Dead Space Control, Gameplay Details

By Jorge Ba-oh 10.03.2009 6

Dead Space Control, Gameplay Details on Nintendo gaming news, videos and discussion

The latest issue of Nintendo Power has shed a few new details on the Wii-exclusive Dead Space: Extraction.

As revealed in the original announcement, the game will be a spin-off from the Xbox 360/PS3 original as a ground-up prequel developed with Nintendo's console in mind. There was some initial confusion about whether it'd be on rails, EA have described the experience as "guided", and in the magazine itself it's once again confirmed as on rails.

  • New female lead known as Lexine - won't see much of her due to the on-rails design. Wii remote was the deciding factor to switch to this view/gameplay style.
  • Nunchuck is used to reload, shake off enemies by waggling both controllers, and use telekinesis with an on-screen pointer. Tilting/motion control for close attacks, precise aiming with the pointer.
  • Wii-remote speaker used as an audio-log throughout the game.
  • Thanks to C3 reader Nin10d0 for the tip.

    Box art for Dead Space: Extraction
    Developer

    Eurocom

    Publisher

    EA

    Genre

    Horror

    Players

    2

    C3 Score

    Rated $score out of 10  8/10

    Reader Score

    Rated $score out of 10  10/10 (3 Votes)

    European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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    Comments

    It was getting good until I read the part "On-Rails" Smilie

    Wii remote was the deciding factor to switch to this view/gameplay style.

    I can understand this, I mean, look how crappy RE4 with Wii controls turned out to be. Smilie

    Once again, I very much like the on-rails games for the Wii (RE: UC, HotD), but a 3rd person shooter/adventure game can and has worked on the Wii.

    Tsk.

    The wii seems to be the console of limitations instead of opportunities to many developers. This makes the game (any game) concept go numb right from the start, and makes me loose my interest.

    Take, for instance, Jet force Gemini. That game was real fun. That was n64 for crying out loud! There is NO concept that doesn't work on wii. Period. There is, sadly, quite an amount of developers with their heads up their asses, not thinking creatively but just thinking in problems, and not much more.

    On rails "suited for the wii"? I'm not buying, guys. Where are the "not toned down" concepts? Come on EA, you should be able to - oh well. EA.

    Wii remote was the deciding factor to switch to this view/gameplay style.

    So, it wasnt a budget, time and lazyness then.
    Surreeeeeeeee

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    well, i don't think 'on-rails' is a tone down on games. if done right, it can work...like HoD: Overkill and UC.

    IMO; i think rails are a lost art in games, as much as good ol beat'em ups (Double Dragon, Battle Toads).

    I do agree that Wii hasn't been looking like a system of opportunites, instead a system of rehashed ports. But I do find solice in the fact that we get an exclusive ground up Dead Space game which fills in the story for the actual Dead Space game.

    As for 3rd person, I just want to know if Quantam of Solace worked out for Wii...maybe that's why EA went this route.

    OO regarding Jet Force Gemini...well, maybe not, there is a sequel to Sin and Punishment coming to Wii, that's a rails game...a really good rails game. (though u can see your character)

    -make it count- Hey if you wanna play Wii Games with me, check out my game portion of my profile and pm me if you wanna add me so I can add you!

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