Nintendo Working on Storage Strategy for Wii
on 18.06.2008 at 01:40
Posted by Jorge B (jb)
Comments: 18
Reads: 27359
Tags:
Wii, Nintendo, Storage, Fischer
Posted by Jorge B (jb)
Comments: 18
Reads: 27359
Tags:
Wii, Nintendo, Storage, Fischer Related Stories
Nintendo Europe's Laurent Fischer recently discussed Wii storage, again, confirming that the company working on a solution.
The Wii's memory limitations (512mb on-board and up to 2GB via SD memory cards), have always been a topic of discussion for Wii owners. Fischer recently, as a joke, noted that those seeking a hard-drive or external hardware were "geeks and otaku."
Since then, talking to Games Industry.biz, he reveals that the company are seeking ways to meet storage demands, but external hardware will likely not be the answer.
He goes on to re-iterate Nintendo's stance on the Wii's lacking capacity - the ability to re-download any material: virtual console titles, Wii software and WiiWare titles previously installed on the machine after deleting.
Is Nintendo's current approach adequate for your gaming needs? Or should there really be a simple addition for optional storage enhancements?
Thanks to C3 reader Demoni Rakkausenkeli for the tip.
The Wii's memory limitations (512mb on-board and up to 2GB via SD memory cards), have always been a topic of discussion for Wii owners. Fischer recently, as a joke, noted that those seeking a hard-drive or external hardware were "geeks and otaku."
Since then, talking to Games Industry.biz, he reveals that the company are seeking ways to meet storage demands, but external hardware will likely not be the answer.
We definitely detect that they [gamers] are serious and we know there is an issue in this, so it's something that we're working on. Definitely there's no plan to issue hardware, an external hard drive, but we know that we have an issue in that area.
It's very obvious and we're perfectly aware of it, but there's nothing we can say beyond this. This area is fully handled by the development team in Japan. It's very linked to the overall strategy; that's something they're working on.
It's very obvious and we're perfectly aware of it, but there's nothing we can say beyond this. This area is fully handled by the development team in Japan. It's very linked to the overall strategy; that's something they're working on.
He goes on to re-iterate Nintendo's stance on the Wii's lacking capacity - the ability to re-download any material: virtual console titles, Wii software and WiiWare titles previously installed on the machine after deleting.
Is Nintendo's current approach adequate for your gaming needs? Or should there really be a simple addition for optional storage enhancements?
Thanks to C3 reader Demoni Rakkausenkeli for the tip.
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Demoni..for short
432
L32 Deku Baba
I had a feeling Nintendo wherent working on a hard drive...and yet i knew they were working on a storage solution. As long as Nintendo's new solution works..im happy.

513
L36 Dhalsim
No Wii HDD? Okay, that's fine with me, but can't they incorporate a system update that allows Wii to recognise SD cards larger than 2gigs AND allows gamers to boot their VC & WW games directly from them (while keeping them tied to your individual system)? Those are the major memory eaters. I thought for sure it's possible.
I understand what he says about deleting and redownloading games, but it's still a hassle to deal with. And a MAJOR hassle if you have a crap internet connection. Like me.
It just can't compare to the convenience of having them available right there on your Wii and ready to play in any situation.
You would think Nintendo would've had the foresight to see Wii's memory limitation was going to be an issue pretty soon after launch. For crying out loud, there were major complaints about it when it was first announced let alone when the system launched.
I understand what he says about deleting and redownloading games, but it's still a hassle to deal with. And a MAJOR hassle if you have a crap internet connection. Like me.
You would think Nintendo would've had the foresight to see Wii's memory limitation was going to be an issue pretty soon after launch. For crying out loud, there were major complaints about it when it was first announced let alone when the system launched.
Bah, so close to L100! :(
4309
Deputy Features Editor
the power of tri draws...
446
L33 Kraid
Maybe they'll be working with their own sort of file compression method. 413 blocks? It'll be 25 compressed.
Don't know, just an idea
Don't know, just an idea
11 days left!
713
L43 Pipsy
SD cards would be awesome or Usb drives since they're cheap and would support more storage capacity than SD cards. I won't download any Wiiware games till i get more space.
6980
L100 C3 Master
Just let me save on the card first....
Boulder Dash XL 3D announced for 3DS. I'm a happy chap now :).
1893
Retro Editor
SD cards max capacity can\'t be upgraded cuz\' 2GB is the max capacity for the SD card standard (a few readers are compatible for up to 4GB standard cards it seems, but not all cards are compatible, nor do readers do, and i don\'t think the Wii SD card reader would be). For higher capacity, the SD card reader (the hardware, not the software !!!) MUST be SDHC (High Capacity) compatible.
Which is NOT the case with the Wii.
So a firmware update can\'t in any way upgrade the max capacity for SD cards on the Wii, you\'ll have to stick to your 2GB forever and that\'s it ! (unless they rerelease the Wii with SDHC compatible readers and specific new firmware updates for the new model, but that would mean you\'d have to buy a new console. Who would do that ? Not me ...
The solution in the works, IMO, is the ability to read wii channels and wii saves directly from the SD card (allowing channels stored on the SD to appear directly on the Wii\'s Home menu)( Edited 18.06.2008 10:35 by Kafei2006 )
Which is NOT the case with the Wii.
So a firmware update can\'t in any way upgrade the max capacity for SD cards on the Wii, you\'ll have to stick to your 2GB forever and that\'s it ! (unless they rerelease the Wii with SDHC compatible readers and specific new firmware updates for the new model, but that would mean you\'d have to buy a new console. Who would do that ? Not me ...
The solution in the works, IMO, is the ability to read wii channels and wii saves directly from the SD card (allowing channels stored on the SD to appear directly on the Wii\'s Home menu)( Edited 18.06.2008 10:35 by Kafei2006 )
Xenobladed
2723
L77 K.K. Slider
Yes,your correct about SD being a limit of 2GB already.
We must also remember there is probably speed issues from any "run from card" solution.
I think reserved internal SDD space is needed to cache games from the card before running.
This could certainly be done in a easy, near-seamless manor though without user action needed. It would just mean externaly loaded games take a bit longer to appear.
"Maybe they'll be working with their own sort of file compression method. 413 blocks? It'll be 25 compressed."
I'm pretty sure WiiWare games will already be pretty heavily compressed.
We must also remember there is probably speed issues from any "run from card" solution.
I think reserved internal SDD space is needed to cache games from the card before running.
This could certainly be done in a easy, near-seamless manor though without user action needed. It would just mean externaly loaded games take a bit longer to appear.
"Maybe they'll be working with their own sort of file compression method. 413 blocks? It'll be 25 compressed."
I'm pretty sure WiiWare games will already be pretty heavily compressed.
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Xenobladed
2723
L77 K.K. Slider
Just let me save on the card first....
You already can.
Have been able to since release.
Any Channel/WiiWare game can be backed up onto card.
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9414
L100 C3 Master
Well when your playing games your not given a choice to save onto a card which is a bit annoying.
Also I have been running emulated games from an SD card ( a cheap slow SD card) on the wii and I have had no problems running SNES or Megadrive games. Might be a problem for the bigger N64 and Wiiware games but for small games I can\'t see why it would be a problem if hackers can already achieve it.( Edited 18.06.2008 13:32 by Blade2t3 )
XBL Gamertag: James2t3
Also I have been running emulated games from an SD card ( a cheap slow SD card) on the wii and I have had no problems running SNES or Megadrive games. Might be a problem for the bigger N64 and Wiiware games but for small games I can\'t see why it would be a problem if hackers can already achieve it.( Edited 18.06.2008 13:32 by Blade2t3 )

XBL Gamertag: James2t3
Gunslinger
25
L3 Goomba
My inner geek/ otaku rejoices! I just want to have all my VC/ Wiiware games downloaded at once and still have space for more.

Boulder Dash XL 3D announced for 3DS. I'm a happy chap now :).
1893
Retro Editor
Blade2t3 said:
I can\'t see why it would be a problem if hackers can already achieve it.
I can\'t see why it would be a problem if hackers can already achieve it.
Yup ! i\'m playing on the homebrew channel from the SD card, and an N64 game like Super Mario 64 loads as fast from the SD card as from the official VC channel if you count in the message that warns you that the game needs a classic controller. In fact, maybe there\'s indeed a load time hidden behind those messages.
It would be interesting to see what\'s the data transfer speed from a sd card, which depends on the reader itself (it can be up to 22.5 MB/S) i wasn\'t able to get my hands on this bit on info on the Wii specs.
EDIT : besides, i doubt heavily that a N64 game loads completely when played. and the amount of data is so insignificant, that i doubt we would see a diffrence if those games were executed directly from the SD card.( Edited 18.06.2008 15:04 by Kafei2006 )
FJD
3427
L84 Crono
What Nintendo are saying here is that the next version of Wii with have increased storage space. Meaning we will all go out and buy another Wii.
If you release a product that has to last a lifespan, you dont make it as good as it can be when it first hits the shelves..
If you release a product that has to last a lifespan, you dont make it as good as it can be when it first hits the shelves..
Review, after review, after review. Fun-Fun!
701
L42 Wizzrobe
A 2 GB SD card equals, more or less, 15,000 blocks for your Wii. A SNES game takes 45 seconds to go to a SD card or 60 seconds to return to the Wii as a Channel. Lost Winds (at 250+ blocks) takes 137 seconds to go from the Wii to the SD Card and 164 seconds to g from the SD card to the Wii as a Channel). It took me 7 minutes to copy 6 Wii saves, 1 SNES and 1 N64 VC games and Lost Winds to an SD card and now I have 750 blocks free on the Wii flash memory itself.
Is 2 and a half minutes (tops) too much to wait for a game to transfer? You just turn on the Wii, select copy from SD to Wii memory, brush your teeth or change clothes, and you're ready to play...
Is 2 and a half minutes (tops) too much to wait for a game to transfer? You just turn on the Wii, select copy from SD to Wii memory, brush your teeth or change clothes, and you're ready to play...
Lovin Metroid II
3129
L81 Chun-Li
EdEN said:
Is 2 and a half minutes (tops) too much to wait for a game to transfer?
Is 2 and a half minutes (tops) too much to wait for a game to transfer?
Yes.

513
L36 Dhalsim
Kafei2006 said:
SD cards max capacity can't be upgraded cuz' 2GB is the max capacity for the SD card standard (a few readers are compatible for up to 4GB standard cards it seems, but not all cards are compatible, nor do readers do, and i don't think the Wii SD card reader would be). For higher capacity, the SD card reader (the hardware, not the software !!!) MUST be SDHC (High Capacity) compatible.
Which is NOT the case with the Wii.
SD cards max capacity can't be upgraded cuz' 2GB is the max capacity for the SD card standard (a few readers are compatible for up to 4GB standard cards it seems, but not all cards are compatible, nor do readers do, and i don't think the Wii SD card reader would be). For higher capacity, the SD card reader (the hardware, not the software !!!) MUST be SDHC (High Capacity) compatible.
Which is NOT the case with the Wii.
Kafei2006 said:The solution in the works, IMO, is the ability to read wii channels and wii saves directly from the SD card (allowing channels stored on the SD to appear directly on the Wii's Home menu)

Xenobladed
2723
L77 K.K. Slider
Its not slow!
Just slowER then the internal
Flash cards are still quick in absolute terms.
"Also I have been running emulated games from an SD card ( a cheap slow SD card) on the wii and I have had no problems running SNES or Megadrive games. Might be a problem for the bigger N64 and Wiiware games but for small games I can't see why it would be a problem if hackers can already achieve it."
Emulated games like those can fit completely in Ram.
Even N64 games. (Mario64 = 8MB, Wii internal Ram is much bigger).
In fact, even a DS can do that with Nes games :p
(you can even remove your medium completely and it dosnt effect the game).
Also, remember, its not impossible to do any game with any "read speed".
The problem is (probably) that the WiiWare games have been designed for the ultra-fast internal speed.
Its not that games cant be made to run off the card,its that they havnt been.
"EdEN said:
Is 2 and a half minutes (tops) too much to wait for a game to transfer?
Yes."
If you had a PS3, youd be waiting that long for most games install times.
MGS4, for instance, has an 8 minute time, and thats just the install. After that you have load times each time you play, and extra mini-installs between chapters.
I'm all for faster, quicker interface and everything seamless.
But frankly, the Wii is already one of the fastest "to play" systems ever made.
2 minutes of copying only on the (imo) rather rare times when you want to "back up" or restore a lot of wii channels at a time isnt bad at all.
I cant picture myself doing that more then twice a year, frankly.
Just slowER then the internal
Flash cards are still quick in absolute terms.
"Also I have been running emulated games from an SD card ( a cheap slow SD card) on the wii and I have had no problems running SNES or Megadrive games. Might be a problem for the bigger N64 and Wiiware games but for small games I can't see why it would be a problem if hackers can already achieve it."
Emulated games like those can fit completely in Ram.
Even N64 games. (Mario64 = 8MB, Wii internal Ram is much bigger).
In fact, even a DS can do that with Nes games :p
(you can even remove your medium completely and it dosnt effect the game).
Also, remember, its not impossible to do any game with any "read speed".
The problem is (probably) that the WiiWare games have been designed for the ultra-fast internal speed.
Its not that games cant be made to run off the card,its that they havnt been.
"EdEN said:
Is 2 and a half minutes (tops) too much to wait for a game to transfer?
Yes."
If you had a PS3, youd be waiting that long for most games install times.
MGS4, for instance, has an 8 minute time, and thats just the install. After that you have load times each time you play, and extra mini-installs between chapters.
I'm all for faster, quicker interface and everything seamless.
But frankly, the Wii is already one of the fastest "to play" systems ever made.
2 minutes of copying only on the (imo) rather rare times when you want to "back up" or restore a lot of wii channels at a time isnt bad at all.
I cant picture myself doing that more then twice a year, frankly.
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343
L28 Wiggler
Why can't they just release a small HDD, say 8 or 10 gb, that clips on to the back and is USB. I'm sure it would make enough money to justify a release of something that wouldn't cost that much to make.
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