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    N64 Month - Click here for all our exclusive features celebrating 15 years of the Nintendo 64

    Pokémon Trademarks Galore

    on 19.01.2009 at 16:21 User Icon Posted by Joshua Callum Jeffery (SuperLink) Number of Comments Comments: 44 Number of Reads Reads: 33498
    Tag Tags: Pokemon, DS motion sensor, trademarks, whoa ninty
    Some of Nintendo's recent trademark registrations have been leaked, and while there are the usual enigmatic trademarks, as well as the previously rumoured DS motion sensor card, the huge presence of various obscure possibly Pokémon titles is hard to ignore.



    2008-092032 nalaku
    2008-092033 PiCOPiCT
    2008-092034 WiiGoldenHandle
    2008-092477 [DS Directional Sensor Card]
    2008-092478 TAKTOFMAGIC
    2008-093236 [Asoberu Ehon/Tobida Sugoroku]
    2008-093265 [Pokemon Red]
    2008-093266 [Pokemon Green]
    2008-093267 [Pokemon Blue]
    2008-093268 [Pokemon Yellow]
    2008-093269 [Pokemon Black]
    2008-093270 [Pokemon Brown]
    2008-093271 [Pokemon White]
    2008-093272 [Pokemon Gray]
    2008-093273 [Pokemon Scarlet]
    2008-093274 [Pokemon Purple]
    2008-093275 [Pokemon Crimson]
    2008-093276 [Pokemon Scarlet - written differently]


    While it's highly possible that these are just renewals or placeholders to make sure noone else gets their hands on them, it's hard not to wonder if Nintendo have plans for near future Pokémon games. Discuss your thoughts below...

    Thanks to NeoGAF

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    sickly
    Number of comments 8502

     L100 C3 Master

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    WiiGoldenHandle

    I thought Wavebird was bad..It's in keeping with the habit of crappy names they devise for products.
    on 20.01.2009 at 11:45
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    I R EPISTROPHONOMUS!
    Number of comments 4566

     L95 Pitt

    Offline

    Linkyshinks said:
    WiiGoldenHandle

    I thought Wavebird was bad..It's in keeping with the habit of crappy names they devise for products.


    What's wrong with Wavebird?Smilie

    I like it,, Smilie

    Can't deny that it's a quality controller, though, even if you don't like the nameSmilie

    Y'know what I'm worried about most from that list? Pokémon Brown and Grey,, They sound all PS360ey and OMFGREELISTIK Smilie

    Okay that was lame. I apologise sincerely.
    ~Getting on C3's massive tits since 2K5.~
    on 20.01.2009 at 12:19
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    Minecraft! :D
    Number of comments 1520

     L62 Krystal

    Offline

    If you don\'t want me to nicpick your posts then don\'t post. I know well what is out of bounds (as in trolling) and what is, you don\'t need to remind me.
    I never said it was obvious what side you were on (read me posts). The whole light and dark concept is boring it has been totally milked by Nintendo.
    You said earlier that it wasn\'t a light/dark realm kind of game, but now it is?
    Make up your mind.

    Believe it or not in this day and age there are some original ideas you just have to take your time and work with your ideas (and not rush in and use the first idea that comes into your head).

    This is a teen/adult site also (there has been alot worse posted on the site before). My cock was no where near your ass unless you sat on it (maybe you should watch your step for your own sake, just so you don\'t walk yourself into my cock in future)

    EDIT: Faust D. Stroyer (or mod) deleted his post which I was refering to above.

    ( Edited 20.01.2009 23:54 by Birdo Is A Tranny )

    on 20.01.2009 at 15:01
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    I didn't nope
    Number of comments 22263

     Moderator

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    Generic ideas aren't always bad, and for something like Faust's idea, it could really revolutionise the Pokemon series for a time. I don't see what the problem is? As long as there's no evil version of the main character which is pretty much just the main character but dark grey or purple or dark blue then that alone is a step above the rest of Nintendo's franchises.

    Besides, the only real light/dark presence in Nintendo is Zelda, for which it has ALWAYS been a theme. Metroid doesn't count because Retro can't tell an interesting story for shit. What other series' have done it to death? Shadow Mario only appeared for one game and was actually part of something more interesting, which was a first for main series Mario games.


    One day I will be a real life anime.
    on 20.01.2009 at 15:06
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    Xenobladed
    Number of comments 2789

     L77 K.K. Slider

    Offline

    A pokemon MMO would work fantastic....IF that first M meant "moderately" and not "massive".

    Forget servers of a ten thousand people, its much more entertaining to just have a hundred or so players per world.

    That way, the NCP's can still outnumber people. And the pokemon can still massively outnumber people.

    The gameplay could thus flow from calboration, almost in a 4-swords style way.

    The world is persistant, with plenty of pysdo-randomly generated and regenerating areas.

    Different areas have different numbers of people/pokemon required to get past. (easy example; 10 people have to stand on a switch).

    Thus you explore around, you collect and trade pokemon, but your also working collaboratively to "unlock" the world around you.

    Its not supposed to be a WoW type thing (subscription...goes on forever, but fundimentaly VERY repedative with little story and no puzzles)

    Instead its the sort of game you might play for a year.

    (one off fee, but no new content added, however the existing content is very procedral and will take a long time to get though. However, because its not designed for infinite length and mass's of people, the story and puzzles can...well, they can exist)
    Please give our little random review show a try;
    http://randomreviewshow.com/index.html
    We have special effects and umm...stuff...
    on 20.01.2009 at 15:35
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    I didn't nope
    Number of comments 22263

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    I still think the best Pokemon game ever would be one with 2-8 Player "CoOp", just always connected to the net, and seeing your friends randomly as you explore a route, or maybe travel together for a while. It just seems like the perfect depiction of Pokemon.


    One day I will be a real life anime.
    on 20.01.2009 at 15:53
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    Minecraft! :D
    Number of comments 1520

     L62 Krystal

    Offline

    Forget servers of a ten thousand people, its much more entertaining to just have a hundred or so players per world.

    Different areas have different numbers of people/pokemon required to get past. (easy example; 10 people have to stand on a switch).


    So you would need one tenth of the whole server population to complete a puzzle. Fail.
    These things never work, the amount of effort it takes to form a group to do quest in some MMO\'s (A 5 man group in a server with 100\'s of peole) is ridiculous.

    That way, the NCP\'s can still outnumber people. And the pokemon can still massively outnumber people.


    No matter how many people are in the server the pokemon population could be easily adjusted so that
    there is more than enough pokemon.

    The world is persistant, with plenty of pysdo-randomly generated and regenerating areas.


    AHHH!!!!! I\'m getting flashes of mystery dungeon :-x.
    If this was to happen (well) we would have to pay subscription.

    Thus you explore around, you collect and trade pokemon, but your also working collaboratively to \"unlock\" the world around you.


    So I would HAVE to get a group of people to even progress in the game. No thanks.

    If I can\'t get an MMO then this will do:

    I still think the best Pokemon game ever would be one with 2-8 Player \"CoOp\", just always connected to the net, and seeing your friends randomly as you explore a route, or maybe travel together for a while. It just seems like the perfect depiction of Pokemon.


    Smilie

    ( Edited 20.01.2009 14:26 by Birdo Is A Tranny )

    on 20.01.2009 at 16:20
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    I dream for a living.
    Number of comments 1468

     L61 Tricky

    Offline

    All I want is a Pokemon DS game with wifi co-op play. You and your friend going from town to town together catching pokemon, shopping, doing missions and battling.

    I don't care much for what the titles called Smilie


    Welcome to the NHK
    on 20.01.2009 at 18:40
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    Xenobladed
    Number of comments 2789

     L77 K.K. Slider

    Offline

    Birdo Is A Tranny said:
    [quote]Forget servers of a ten thousand people, its much more entertaining to just have a hundred or so players per world.

    Different areas have different numbers of people/pokemon required to get past. (easy example; 10 people have to stand on a switch).


    So you would need one tenth of the whole server population to complete a puzzle. Fail.


    Next time I'm capitalise the word EXAMPLE.
    Obviously things will have to be tuned for the average-number on at one time.

    But that said, organising 10 people to unlock something at one time would be an "event", and far from game breaking, it would actualy help the community spirit.
    Obviously, you wouldnt have many of these, but they arnt out the question either.



    these things never work, the amount of effort it takes to form a group to do quest in some MMO's (A 5 man group in a server with 100's of peole) is ridiculous.


    You really dont seem to be grasping the idea here.
    Its not a normal MMO with less people, its a multiplayer online game with more people.

    This is pokemon, its about exploring, collecting and solving puzzles.
    It isnt about generic quests, and defeating things that mysteriously respawn the second your group works out.
    Think less of WoW and more like Four Swords, only with a persistant world and more people.

    I dont picture people "forming a guild" or anything like that. Just people getting together if they are online at the same time.
    Occasionaly, you might be exploring and find something important you need a few more people for.
    So, you put on a general advert on a town notice board.
    Or use your in-game phone...or whatever.

    That way, the NCP's can still outnumber people. And the pokemon can still massively outnumber people.


    No matter how many people are in the server the pokemon population could be easily adjusted so that
    there is more than enough pokemon.


    You dont seem to understand the problem here.
    I'll quote the incredibles;

    "If everyone is special, then no one is"

    In a sever of 100 you can be significant. You can ALL effect the story, you can ALL play a part in the game.

    If everyone in the game is a elite pokemon trainer, it makes -you- less special. Nothing you do can effect the game world perminaitely.

    Thats why NCPs and Pokemon should out number the players.
    It makes a better game world, and it lets each person potentialy be significant to the rest.


    The world is persistant, with plenty of pysdo-randomly generated and regenerating areas.


    AHHH!!!!! I'm getting flashes of mystery dungeon :-x.
    If this was to happen (well) we would have to pay subscription.


    No you wouldnt, all assets are generated up front as part of the cost of game production.
    Pysdo-randomly generated dungoens dont cost any more to generate.

    The question is more can the randomly made dungoens be;
    a) Decent layout. (easier said then done)
    b) Ensure that all players on the sever expirence the same layout at the same time. (purhapes base it on the date?).

    Theres certainly problems to be tackled, but its all very possible.
    Procedral generation can do very impressive things, but it is a rather unresearched are of game design.


    Thus you explore around, you collect and trade pokemon, but your also working collaboratively to "unlock" the world around you.


    So I would HAVE to get a group of people to even progress in the game. No thanks.


    Well, if you want to play on your own, you might as well just play a single player game -_-

    That said, your wrong anyway.
    If the world is persistant, then other people exploring will be unlocking things anyway.
    (And, for sure, the majority of game stuff would be able to be done with a single person, merely easier with more).

    The whole point of having a smaller sever is you can effect the world more like 1 player game, everything people does is reflected in everyone elses game.
    The gameworld could change quite drasticaly over the course of the sever and theres nothing that says you cant play on your own, merely in a world effected by others.
    Balance the world right, you could have people making their own little games in it anyway. Simply giving people the ability to, say, pin notes onto trees or game objects, you could make treasure-trails for other players. Theres lots of potential possibilitys with a persistant world and a small group of players.

    Allthough, frankly, if your deliberately avoding co-operation, your missing the fun.



    If I can't get an MMO then this will do:


    Why do you want an MMO at all then?

    MMO would remove all trace of story, and all traces of puzzles.
    It would be just you wondering around collecting
    pokemon and fighting people...forever.
    Given that pokemon is turn-based fighting, you might as well just combine a 3D chatroom with 1on1 pokemon fighting. Because thats more or less what you will get if you try to combine WoW with Pokemon.

    MMO's get so obbessed with numbers they miss the fact their gameplay is fundimentaly very repedative, and, well, pretty darn boring.

    The entertainment comes from the people, the social aspects.
    Please give our little random review show a try;
    http://randomreviewshow.com/index.html
    We have special effects and umm...stuff...
    on 20.01.2009 at 19:40
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    Xenobladed
    Number of comments 2789

     L77 K.K. Slider

    Offline

    In summery;

    The less players on the sever, the more effort the games developers can spend on each players experience.

    (thus, better puzzles, storytelling, and interactivity are possible)
    Please give our little random review show a try;
    http://randomreviewshow.com/index.html
    We have special effects and umm...stuff...
    on 20.01.2009 at 19:54
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    Minecraft! :D
    Number of comments 1520

     L62 Krystal

    Offline

    But that said, organising 10 people to unlock something at one time would be an \"event\", and far from game breaking, it would actualy help the community spirit.
    Obviously, you wouldnt have many of these, but they arnt out the question either.


    I\'m getting a clearer picute of what you want but I\'m very very skeptical. To have events like these you would need more people in the server, alot of people don\'t play MMO\'s all day (beyond popular belief)and have jobs, school etc so getting people to complete the event would be an event in itself lol. I\'m thinking more seasonal events so as to unlock extra\'s and events to progress forward in the game.

    Occasionaly, you might be exploring and find something important you need a few more people for.
    So, you put on a general advert on a town notice board.
    Or use your in-game phone...or whatever.


    Or guild chat Smilie

    a) Decent layout. (easier said then done)
    b) Ensure that all players on the sever expirence the same layout at the same time. (purhapes base it on the date?).


    (a) That\'s what I was getting at with mystery dungeon.
    (b) \"OMG I missed this week\'s/month\'s dungeon layout\"
    *cue nerd rage* (but I reall like the idea)

    This is my biggest problem:

    The whole point of having a smaller sever is you can effect the world more like 1 player game, everything people does is reflected in everyone elses game.
    The gameworld could change quite drasticaly over the course of the sever and theres nothing that says you cant play on your own, merely in a world effected by others.
    Balance the world right, you could have people making their own little games in it anyway. Simply giving people the ability to, say, pin notes onto trees or game objects, you could make treasure-trails for other players. Theres lots of potential possibilitys with a persistant world and a small group of players.


    GREAT idea. Now let\'s talk money!
    Nintendo\'s is going to host these servers.
    OK 100 people in each server.
    Now basing on the last main pokemon game sales (Diamond and Pearl) that\'s almost 17.5 million

    17500000/100

    Thats 175000 servers....

    PLUS the fact that all servers have the ability to be totally altered by ALL the players.

    PLUS player will need the ability to move to another server it it lacks the player (as it will with a 100 max)

    PLUS there will have to be GM\'s monitoring the server.

    LOL SmilieSmilieSmilie

    Not in this lifetime.

    Why do you want an MMO at all then?

    MMO would remove all trace of story, and all traces of puzzles.
    It would be just you wondering around collecting
    pokemon and fighting people...forever.
    Given that pokemon is turn-based fighting, you might as well just combine a 3D chatroom with 1on1 pokemon fighting. Because thats more or less what you will get if you try to combine WoW with Pokemon.

    MMO\'s get so obbessed with numbers they miss the fact their gameplay is fundimentaly very repedative, and, well, pretty darn boring.


    Not all MMO\'s are as repedative as WoW, it\'s your opinion if they are boring.

    What your thinking of my idea is that I want Pokemon Wow, which I don\'t. \"MMO OMG WOW Smilie\"
    Think of the possibilities of a MMO Pokemon....

    Well, if you want to play on your own, you might as well just play a single player game -_-


    I don\'t like to be forced into a group:

    e.g. I want to progress but the people who are online are newbs (extremely possible with a 100 people max server the whole server could be newbs).

    Solution?

    ( Edited 20.01.2009 18:21 by Birdo Is A Tranny )

    on 20.01.2009 at 20:16
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    I didn't nope
    Number of comments 22263

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    2-8 Player CoOp still sounds better to me. I see it like the anime in that way, your character is the main character and every now and then someone travels with you and then leaves you, but they're not necessary, it's just fun.

    So my point is it'd be like the anime except totally and completely awesome.

    And if we're talking MMO and server pricing, let's not forget that a Pokémon MMO will absolutely not even have Pokémon's target audience, lowering Nintendo's "funds" by an incredibly considerable amount.

    Even though arguably Pokémon has the biggest hardcore fanbase in gaming history, but I still don't think it'd be enough.


    One day I will be a real life anime.
    on 20.01.2009 at 20:21
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    Minecraft! :D
    Number of comments 1520

     L62 Krystal

    Offline

    I agree SL it\'s not the perfect market match but we will never know until/if it happens how it will work out.

    Money wise: Well now is definately NOT the time Smilie and it would take time to see some profit but at the end of the day, if it was a hit Nintendo would make money.

    ( Edited 20.01.2009 18:31 by Birdo Is A Tranny )

    on 20.01.2009 at 20:30
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    Am loving my 3DS!
    Number of comments 3142

     L81 Chun-Li

    Online!

    Even if there is never a co-op pkmn game, what I'd like to see is something like the anime where npcs/friends join ya.

    Something like "Misty joined the party". It would allow for a more flexible story line as they'd have their own input and would really add some much needed life into the mute main character.
    on 20.01.2009 at 20:59
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    lolol (guest)

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    Reply Quote  #40

    Guest User

    lol
    on 02.10.2010 at 23:35
      
    Dan (guest)

    0

    Reply Quote  #41

    Guest User

    Lololol all of you who said Black/White/Gray weren't possible.
    on 03.01.2011 at 01:14
      
    ttz (guest)

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    Reply Quote  #42

    Guest User

    Smilie
    on 30.03.2011 at 09:12
      
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