Poll: Could a Touch PSP2 take on DS?

By Jorge Ba-oh 01.02.2009 37

Poll: Could a Touch PSP2 take on DS? on Nintendo gaming news, videos and discussion

Earlier this week rumours suggested that Sony would be bringing out a touch-screen PSP2. Could the idea the DS alive?

Sources spoken to IGN, stating that the next portable effort from the electronics giant would be packed to the brim with funky new features - including a touch screen, a multi-touch at that.

Later on these rumours where debunked by Sony as pure rumour/speculation.

Hopefully, you can sense a mild tone of sarcasm, which should hopefully indicate how 'on the money' IGN are. Needless to say, we don't comment on rumour or speculation, but this is nonsense

Whether or not Sony are touching up their portables is still unknown, but if they did bring out a device that had the potential to better the DS, do you think it could majorly impact Nintendo?

If you have suggestions for future polls, please send them/pm them in!

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If Ms Chobot helps with the advertising campaign, hell yes.

The problem is that it's too late in the DSs life to be able to make a direct comparison. Obviously having a touch screen on the PSP would be a nice addition, but really it's a feature that should be added onto a future product.

The PSP/DS have been out about 4 years now, and it'll only be a couple more years before the next-gen of portables are released. Also remember that using a touch screen does cause scratches and smears and such-like, and one of the PSPs main pluses is it's brilliant screen.

In short if they released one soon it'd prolong the PSPs life by a couple of years, but it's probably best to put it onto the PSP2, if Sony are looking into another portable, that is.

Nintendo has a lead looking back to 2004 with the DS.
Even if Sony came out with this device, it wouldn't ever sell enough to counter the DS's sales.
Nintendo is way ahead of the curve here.
Then when they come out with the true DS successor it's going to most likely have all these things and Sony will get it handed to them once again.

I think the question is: Could a Touch PSP take on the DS' successor?

In all honestly, I could never expect the PSP 4000 to make such a big jump from PSP3000, and I think it's better saved for the next generation of handhelds. PSP is losing speed, and developers are taking less risks with it. Making a touch screen 4000 would be a poor business choice IMO, as it would leave Nintendo to 1up Sony surprise-wise once again in 8th gen. It's too late for the PSP to reclaim lost support.

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edit: Results are up and working now! Smilie

( Edited 01.02.2009 14:45 by jb )

Cubed3 Admin/Founder & Designer

I voted "Hard to tell at this point.". I think that the PSP has definitely been reasonably successful as it is, especially in the face of the mighty DS. I even know a fair few people who own a PSP, which is more than I can say for the PS3. I think that if Sony could put the functionality of the PSP on a level with the DS, whilst still keeping the graphics superior, etc.. then there could be trouble ahead for the DS.

Games, games, games, it need good games, why can't they understand that?

How on earth can people think that a minor upgrade to the PSP could hope to compete with the DS? :?

Your all nuts Smilie

If it was a PSP2, reboot, remarking, and makeing the system fully solid state. Then maybe.

But adding touchscreen? pff.
Thats nothing.

Playing catch-up has never put someone in the lead.
For Sony to claim the handheld lead they need something significantly different.
\"A bit better at doing the same\" isnt good enough.

Augmented Reality, location or camera based games, or mobile phone enabled stuff might well do it.

But touchscreen is just now \"the norm\"

( Edited 01.02.2009 14:53 by Darkflame )

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One thing I\'ve always seen as a problem with the PSP is that it tries too hard to be a portable home console, which proven by the GBA and DS it shouldn\'t be. It needs to show it has reasons for owning for those who already have a PS2. The small battery power and price weren\'t great starting points, and the multiplatform games made things worse.

I love my PSP and it\'s great for remakes and spin offs of JRPGs, but that\'s about it, and it\'s evident that the support is pretty thin, with DS remakes getting so much effort, and PSP \"remakes\" merely getting graphical updates most of the time.

EDIT: Also the UMD is tiny. Seriously who\'s great idea was the UMD? There had to have been a better option than that.

( Edited 01.02.2009 14:54 by SuperLink )

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The games and price are the most important aspects to consider imo. The DS had a great catalogue of games, and shit, but a lot of quality must have titles. Easy to carry around, small/durable cartridges etc - and most importantly it's cheap with a lot games to buy for it.

I think Sony should rethink the UMD idea, imo it's clunky and fidgity. I still know a few people who carry a DVD-sized case around with UMDs Smilie.

They should consider smaller flash solutions and the like.

Cubed3 Admin/Founder & Designer

Its not just the touch screen, They would need the software to go with it. Brain training ect are miles ahead of sonys equivilent. Theres also the fact that nintendo have built up a massive reputation in the past 4 years to appeal to a much wider market, for some reason, I see that as being difficult for sony. Oh, and almost everybody has a DS.

( Edited 01.02.2009 15:01 by Echoes221 )

Darkflame said:
How on earth can people think that a minor upgrade to the PSP could hope to compete with the DS? :?

Your all nuts Smilie

I wouldn\'t call it a minor upgrade. It would change the PSP quite significantly. It would then possibly get a bunch of DS ports, simply because it\'s easy to do. Never mind original games.

Darkflame said:
Playing catch-up has never put someone in the lead.
For Sony to claim the handheld lead they need something significantly different.
\"A bit better at doing the same\" isnt good enough.

I disagree completely. \"A bit better at doing the same\" is representative of the vast majority of all consoles/handhelds that have ever been released. Are you seriously saying the Megadrive, for example, wasn\'t fucking awesome? Or that the GBA didn\'t rock? Didn\'t those consoles simply do all the exact same things as their predecessors, but a little better?

SuperLink said:
One thing I\'ve always seen as a problem with the PSP is that it tries too hard to be a portable home console, which proven by the GBA and DS it shouldn\'t be.

I agree that the PSP is a bit undistinguishable from the PS2. But that\'s not due to it\'s capabilities, as such/ For me, it\'s more due to the games, and that it doesn\'t really have it\'s own \'identity\' in terms of it\'s games library. Many of the titles available are just ported from PS2, or one of the other sixth-generation consoles. I also completely disagree with your point about the DS, and (particularly) the GBA. What was the GBA, if not a portable SNES?

jb said:[/b]

They should consider smaller flash solutions and the like.

Agreed. I bought a Sony 4GB USB stick a few weeks ago for £9.99. If Sony\'s own Flash-based memory solutions can be bought at such capacities for such little money these days, then UMD is obsolete. They only used UMD on PSP in the first place in order to try and push it as a format, like they\'re trying to do with Blu-ray on PS3. Ultimately no-one cared, and UMD failed miserably.

If we\'re talking a proper successor to PSP, where incompatibility with the original (and slightly revised) PSPs would be expected, then they should move over to some sort of Flash memory.

( Edited 01.02.2009 15:11 by Martin_ )

Martin_ said:
I also completely disagree with your point about the DS, and (particularly) the GBA. What was the GBA, if not a portable SNES?

The point being that the types of games done on the GBA and DS were mostly original but by many accounts "dead" on home consoles. The GBA and DS both have SNES ports, but not too many of them, and having these classics handheld after a decade is an added plus. On the other hand, having 6th gen games handheld is cool, but takes away any sense of exclusitivity or nostalgia, which a lot of ports use as their main fuel, wouldn't you say? Smilie

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I would agree that the ports of existing games were much more welcome on GBA, given the time gap since their original release. But other than that, it was the same situation as the PSP. The GBA was largely just a portable SNES. It had loads of SNES ports! My point was basically just for the GBA. The DS is an original console.

Its too late. The PSP doesn't have support from developers anymore, and games sell systems. Given the choice to work with an 85 million strong touch screen DS system, or a brand new touch screen PSP system with no install base, developers who are interested in turning a profit pretty much have their hands tied.

Sony just has to wait it out at this point I think, until Nintendo themselves are ready to release a true DS successor, because there really is no fighting the current DS. Its become one of those phenomenons -- Iwata thinks it can sell 150 million units before its lifespan is up (which is more than the PS2 sold).

This may be potentially due to the fact I wasn't as much of a gamer in 6th gen as I am now, but I definitely prefer the DS to the GBA in terms of games.

But as far as I'm concerned the GBA almost "revived" high quality 2D gaming after nearly a full gen of it missing from the N64 and PS1. It's quite clear now that the SNES certainly wasn't the end for 2D, and that there are still many more original 2D titles to come.

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Jacob4000 said:
Its too late. The PSP doesn't have support from developers anymore, and games sell systems. Given the choice to work with an 85 million strong touch screen DS system, or a brand new touch screen PSP system with no install base, developers who are interested in turning a profit pretty much have their hands tied.

Right, but then it's the same situation with every new console. I think developers generally have a remarkably good tendency to support new hardware.

Jacob4000 said:
Sony just has to wait it out at this point I think, until Nintendo themselves are ready to release a true DS successor, because there really is no fighting the current DS. Its become one of those phenomenons -- Iwata thinks it can sell 150 million units before its lifespan is up (which is more than the PS2 sold).

This is kind of the question that I was proposing two posts ago. It would depend on whether it would merely be another PSP update, or a reall successor to the PSP. A 'PSP2', if you like. I don't realistically see how it could be another mere PSP 'update'. Adding a touchscreen is a huge addition to the functionality of the console. Changes the game completely. It's not like making it a bit thinner and making the battery a bit better, or the screen a bit brighter.

Adding a touchscreen would basically make it a new console.

Jacob4000 said:Its too late. The PSP doesn't have support from developers anymore, and games sell systems. Given the choice to work with an 85 million strong touch screen DS system, or a brand new touch screen PSP system with no install base, developers who are interested in turning a profit pretty much have their hands tied.

That is true - true successor or PSP with touch screen, past sales speak loads on getting support. That said, Sony would have some cash to spend, so I can see the PSP grabbing a few big names to sell itself.

Martin_ said:
Agreed. I bought a Sony 4GB USB stick a few weeks ago for £9.99. If Sony's own Flash-based memory solutions can be bought at such capacities for such little money these days, then UMD is obsolete. They only used UMD on PSP in the first place in order to try and push it as a format, like they're trying to do with Blu-ray on PS3. Ultimately no-one cared, and UMD failed miserably.

If we're talking a proper successor to PSP, where incompatibility with the original (and slightly revised) PSPs would be expected, then they should move over to some sort of Flash memory.

Agreed - A true successor should really consider ditching the the UMD format in favour of some kinda of Flash memory - smaller, cheaper, durable. Maybe do what the DS did and have two slots (though that would be big as bell).

If they want to do wonders with the PSP, then ditch it all together. Rebrand it and try again. Having it as the "PSP2" I think could really hurt.

"PlayStation Touch" or something different like that could help rejuvenate Sony's portable stakes.

Cubed3 Admin/Founder & Designer

jb said:
"PlayStation Touch" or something different like that could help rejuvenate Sony's portable stakes.

You better trademark that sucker, and then sell it to Sony!

Martin_ said:
jb said:
"PlayStation Touch" or something different like that could help rejuvenate Sony's portable stakes.

You better trademark that sucker, and then sell it to Sony!

Dang, the domain's already taken! Smilie

Cubed3 Admin/Founder & Designer

A future PSP would be hurt if it couldn't play original PSP games, no doubt about it. On the other, it could well be hurt more by continuing down the proprietary disk route. Bit of a pickle really.

I suppose not being able to play original wouldn't be too disastrous in the long run. If I owned a PSP it would piss the hell out of me, but of course the PSP started off with no back catalogue, and it's chugging away well enough.

The UMD can be replaced with flash memory solutions.
The PSP dosnt have that many exclusive must have games.

Most of what it does have it could be down as download distribution.
They do it with PS1 games, after all.

I wouldn't call it a minor upgrade. It would change the PSP quite significantly. It would then possibly get a bunch of DS ports, simply because it's easy to do. Never mind original games.

DS ports on the PSP wouldnt attract anyone to buy a PSP, as the DS is better at playing DS games.

The PSP can not overtake the DS merely by adding something the DS already has.

It needs something to put it over the DS, because adding a touchscreen is just like saying;
"Look! We are like them now! We have a touchscreen and we have better graphics!!!"

And that isnt going to attract the majority of gamers.
Not when existing problems (UMD) remain.


I disagree completely. "A bit better at doing the same" is representative of the vast majority of all consoles/handhelds that have ever been released. Are you seriously saying the Megadrive, for example, wasn't fucking awesome? Or that the GBA didn't rock? Didn't those consoles simply do all the exact same things as their predecessors, but a little better?

To start with, worldwide, the megadrive wasnt actualy more successfull then the Snes, and it isnt "better" technicaly either. Its better at many specific things, but internaly they are so different its hard to compare.

But thats getting sidetracked, the important point is no one has ever beaten -their competition- by being "the same but better".
You can beat yourself by doing it, maybe, but you wont get consumers to switch.

The Gamecube was more powerfull then the PS2, but failed to beat it, or even come close.
The Xbox was more powerfull then both, but failed to a similiar degree.

To beat Sony, Nintendo needed to do something different; The Wii.

Doing "more of the same but better" can only work if your already in the lead with no competition doing anything different.


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Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

Darkflame said:

DS ports on the PSP wouldnt attract anyone to buy a PSP, as the DS is better at playing DS games.

Of course it would! Okay, it wouldn't be a factor if you already had a DS, but if you had neither it would be a selling point, partly because it would reduce the number of DS exclusive games while adding more games to the PSPs library. To say that it wouldn't attract anyone to a PSP just isn't right.

There is also nothing to suggest that the games would be inferior either. Load times would probably be pretty decent as DS games have much smaller amounts of information compared to PSP games, and if the developers wished they could actually improve the game, add little bits on, make the graphics a bit smoother etc.

But how do they get around the fact that most DS games use both screens?

Jacob4000 said:
But how do they get around the fact that most DS games use both screens?

Could they not simply split the PSP screen in 2?
Of course they'd have to do it vertically rather then horizontally, but really I don't think this is a major issue.

You can only look at one screen at any one time on the DS anyway. They could get around it quite easily for most games I think.

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