After a decent run in the charts, the EALA and Steven Spielberg Wii puzzler is getting a sequel.
The original game allowed players to manipulate a series of objects to knock over a stack of blocks and backed up by a complex physics engine did a pretty fine job of it. As the title received favourable scores and has had a steady stream of sales, it looks to be getting a sequel.
The Blueprint model is also being used on a previously undisclosed, but none-too-surprising, project: "Boom Blox 2." (not the official title)
Apparently work is already underway on a sequel to the spring's innovative Wii puzzle game, which got very good reviews (especially from me) and and sold decently, last we heard.
But whie development is being led out of EALA, where the first "Boom Blox" was made, people are working on it together from all over the world. "Everybody is integrated, regardless of whether they're in the same physical location. It's truly the spirit of what Blueprint was going to be.
Thanks to GoNintendo.