E308 Media | Wario returns to Wii in Europe, New Trailer

By Adam Riley 10.07.2008 9

Update: A sweet overview trailer from Japan:

Original story: Following the rip-roaring success of WarioWare: Smooth Moves across Europe, Mario's arch-nemesis is set to head back to PAL regions in Wario Land: The Shake Dimension on Wii this coming September in what is being described as a 'puzzle-filled adventure' rather than a straight-up platform outing.

Nintendo Europe has today told fans that they should brace themselves for a wave of nostalgia as Wario heads to Wii for his first dedicated adventure on the world's leading console. Fans yearning for a break from the WarioWare mini-game style of proceedings will be pleased to hear that they will be treated this time to some classic Wario action as Wario Land: The Shake Dimension takes them on an epic and lush two-dimensional platform adventure to seek out treasure, complete missions and, (as we are assured) in a traditional Wario way, obtain as much money as players possibly can do. Gamers will have to prepare themselves to defeat all the bandana-wearing pirates standing between Wario and his potential haul of treasure when the puzzle-filled adventure hits European shores on the 26th September 2008, just two months after its Japanese d�but.

Presenting an entirely new cast of characters around Wario, get ready to embark upon an all-new, swash-buckling adventure where Wario explores various continents in search of treasure. The notorious pirate leader, Shake King, has kidnapped Queen Merelda and it's up to Wario to get her back. But is he really out to do a good deed? Or it is the 'Bottomless Coin Sack, a sack containing a never-ending flow of gold coins, which has really caught Wario's attention?

"Featuring five different maps full of action-packed stages to complete, Wario Land: The Shake Dimension, is packed with exciting missions and challenges. Complete Missions, which are challenges, set out at the beginning of each stage, such as finishing a stage within a specified time limit or collecting a special number of coins. Also seek out the hidden Treasure in each stage to obtain the special items held within them, then progress through the game and unlock further stages.


Players will be tasked with holding the Wii's innovative controller in its NES-pad, sideways fashion, taking on a traditional retro approach to playing, but mixing in new elements, with the Wii Remote being shaken to activate Wario's special moves throughout the game. Shaking the controller whilst on solid ground will see Wario unleash his 'Ground Punch' move that will stun all enemies on the screen. This move can also be used to manipulate surroundings and grant Wario access to new areas in the game. However, use of the motion sensitive controller does not simply related to that one aspect, with Nintendo and developer Good Feel including the ability to shake the Wii Remote whilst holding an enemy or money bag in order to make them spill their precious contents, whereas in addition to this tilting the controller when Wario is at the wheel will see players steer their various vehicles through the stage.


Wario Land: The Shake Dimension (Wii, Nintendo / Good Feel)

And as if all of this was not enough, during the adventure players are encouraged to visit the Pirate Shop so that they can spend those hard-earned coins. Making regular trips will lead to the potential purchase of numerous exciting items, new maps and videos, since new items and features will become available as progression is made through the main game itself.

Be sure to stick around for further updates as the game's European release of 26th September draws ever closer, and share your thoughts on the game so far by posting below..

Box art for Wario Land: The Shake Dimension
Developer

Good Feel

Publisher

Nintendo

Genre

2D Platformer

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  10/10 (5 Votes)

European release date 2008   North America release date TBA   Japan release date July 2008   Australian release date 2008   

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Comments

Only 2 months!? Wooow! >>

Twitter | C3 Writer/Moderator | Backloggery

w00t!!! This game's going to be the shizzle! What about a US release date?Smilie

Presenting an entirely new cast of characters around Wario, get ready to...
What about Cpt. Syrup and the Glooms?Smilie

Chance favors the prepared mind.

SuperLink said:
Only 2 months!? Wooow! >>

Ya after Japan FFS 2 WHOLE FUCKING MONTHS after Japan. It might not seem long but it is.....
I suppose not as bad as Brawl though

( Edited 10.07.2008 23:32 by Birdo Is A Tranny )

2 months after japan is actually really good for Europe, especially with Nintendo aswell.

Follow Me on twitter :: @Stulaw90 || My Youtube || Backloggery
NNID: Stulaw

Mario Kart, Galaxy, Twilight Princess. Wii Fit, even Brawl was released in English about 1 month after the JP release.

So I wonder when the US release for this is?

Twitter | C3 Writer/Moderator | Backloggery

Not too bad considering it was announced only a short while ago. Looks bloody fantastic though, especially in motion - the screens really don't do the game justice!

I hope they heavily promote the game through TV advertising and possible demo. Would love a Sonic in this kinda style!

Cubed3 Admin/Founder & Designer

The animations in this game are amazing! I really want this game!

Watching that first video makes me want to see a 2D sonic with such high production values.

Especially on Wii there is a lot of potential to do some new things, oh well I suppose SEGA will just look at this and be like "meh lets keep making shite with shite werewolf sonic gimmicks".

But hopefully they will actually make one that looks as good as this does and has some nice uses of the Wiimote.


Tman!! said:
Watching that first video makes me want to see a 2D sonic with such high production values.

Especially on Wii there is a lot of potential to do some new things, oh well I suppose SEGA will just look at this and be like "meh lets keep making shite with shite werewolf sonic gimmicks".

But hopefully they will actually make one that looks as good as this does and has some nice uses of the Wiimote.


Or Mario or Metroid or Donkey Kong... yeah, it's nice that some people in the industry have taken a look back at what used to be fun and asked themselves why it was abolished.

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