Sonic Unleashed Missing 2 Levels
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It looks like two levels will be missing from the Wii version of Sonic Unleashed.
Reports started with the release of the US version on November 18th, and some eagled-eyed gamers looking through the game's strategy guide. According to NeoGAF poster Shadiwulf the beautiful Empire City has been completely cut and Mazuri will only be partially available.
Sonic Unleashed zips into European stores from November 28th 2008.
More on Sonic Unleashed (Wii)

Developer: Sonic Team
Publisher: Sega
Genre: Platformer
Players: 1
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Darkflame
anke
1234
L56 Fei Long
I thought they were supposed to be different anyway.
This probably explains why the others were delayed mind you.
I'm probably going to wait for Dark Knight and see which gets better reviews.Darkflames Favorate Games! - Darkflames Favorate Films! - Darkflames Favorate Foods?!
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This probably explains why the others were delayed mind you.
I'm probably going to wait for Dark Knight and see which gets better reviews.
Dissagree with me?
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Canyarion
has finally finished his report... onto the next one!
551
L37 R.O.B.
The IGN review says that the running levels are great and that the werehog levels are aweful. Oh SEGA, will you never learn?
MechaG2
333
L27 Akuma
Aaaaaaaaaaaaaaaaaaaaaaannnd... there it is. The official "we gimped the Wii version" statement. *sigh*
Yeah, I hear the werehog levels are really disappointing. Oh, Sega... GET YOUR FINGER OUT!( Edited 19.11.2008 18:20 by MechaG2 )
Yeah, I hear the werehog levels are really disappointing. Oh, Sega... GET YOUR FINGER OUT!( Edited 19.11.2008 18:20 by MechaG2 )
SuperLink
... Screw this. Go Team Sea Slug!
15640
C3 Mod
I heard the Wii version may have something instead, but even if it is gimped, it doesn't really matter. Sonic Unleashed is mainly a PS360 game, and Wii owners are lucky to get a version when we already have the Sonic and the Storybook series.
Also I heard the Werehog stages were fine, but there was just too much of it.
Also I heard the Werehog stages were fine, but there was just too much of it.
Super Sonic
tomorrow never dies
251
L23 Fire Leo
It doesn't matter because they were going to have different levels anyway. So it is not that big a deal.

SuperLink
... Screw this. Go Team Sea Slug!
15640
C3 Mod
Super Sonic said:
It doesn't matter because they were going to have different levels anyway. So it is not that big a deal.
It doesn't matter because they were going to have different levels anyway. So it is not that big a deal.
Possible, but never confirmed.
On the other hand, a very possible reason is that the WiiS2 versions are actually too full for these stages. Rather than remaking the cutscenes for the WiiS2 game with in game graphics, they've actually ported the exact cutscenes from the PS360 game as an FMV. Obviously these will take up a lot of space compared to cutscenes using the ingame graphics, so it wouldn't be hard to believe that there's actually not enough space.
While it's certainly very impressive that they ported all the cutscenes from the PS360 version, they could have remade them on the WiiS2 version using the weaker ingame graphics, meaning there may have been more space for these missing worlds.
Darkflame
anke
1234
L56 Fei Long
I dought its a disc space issue, allthough I agree that real time cutscenes should be used anyway. (FMV's always look worse to me when they dont match the game assets).
Remember space is saved as the asset size of the wii is smaller over the whole game. (and frankly, I dont see how you could fill a whole dvd up with this type of game data. Liner 2D levels wont take up that much. I mean, Lost Winds fits in 40MB and thats 4 hours of gameplay with equal graphical quality)
I think its more likely that the level couldnt be ported over without exceeding the Wiis Ram, and they didnt have time to impliment a streaming solution.
Darkflames Favorate Games! - Darkflames Favorate Films! - Darkflames Favorate Foods?!
Dissagree with me?
Make your own reviews at;
www.rateoholic.co.uk : Reviews for anything, by anyone.
Remember space is saved as the asset size of the wii is smaller over the whole game. (and frankly, I dont see how you could fill a whole dvd up with this type of game data. Liner 2D levels wont take up that much. I mean, Lost Winds fits in 40MB and thats 4 hours of gameplay with equal graphical quality)
I think its more likely that the level couldnt be ported over without exceeding the Wiis Ram, and they didnt have time to impliment a streaming solution.
Dissagree with me?
www.rateoholic.co.uk : Reviews for anything, by anyone.
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