Fragile Bandai-Namco Roundtable Tidbits

By Jorge Ba-oh 31.12.2008 5

Fragile Bandai-Namco Roundtable Tidbits on Nintendo gaming news, videos and discussion

Bandai-Namco recently held a roundtable with the three members of the Fragile team, on the game's production.

Producer : Kentarou Kawashima (Seven, Venus and Braves)
Art Director : Keiko Harada (Seven, Venus and Braves)
Main Programmer : Munehito Yasui (Baten Kaitos - Tri Crescendo)

  • The team found out that both the Japanese and European player identifies 3 things in games (in this order): Story & characters, World presentation, Game system.
  • A comparison was made with Ramen restaurants - why do some perform better whilst serving the same food? Because of the experience.
  • Fragile is said to have an "oppressive" experience.
  • The team went out to take shots of existing locations around Japan - observing the atmosphere, recording environmental sounds to give an authentic feel.
  • The game should last around 30 hours, and Kawashiwa wants these to be as meaningful as possible.
  • Fragile has been in development for around 2 years - and they note that advertising and distribution won't be so cheap either.
  • The original project was set in winter, with a totally different character - a treasure hunter.
  • Image for Fragile Bandai-Namco Roundtable Tidbits

  • Some elements have survived since, including bonfires, messages on the walls, pointer/flashlight mechanics.
  • The original prototype was completed in around 4 months, to try and get the game to be greenlit. Yasui had proposed that the game would only consist of ruins exploration as he wasn't too fond of battles after the initial prototype.
  • Sound has been an important factor - trying to blend environmental, natural sounds with background music and effects.
  • The project has been on schedule the throughout, so as the team reach the final development leg - it can be tweaked and refined without rush.
  • Thanks to NeoGAF.

    Box art for Fragile Dreams: Farewell Ruins of the Moon

    Project Fragile


    Rising Star





    C3 Score

    Rated $score out of 10  7/10

    Reader Score

    Rated $score out of 10  9/10 (12 Votes)

    European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

    Comment on this article

    You can comment as a guest or join the Cubed3 community below: Sign Up for Free Account Login

    Preview PostPreview Post Your Name:
    Validate your comment
      Enter the letters in the image to validate your comment.
    Submit Post


    Hopfully we do get Fragile here in EU.. or else I have to get a freeloader or HBC

    Our member of the week

    Import wouldn't be an issue for me but i'd rather see it come to EU or at the very least US, so i can fully understand every bit of the story.

    Cubed3 Limited Staff :: Review and Feature Writer

    Definitely looking and sounding better and better. Combat in videos still looks a bit pants tho, but the atmosphere seems fantastic!

    Cubed3 Admin/Founder & Designer

    Well they mention European players so I'm assuming they're considering a PAL release.

    Sounds like an EU release is on the cards then if they are considering western feedback already. <-- Tells some truly terrible tales.
    Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

    Subscribe to this topic Subscribe to this topic

    If you are a registered member and logged in, you can also subscribe to topics by email.
    Sign up today for blogs, games collections, reader reviews and much more
    Site Feed
    Who's Online?

    There are 1 members online at the moment.