Wii Music hasn't been as strong as Nintendo has hoped with its recent release.
Unlike many of the other casual projects from Nintendo, Wii Music hasn't been the first to tear up the market and get it right. Though there have been many music games in the past, the most mainstream efforts have been Activision's near-household name, Guitar Hero and a growing appreciation for EA's mass-instrument fest, Rock Band.
The appeal with these games is the progression in skill, high scores and being able to show off your skills to friends and the world via YouTube and the like. Now Miyamoto reveals the problems Nintendo face with selling the game, and making it appealing to a market already dominated by Heroes and Bands.
Anybody who has played it has responded very positively to it. One thing that I'm really struggling with is, what did we do in creating Wii Music that made it so difficult for people to understand until they actually get their hands on it?
Since hitting the Japan it's sold fewer than 100,000 copies. Despite the fairly low sales, for a key and well marketed Nintendo game, the company are hopeful that the hidden strengths and the growing number of people getting their hands on the game itself will propel it to success.
In my mind, if you're the kind of person who taps your hands on your desk when you're listening to music, or humming to the song, you'll find this game interesting.
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Jorge is Cubed3's founder, designer and news bunny. Born and raised on the SEGA Mega Drive, he played Super Mario 64 and instantly fell in love with the world of Nintendo.
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