Dead Space Extraction - New Screens

By Jorge Ba-oh 18.03.2009 11

Dead Space Extraction - New Screens on Nintendo gaming news, videos and discussion

EA has released a handful of in-game screens and concept art for its take of Dead Space on the Wii.

The prequel is said to keep similar gameplay elements, such as stasis and dismemberment, but introduce new enemies, characters, weapons and environments. Developer EA Redwood Shores is aiming to achieve a similar atmosphere and style that it did with the original.

Image for Dead Space Extraction - New Screens
Image for Dead Space Extraction - New Screens
Image for Dead Space Extraction - New Screens
Image for Dead Space Extraction - New Screens


Be sure to check out the game's album below for more.

Thanks to Gamekyo.

Box art for Dead Space: Extraction
Developer

Eurocom

Publisher

EA

Genre

Horror

Players

2

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  10/10 (3 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Comments

I just dont get why it has to be on-rails.

Hmm it's like what their doing with resident evil on wii, adding on rail shooters instead of making proper games. I never played dead space before but apparently its supposed to be really good so I may get the 360 version first and then get this because I like on rail shooters.
Not many people like the new resident evil for wii RE Dark chronicles or something but I can't wait for it Smilie

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I just dont get why people dont like on-rails. the wii is the best machine for on-rails games and developers are just using that. seriously though a hardcore game has been announced for the wii (which lacks them alot) and people still manage to yap about it. just goes to show that you can never make people happy

\"the wii is the best machine for on-rails games\"

No, its the best machine for aiming at stuff *period*

That -includes- on-rails, but also includes FPS...which is what this game should be.

Making it onrails is very clearly just the \"cheap and quick\" option here.
Nothing wrong with onrails games designed to be onrails. But given that it was a proper FPS on all the other machines, yet we are told \"onrails is more suitable for Wii\" is a massive insulting slap accross the face.

Give me Eleedees2 over this any day. Substance over style for me any day.


( Edited 18.03.2009 10:18 by Darkflame )

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It's on rails for the exact same reason every other game that's released is an FPS. High sales figures.

Darkflame Smilie

Modplan Man said:
It\'s on rails for the exact same reason every other game that\'s released is an FPS. High sales figures.

No they are being cheap, and they think they can get away with it, there\'s only so much on-rails people can take.

Wow Umbrella Chronicles sold a load, it sold because it\'s a resi game not because it\'s on-rails.

( Edited 18.03.2009 11:49 by Birdo Is A Tranny )

Birdo Is A Tranny said:
Darkflame Smilie

Modplan Man said:
It's on rails for the exact same reason every other game that's released is an FPS. High sales figures.

No they are being cheap, and they think they can get away with it, there's only so much on-rails people can take.

Wow Umbrella Chronicles sold a load, it sold because it's a resi game not because it's on-rails.

Completely forgetting House of the Dead: Overkill and several of Sega's "tester" titles are we?

We're talking about big name publishers. They have no brains. Although what you said sounded like exactly the kind of thing they'd say.

Wii owners want to experience differnet genres. House of the dead has always been onrails. They released a new one for wii and I have no problem with that. Capcom spend years putting together RE5 but I bet it takes half the time to put chronicles together. Wii is perfect for third person shooter and FPS and not that perfect for onrails. People seem to forget a true onrails experience like on the dreamcast use to involve a gun that that was calibrated for accurate aiming and NO cursor. So it took a lot more skill then what we have now.

What I want are publishers to make an honest game from their top franchises without out sourcing it to ps2 developers or making a simpler cheaper game

( Edited 18.03.2009 12:11 by meeto_0 )

@originaljohn

Smilie Yeah I'm gunna have to quote myself from the other Dead Space thread.

J Tangle said:
IMO On-Rails is and will always be a casual pick up and play for an hour or less type game. They never hold my attention for too long, but don't misunderstand that's not a bad thing. It's almost the same feeling I get from ON-Rail shooters in Arcades. almostSmilie

I'm not trying to use my quote as fact, just didn't feel like typing that again.

Not to mention what Dark Flame Said:

Darkflame said:
No, its the best machine for aiming at stuff *period*

@Modplan Man

Modplan Man said:
Completely forgetting House of the Dead: Overkill and several of Sega's "tester" titles are we?

We're talking about big name publishers. They have no brains. Although what you said sounded like exactly the kind of thing they'd say.

ExactlySmilie... The fact that all these big names are dropping On-Rail titles one after the other makes the genre feel stale. It can't be compared to whats happening with the FPS genre since On-Rail titles are generally linear with few branching paths and lack of player control. This gives players few options on how to go about playing said Title. Making the difference between On-Rail titles slim to none, but In Dead Space's case the ideas from the original will change gameplay slightly. Not enough to warrant me to purchase, but it is enough for me to question why didn't they create a game in the same manner as the original?

Also about your comment to this statement "Wow Umbrella Chronicles sold a load, it sold because it's a resi game not because it's on-rails." I find to be a bit backwards. If UC was just some no name ON-Rails zombie shooter I don't think it would have done well at all. Seeing as the "House of the Dead" Series is well known and trusted in the genre. But since UC takes place in the RE universe and there already established fans of the series it was less of a risk.

@meeto_0

meeto_0 said:
People seem to forget a true onrails experience like on the dreamcast use to involve a gun that that was calibrated for accurate aiming and NO cursor. So it took a lot more skill then what we have now.

Don't forget Duck Hunt and Skeet Shoot on NES even though they weren't On-Rails the accuracy of those games were Smilie for their time. In the end I still have fun playing On-Rail shooters in the arcade. Although if given the choice between controlling my character and not controlling my character, I will never choose the latter.

I just dont get why people dont like on-rails.

In many cases, it's not that we don't like on-rails. It's that we get to watch our favorite franchises getting great treatment elsewhere, while Wii owners are stuck with an often cheaply-made rail shooter as though that somehow compensates for what we're missing out on.

But given that it was a proper FPS on all the other machines,

Dead Space isn't a first person shooter, on any platform. It's a third person shooter / survival horror.

Anyway, nice screens. Good graphics, looks impressive. I'm incredibly disappointed that it's a rail shooter, but I might pick it up.

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It's looking alright, the second and fourth screens look like drawings/artwork. The video looked more impressive.

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