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Mega Man 9 to Include Flicker Option

on 08.08.2008 at 08:09 User Icon Posted by Shane J (Phoenixus)
Tag Tags: Capcom, Mega Man 9, WiiWare, Flicker
Capcom will be giving Mega Man 9 another retro boost, with the news that there will be a Flicker option within the game.

According to Wiiware-World, in an interview with Gamasutra, Capcom producer Hironobu Takeshita stated the following;

Gamasutra: You talked about how people were trying to graphically exceed the capabilities of the Famicom, but what about the temptation to exceed some other capabilities, such as flicker, slowdown, sprite limits, and stuff like that? Was it really hard to get people to stay within the confines of what they could have done, if this had come out after Mega Man 6 in 1993?

HT: Yeah, there were some things, like you couldn't have more than three enemies on the screen at once, so we had to make sure that that's how it stayed in our game. In the part with the dragon with the flame, [there should be] flickering, and whatnot.

In the options of this game, you can adjust that, unlike the old games. We purposely put some of those old-school bugs into this game, so it does recreate that feel.


Flickering was a common occurance with NES/Famicom games, where items appear and disappear rapidly because of too much action going on the screen at once that the machine couldn't handle it. By default, Mega Man 9 should have no problems, but it is good to see Capcom are going the extra retro mile by offering Flicker as an option.

Mega Man 9 is planned for release towards the end of this year on WiiWare, XBox Live Arcade and Playstation Network.

Thanks to Dritttoolegit for the tip.

More on Mega Man 9 (Wii)

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Developer: Inticreates, Capcom

Publisher: WiiWare

Genre: Action

Players: 1

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Linkyshinks Reply Quote #1 

Linkyshinks

 L100 Eternal Master
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Number of comments 7231 763 Number of comments 15.02.2007 Wi-Fi Name Linkyshinks

Yeah I watched a live demo yesterday of it being switched on and off. A nice welcome addition, I love the consideration of everything in this game, even flaws. The flaws meant slowdown in the first game, slowdown that actually helped you.

Atsushi Inaba
-God Hand--MadWorld-


on 08.08.2008 at 09:12 Games | Blog | Wii Codes | Message Me

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Darkflame Reply Quote #2 

Darkflame

 L52 Donkey Kong

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Number of comments 1002 66 Number of comments 07.12.2004 Wi-Fi Name none

And can we have loading screens on Commadore64 games too please? thank you.
on 08.08.2008 at 09:13 Games | Blog | Wii Codes | Message Me

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Linkyshinks Reply Quote #3 

Linkyshinks

 L100 Eternal Master
Completed Braid

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Number of comments 7231 763 Number of comments 15.02.2007 Wi-Fi Name Linkyshinks

Darkflame said:
And can we have loading screens on Commadore64 games too please? thank you.



That would have been nice, they should have at least shown those briefly.

To hell with speccy ones though, you can kill pets with the sound those made.

Atsushi Inaba
-God Hand--MadWorld-


on 08.08.2008 at 09:26 Games | Blog | Wii Codes | Message Me

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Mason Reply Quote #4 

Mason

 Reviews Editor
Thank-ya-very-much!

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Number of comments 8364 503 Number of comments 03.05.2004 Wi-Fi Name Mike@C3

Awesome option. Smilie


Cubed3 Staff :: Reviews Editor

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on 08.08.2008 at 13:05 Games | Blog | Wii Codes | Message Me

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