Wario Land: Shake It! - New Wii Screens

By Jorge Ba-oh 25.06.2008 20

In a pre-E3 announcement, Nintendo have issued a pair of new screens from Wario's upcoming side-scroller: Shake It!

Mario's rival heads into his own adventure in the forth Wario Land installment seeing the plump anti-hero stomp through a series of gorgeous side-scrolling stages with traditional gameplay.

Wario Land: Shake It!, a classic side-scroller for the Wii console launching Sept. 29, stars Wario, the smelly, bad-mannered alter ego of Mario.

With the Wii Remote controller turned sideways like an old-school controller, veterans and newcomers alike can run, jump and smash their way through hectic side-scrolling stages.

Players shake the Wii Remote to help Wario take down his enemies, empty bags of treasure or cause earthquakes. Best of all, there are numerous stages each offering multiple missions to keep players coming back again and again to unlock everything, collect more coins or just improve their best times.


Image for Wario Land: Shake It! - New Wii Screens


More information will be revealed at next month's E3 as Nintendo takes the stage with Wario and co.

New screens can be found in the album below:

Box art for Wario Land: The Shake Dimension
Developer

Good Feel

Publisher

Nintendo

Genre

2D Platformer

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  10/10 (5 Votes)

European release date 2008   North America release date TBA   Japan release date July 2008   Australian release date 2008   

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Comments

I think I'll pass....

My Brawl Code Is.... 1590-4363-1480 P.M. Me Fri. Sat. Sun. .....For the toughest macth of your LIFE

You're crazy Smilie

Wario is generally a nicer guy than Mario IMO.

Twitter | C3 Writer/Moderator | Backloggery

Smilie i hope will be selling for 25 or less as much of a fan of 2d game iam i dont want it to cost to much

Why should it cost less just because it's 2D? Why are 2D games just seen as second tier nowadays? It's so depressing.

Anyway, this is looking great. Smilie

Must buy now somehow!

Mason said:
Why should it cost less just because it's 2D? Why are 2D games just seen as second tier nowadays? It's so depressing.

Anyway, this is looking great. Smilie

well this can easy be on DS really i hate to say it but yes unless it really big game

You are having a laugh, right? How on Earth do you think the quality of this 2D can be achieved on the lowly DS? This looks very tasty indeed and will apparently have 20 levels and sell for 35...

Adam Riley [ Director :: Cubed3 ]

20 Levels or 20 worlds?

I have to admit, that a DS game with the same amount of levels and similar features would sell for 5-10 less. I don't think the graphics warrent that price unless the game is huge.

I'll be getting it anyway for sure, but I think Jump has a point.

Twitter | C3 Writer/Moderator | Backloggery

I think the game\'s design and artwork are as hard to produce as 3D - there\'s still a matter of designing, drafting, drawing and finishing up the game no matter what the visual style/technology would be.

3D is a more complex process over 2D imo - there\'s far more things to consider, like working lighting, texturing etc.

I definitely think it\'s cheaper to produce. Anyone who\'s done 2D work and 3D work can definitely vouch for me that 3D is definitely harder and longer to produce.

I\'m not knocking 2D, don\'t get me wrong, but 3D is a longer process to get right imo.

That said, it\'s a new, fresh game so should be priced the same alongside other Wii games. Can be 5-10 less on the web anyway. If it recycled material and was a remake of some kind, I\'d say less, but as it\'s new and hopefully as lengthy as a regular platformer it should be a success.

( Edited 25.06.2008 21:35 by jb )

Cubed3 Admin/Founder & Designer

Without a doubt 3D is more complex than 2D, nobody with half a brain would argue against that. Just because it's simpler to create a 2D game though it doesn't mean that they're lesser titles. I hate how 2D has come to be considered as 'inferior' since the era of the original Playstation and the rise of the 3D title.

This couldn't be done on DS, it looks much nicer and crisper than what could be produced on that system. Of course it'd be cheaper on DS, because portable titles always cost less. That doesn't mean that this isn't going to be worth the price tag, though. I doubt anybody here would have any qualms with forking out 30 (which, let's face it, is the price it'll end up being anyway if you're actually sensible and don't just buy it from the first place you see) for a 3D game with 20 levels, but the fact that it's 2D is an issue?

20 Levels just doesn't sound like enough unless each level is huge. It just looks like a DS game with much nicer visuals. I don't know why we should pay full Wii price for that if you ask me, it's obviously been cheaper to produce.

Twitter | C3 Writer/Moderator | Backloggery

Why does 20 levels sound so small? Look at any number of console games and you\'ll see chapter/level counts that are in the single figures or only just reach into double digits with few complaints. It can\'t be judged how long it is at this stage because we just don\'t know. The levels COULD be massive. I can\'t say for certain that it\'ll turn out brilliantly, either, but I feel compelled to defend it a bit as it just seems to me that this game is getting a lot of negativity for no good reason whatsoever.

( Edited 25.06.2008 22:45 by Mason )

I'm not speaking about it negatively, I can't wait, it's just that I can understand why you wouldn't want it full price.

I always though Wario Land 4 was VERY short, and that had about 18 stages...

Twitter | C3 Writer/Moderator | Backloggery

im not saying it a less game but if it low cost to make then i hope they pass that on to us and not suck us dry and 25 not far off from what most wii game go for

Jump_button said:
Smilie i hope will be selling for 25 or less as much of a fan of 2d game iam i dont want it to cost to much

lol, what kind of nonsense is that, the game looks like absolute class which makes perfect sense given the fact it's made by Shigeharu Umezaki. When you see this game in motion and fully animated you will know it cannot be done on the DS. Besides, how the hell could it work without a accelerometer?. Do you really think players would be expected to shake their DS while playing Smilie

I do not expect a huge game, what I do expect is a platformer I will continue to play for a while because it's fun. I am confident those levels/worlds will be large.

SuperLink said:
I'm not speaking about it negatively, I can't wait, it's just that I can understand why you wouldn't want it full price.

I always though Wario Land 4 was VERY short, and that had about 18 stages...


Hmm...I always thought Wario Land 4 had lots of replayability in it and the levels were quite decent in length. Hence I'm clearly looking forward to this more than you, it seems! Smilie

Adam Riley [ Director :: Cubed3 ]

Diggin' it. September 29th right?

I wanted a 3D Mario 64 style game. Smilie

Tom Barry [ Reviewer - Editor - Resident Sim-Racer @ Cubed3.com ]
RufDog Racing: Team Cubed3 | Current C3 Sim-Spotlight Feature | Follow RDR on Twitter |     

jesusraz said:

Hmm...I always thought Wario Land 4 had lots of replayability in it and the levels were quite decent in length.

You\'re right about that, but replayability or not, I did find it too short. Then again I find most games too short >.<

Hence I\'m clearly looking forward to this more than you, it seems!

Probably. Smilie I\'m not too hyped for it yet, I\'m still in Soulcalibur mode.

( Edited 26.06.2008 08:46 by SuperLink )

Twitter | C3 Writer/Moderator | Backloggery

TheStratMan said:
I wanted a 3D Mario 64 style game. Smilie

Have you played warioworld on the gamecube?

XBL Gamertag: James2t3

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