a third party actually caring about the Wii.
High Voltage Software have never made a good game. Ever. Now, whilst they did layoff a huge ammount of staff in 2006 stating:

High Voltage has long been one of the biggest and most established independent game developers, but we had grown to a size where our focus and quality was suffering. It�s imperative that we have the right people and the right critical awareness to make certain that we make great games.

they still haven't made a good game.

Also, I am seeing a lot of people who are deluded about the situation with Wi-Fi. Everyone seems to think that this game is going to bring true online play to the Wii, like you get with other platforms. But as far as I'm aware... isn't it up to Nintendo to make its online service decent? all HVS can do is build an online mode with Nintendo Wi-Fi Connection's giant limitations.I MAY BE WRONG ABOUT THAT! If I am, correct me.

I'm not knocking this game or HVS, really, I cannot wait for this game to be released. I just think everyone needs to take a step back and realise the fact that maybe this isn't going to be the incredible game that everyone has already convinced themselves it will be.

To be fair, High Voltage have had a lot of back luck with publishers, especially the ones that made them make movie-tie-ins and licenced games with, I'm betting, low budgets and little development time.
The Conduit is the first real chance they've had at trying something they're passionate about, and the fruits of that labor are showing. The game's engine will be very useful for future Wii games, and providing the game does turn out good, a highpoint to aim for for other non-lazy developers.Smilie

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