The latest Famitsu has revealed that it won't just be the controls that Nintendo will alter in the Donkey Kong: Jungle Beat Port for Wii.
Due to be one of the first of the 'Play on Wii' brand Gamecube ports, Nintendo will be adding Mid-Level checkpoints, changing the placement of the gimmicks and enemies, and most interestingly of all, be adding completely new levels to the game, unseen in the Gamecube original.
When the game was first announced for a Wii release, many speculated that the Controls would be mapped to the Wii Remote similarly to Barrel Blast, but Nintendo seems to be aiming to convert Jungle Beat into a more traditional platformer by adding more conventional controls.
You'll control DK's movements with the analog stick, and jump with the A button. Motion control will be utilized for other moves, including clapping and punching.
As for the other game that will launch the 'play on Wii' brand, Pikmin, there hasn't been any mention of any extras, but the controls have been given more explanation. Using the pointer, you can press A to throw Pikmin, or B to call them back with the whistle.
Both games are due to go on sale next month in Japan, and are expected to be released overseas next year.