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Sonic Unleashed Missing 2 Levels

on 19.11.2008 at 16:00 User Icon Posted by Jorge Ba-oh (jb)
Tag Tags: Sonic Unleashed, Wii, Sega, Dimps, Mazuri
It looks like two levels will be missing from the Wii version of Sonic Unleashed.

Reports started with the release of the US version on November 18th, and some eagled-eyed gamers looking through the game's strategy guide. According to NeoGAF poster Shadiwulf the beautiful Empire City has been completely cut and Mazuri will only be partially available.

Sonic Unleashed zips into European stores from November 28th 2008.

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Developer: Sonic Team

Publisher: Sega

Genre: Platformer

Players: 1

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Darkflame

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Reply Quote  #1

anke
Number of comments 1234
Darkflame

 L56 Fei Long

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I thought they were supposed to be different anyway.

This probably explains why the others were delayed mind you.

I'm probably going to wait for Dark Knight and see which gets better reviews.
on 19.11.2008 at 16:29
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Canyarion

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Reply Quote  #2

has finally finished his report... onto the next one!
Number of comments 551
Canyarion

 L37 R.O.B.

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The IGN review says that the running levels are great and that the werehog levels are aweful. Oh SEGA, will you never learn?
on 19.11.2008 at 17:22
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MechaG2

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Reply Quote  #3

Number of comments 333
MechaG2

 L27 Akuma

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Aaaaaaaaaaaaaaaaaaaaaaannnd... there it is. The official "we gimped the Wii version" statement. *sigh*

Yeah, I hear the werehog levels are really disappointing. Oh, Sega... GET YOUR FINGER OUT!

( Edited 19.11.2008 18:20 by MechaG2 )

on 19.11.2008 at 18:19
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SuperLink

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Reply Quote  #4

... Screw this. Go Team Sea Slug!
Number of comments 15640
SuperLink

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I heard the Wii version may have something instead, but even if it is gimped, it doesn't really matter. Sonic Unleashed is mainly a PS360 game, and Wii owners are lucky to get a version when we already have the Sonic and the Storybook series.

Also I heard the Werehog stages were fine, but there was just too much of it.

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on 19.11.2008 at 20:07
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Super Sonic

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Reply Quote  #5

tomorrow never dies
Number of comments 251
Super Sonic

 L23 Fire Leo

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It doesn't matter because they were going to have different levels anyway. So it is not that big a deal.
on 20.11.2008 at 09:36
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SuperLink

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Reply Quote  #6

... Screw this. Go Team Sea Slug!
Number of comments 15640
SuperLink

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Super Sonic said:
It doesn't matter because they were going to have different levels anyway. So it is not that big a deal.

Possible, but never confirmed.

On the other hand, a very possible reason is that the WiiS2 versions are actually too full for these stages. Rather than remaking the cutscenes for the WiiS2 game with in game graphics, they've actually ported the exact cutscenes from the PS360 game as an FMV. Obviously these will take up a lot of space compared to cutscenes using the ingame graphics, so it wouldn't be hard to believe that there's actually not enough space.

While it's certainly very impressive that they ported all the cutscenes from the PS360 version, they could have remade them on the WiiS2 version using the weaker ingame graphics, meaning there may have been more space for these missing worlds.

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C3 SHENMUE III DECADE | 18.06.2009
Brawl Friend Code: 4081-6946-5924|My YouTube Smash vids and machinima|XBLAH Tag: Yamuber2~

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on 20.11.2008 at 12:17
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Darkflame

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Reply Quote  #7

anke
Number of comments 1234
Darkflame

 L56 Fei Long

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I dought its a disc space issue, allthough I agree that real time cutscenes should be used anyway. (FMV's always look worse to me when they dont match the game assets).

Remember space is saved as the asset size of the wii is smaller over the whole game. (and frankly, I dont see how you could fill a whole dvd up with this type of game data. Liner 2D levels wont take up that much. I mean, Lost Winds fits in 40MB and thats 4 hours of gameplay with equal graphical quality)

I think its more likely that the level couldnt be ported over without exceeding the Wiis Ram, and they didnt have time to impliment a streaming solution.


on 20.11.2008 at 15:51
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