5th Cell's New DS Game Uses Words

By Jorge Ba-oh 06.12.2008 10

5th Cell

5th Cell have revealed their latest stylus-driven innovation for the DS, Scribblenauts.

The company have received great acclaim for bringing new concepts to the DS; giving the stylus practical use by being able to create gameplay elements directly on the touch screen in Drawn to Live and Lock's Quest.

Scribblenauts continues the trend by allowing players to write out objects and these will pop up on screen to solve puzzles. For example, something is stuck up a tree - the common thing would be to scribble down "ladder", climbing up to reach the goal. But what's unique is that things that one wouldn't expect to use, may just work - a beaver to gnaw down the bark is an interesting example.

According to the promised IGN-exclusive reveal, the game's programmers have taken a hierarchical approach - grouping objects by shared attributes - movement, physical characteristics etc, giving players an almost-endless way of trying to tackle puzzles. The team will also be discussing possible online and multiplayer modes at a later date.

So if you love the video and you're down with the idea, we're excited to show you more. If you're still on the fence, we've got a lot more in store and plenty for both the casual and hardcore gamers out there.

Jeremiah Slaczka - 5th Cell

  • IGN's interview with 5th Cell
  • What do you think of the idea? An exciting prospect, or not your cuppa puzzling tea?

    Box art for Scribblenauts
    Developer

    5th Cell

    Publisher

    Warner Bros

    Genre

    2D Platformer

    Players

    1

    C3 Score

    Rated $score out of 10  7/10

    Reader Score

    Rated $score out of 10  8/10 (2 Votes)

    European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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    Comments

    It's potentially an exellent idea.

    But I have a feeling the only limmit will not be my imagination. Smilie

    ooo interesting concept, but then we'll probably be limited to the dev's imagination.

    Follow Me on twitter :: @Stulaw90 || My Youtube || Backloggery
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    Well, it does say in the interview that the past couple of months they've simply sat down and created a spreadsheet of all the words they could find from dictionaries and encyclopedias, meaning there will be many, MANY words that most users won't ever discover!

    Then there's the fact that when you re-play a level you can't use the same words again, meaning each play-through is completely new. And then after about three completions of a level (at the moment it's three, could change, though), the level is completely opened up for players to just mess around with and have fun.

    Then there are undisclosed Wi-Fi and local wireless multiplayer plans.

    This sounds like a massive project, but a very intriguing one indeed!

    Adam Riley [ Director :: Cubed3 ]

    UNITE714: Weekly Prayers | Bible Verses

    Sounds brilliant; definitely can't wait to see how it turns out. If successful, definitely want to see a Wii thing going!

    Cubed3 Admin/Founder & Designer

    The good thing about this is that right now it's being made completely independently, and 5TH Cell is taking its time before deciding who to choose as the publisher this time. Drawn to Life and Lock's Quest are now THQ properties (as we've seen with DtL: Spongebob Squarepants already).

    I reckon considering Nintendo's done such a good job marketing Prof. Layton here in Europe it'd be great to see this puzzle game get a boost from the Big N as well...but we'll have to wait until later in 2009 I suppose before finding out.

    Adam Riley [ Director :: Cubed3 ]

    UNITE714: Weekly Prayers | Bible Verses
    Guest 06.12.2008#6

    If every puzzle can be solved in so many ways wouldn't that make the game extremely easy?

    Bart.... said:
    If every puzzle can be solved in so many ways wouldn't that make the game extremely easy?
    Not necessarily. If the puzzles are designed well enough, they could force you to really think outside of the box with obscure objects. Plus trying to complete a hard puzzle a second or third time with completely different objects adds even more difficulty. I'm really looking forward to this. I haven't gotten any new DS games in a while, but this looks very promising.

    Jeremiah and the team are trying to cover all bases with this, offering up simple puzzles (as in the video above), as well as lots of hardcore ones to keep veterans on their toes. I like how Maxwell can be killed if you're not careful what you type/write down (e.g. 'tornado' will wipe everything out!).

    Adam Riley [ Director :: Cubed3 ]

    UNITE714: Weekly Prayers | Bible Verses

    God bless the DS for stuff like this. Smilie


    ...that reminds me, I still need to pick up Drawn to Life sometime. Smilie

    Nicee thats what the game look like Smilie but It kinda look really easy i don't know why Smilie Butt it still looks Really fun i would buy it Smilie

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