Yasumi Matsuno Discusses MadWorld Story

By Jorge Ba-oh 05.03.2009 2

Yasumi Matsuno Discusses MadWorld Story on Nintendo gaming news, videos and discussion

Since the recent announcement of Yasumi Matsuno working on MadWorld for PlatinumGames, he's discussed a little more on the story behind the Wii-exclusive project.

Matsuno, of Final Fantasy XII and Vagrant Story fame, has had a helping hand in the fairly complex storyline behind the blood and guts, and spoke in Sega's blog over at IGN.

When PlatinumGames approached me for MadWorld, I thought about whether or not gamers actually expected a complex world setting or narrative in an action game. Personally, I don't buy action games for their stories. However, due to the recent evolution of hardware, games have become more detailed, as can be seen by the ever improving graphics. Due to this, I can understand that modern gamers are not satisfied with action itself. So, for gamers that set a high value on atmosphere and depth of the story, I was requested to build the game's world and script from the ground up.

In order to write the story, I met the development team more times than I could count in order to understand their game design and needs as clearly as possible. What I found interesting was that the development team told me one thing and producer was telling me another. More specifically, they gave me different orders from their respective positions.

The development team gave me two guidelines. First, "Jack is not a righteous person". This is because he has no hesitation in regards to his violence. Secondly, "Violence is accepted in the world". This was from the same reasoning as the first point. During gameplay, they did not want the players to doubt their action when performing an extreme act of violence.

On the other hand, the producer believed that "Violence should ultimately be denied in the end". It meant that we had to be concerned about the current circumstance surrounding the videogame industry. I thought it was a quite reasonable request because, as a company, both SEGA and PlatinumGames did not consider violence right.

The setting of DeathWatch (an illegal underground live show) came from these two contradictory orders - the acceptance and negation of violence. In the extraordinary world of the DeathWatch games, violence and brutality is not only required, but accepted. However, once you step out of the show, the world outside is ruled by normal conventions. It's not only in MADWORLD. Haven't you felt that big contradiction in your life? I would like gamers to play the game so that they can experience the unusual world & its story that was created from these two conflicting orders.

Finally, it may be a little difficult to catch everything in the story by only playing the game once. With each replay you can understand the true meaning of each character's dialogue more and more.

Box art for MadWorld
Developer

Platinum

Publisher

SEGA

Genre

Brawler

Players

1

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  8/10 (23 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Comments

Hmmmmm... well, I had been kind of ambivalent about actually getting this title before, but now I really am interested. Yasumi Matsuno knows what he's doing. I may just have to get this.

agreed! i think they are exagerating when they say the story is a big part of the game but looks good

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