Latest Japanese Sales, 30/03-05/04

By Adam Riley 14.04.2009 4

Latest Japanese Sales, 30/03-05/04 on Nintendo gaming news, videos and discussion

The latest Media Create sales are now in showing the updated Japanese chart data. Mobile Suit Gundam on PSP manages to retain the top spot whilst Mario & Luigi 3 is fighting hard, just 1,000 sales behind at No.2, on the cusp on hitting the half-million mark and now easily above Superstar Saga (GBA) and Partners in Time (DS)'s sales.

Check out the full list, as well as hardware, below:

Media Create Top 50 - 30th March - 5th April
1.) Mobile Suit Gundam: Senjou no Kizuna Portable (PSP, Namco Bandai) - 34,000 | 119,000
2.) Mario & Luigi RPG 3 (NDS, Nintendo) - 33,000 | 497,000
3.) Pro Yakyuu Famista DS 2009 (NDS, Konami) - 27,000 | NEW
4.) Monster Hunter Portable 2 G (PSP the Best) (PSP, Capcom) - 24,000 | 555,000
5.) Jikkyou Powerful Pro Yakyuu 2009 (PS2, Konami) - 16,000 | 93,000
6.) Musou Orochi Z (PS3, KOEI) - 15,000 | 185,000
7.) Disgaea 2 (PSP, Nippon Ichi) - 15,000 | 54,000
8.) Super Robot Taisen K (NDS, Namco Bandai) - 13,000 | 162,000
9.) Winning Post World (PS3, KOEI) - 13,000 | NEW
10.) Wii Fit (Wii, Nintendo) - 12,000 | 3,341,000
11.) Rittai Picross 3D (NDS, Nintendo)
12.) Yugioh 5D's: Stardust Accelerator - World Championship 2009 (NDS, Konami) - 12,000 | 48,000
13.) 11eyes CrossOver (360, 5BP) - 12,000 | NEW
14.) Taiko no Tatsujin Wii (Wii, Namco Bandai) - 12,000 | 485,000
15.) Resident Evil 5 (PS3, Capcom) - 12,000 | 439,000
16.) Rhythm Tengoku Gold (NDS, Nintendo) - 12,000 | 1,663,000
17.) Jikkyou Powerful Pro Yakyuu Next (Wii, Konami) - 9,700 | 36,000
18.) Winning Post World (PS2, KOEI) - 9,700 | NEW
19.) New Play Control! Pikmin 2 (Wii, Nintendo) - 9,700 | 62,000
20.) Wagamama Fashion: Girl's Mode (NDS, Nintendo) - 9,700 | 800,000
21.) Shin Sangoku Musou: Multi Raid (PSP, KOEI) - 9,700 | 363,000
22.) Mario Kart Wii (Wii, Nintendo) - 9,700 | 2,210,000
23.) Tongariboushi and the 365 Days of Magic (NDS, Konami) - 9,700 | 345,000
24.) Sunday VS Magazine: Shuuketsu! Choujou Daikessen! (PSP, Konami)
25.) Crayon Shin-Chan: Arashi wo Yobu - Nendororon Daihenshin! (NDS, Namco Bandai)
26.) Yakuza 3 (PS3, SEGA) - 8,500 | 466,000
27.) Pokemon Platinum (NDS, The Pokemon Company)
28.) 7th Dragon (NDS, SEGA)
29.) Harvest Moon: Sugar Village and Everyone's Wish (PSP, Marvelous)
30.) Inazuma Eleven (NDS, Level 5)
31.) Penguin no Mondai: Saikyou Penguin Densetsu! (NDS, Konami)
32.) Wii Sports (Wii, Nintendo)
33.) Mario Kart DS (NDS, Nintendo)
34.) Taiko Drum Master 2: The Seven Island Adventure (NDS, Namco Bandai) - 8,500 | 543,000
35.) Animal Crossing: Let's Go to the City (Wii, Nintendo)
36.) Metal Fight Beyblade DS (NDS, Hudson)
37.) Animal Crossing: Wild World (NDS, Nintendo) - 8,500 | 4,971,000
38.) Demon's Souls (PS3, SCEI)
39.) Power Pro Kun Pocket 11 (NDS, Konami) - 8,500 | 212,000
40.) Amagami (PS2, Enterbrain)
41.) Kirby Super Star Ultra (NDS, Nintendo)
42.) World Soccer Winning Eleven 12: PES 2009 (PSP, Konami)
43.) New Super Mario Bros. (NDS, Nintendo)
44.) Aibou DS (NDS, Tecmo)
45.) Yakuza 2 (Playstation 2 The Best) (PS2, SEGA)
46.) Hayate no Gotoku: Nightmare Paradise (PSP, Konami)
47.) Sarugetchu: Piposaru Senki (PSP, SCEI)
48.) Shounen Sunday x Shounen Magazine Nettou! Dream Nine (NDS, Konami)
49.) New Play Control! Mario Power Tennis (Wii, Nintendo)
50.) Valkyria Chronicles (BEST) (PS3, SEGA)
XX.) Tinker Bell (NDS, Disney Interactive Studios) - 1,500 | NEW
XX.) Winning Post World (Wii, Koei) - 1,300 | NEW
XX.) Doala de Wii (Wii, Tera Box) - 1,200 | NEW
XX.) Pachi & Slot Hisshoubon DS (NDS, Dorasu) - 970 | NEW

Plus there are some miscellaneous lifetime sales updates from Famitsu:

Avalon Code (NDS, Marvelous) - 66,207 (Marvelous expected sales of ~56,000)
We are Fossil Diggers (NDS, Nintendo) - 252,085
More Brain Training (NDS, Nintendo) - 5,000,391
Inazuma Eleven (NDS, Level 5) - 308,017
The Game with no Name (NDS, Square Enix) - 61,927
Sigma Harmonics (NDS, Square Enix) - 62,480
World Destruction: Michibi Kareshi Ishi (NDS, SEGA) - 93,104
428: Fuusa Sareta Shibuya de (Wii, SEGA) - 64,189
Wii Music (Wii, Nintendo) - 383,076

Hardware - This Week | Last Week | 2009 Sales | Lifetime Sales
1.) Nintendo DS - 62,409 | 65,809 | 1,070,293 | 26,189,936
2.) PlayStation Portable - 48,118 | 54,148 | 747,984 | 12,112,003
3.) PlayStation 3 - 20,362 | 22,825 | 368,472 | 2,990,900
4.) Wii - 15,525 | 17,276 | 405,263 | 7,884,164
5.) Xbox 360 - 7,812 | 4,849 | 152,341 | 982,881
6.) PlayStation 2 - 5,394 | 5,246 | 81,253 | 21,480,777
XX.) Nintendo DSi - 53,680 | 57,401 | 853,133 | 2,082,492
XX.) Nintendo DS Lite - 8,729 | 8,408 | 217,170 | 17,519,975

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Strange times for nintendo. Their in house devs are very slow at making games. The last zelda on wii came out in 06. As far as im concerned it was a gamecube game with controls tacked on.

Do they start working on new titles straight away? or does the same team focus on the DS titles.

Nintendo themselves havent released or announced anything truly noteworthy in ages it feels like. No zelda mario metroid starfox kid icarus, pilotwings, waveracer.

I forget Pikmin3 but not even an image to date.

Great to see Mario and Luigi 3 going strong. Now where is my Disgaea 2 on DS.

Their in house devs are very slow at making games. The last zelda on wii came out in 06. As far as im concerned it was a gamecube game with controls tacked on.

Zelda games take 3 years minimum really.
They are MASSIVE projects.
Ocarina of Time was in development for 7 years.

With Zelda, almost every room of every dungoen/area needs unique codeing.
All the landscape is uniquely modeled too, and every item has its own unique function.

Its not like most RPGs where the player is slapped in a massive (yet largely tile-based or flat) landscape, and the game is largely consisting of just battleing different monsters...almost all of which have the same basic code, but different stats.

I might be forgetting something, but I'm pretty sure, Adventure Games are the most expensive to make in terms of manhours. (for a fixed length/detail level)

Do they start working on new titles straight away?

Like most development, I would assume they have a short break, and then gather ideas for the next game.
Only when the core ideas are approved do they start work fleshing it out with details, then finaly they bring the bulk of the team on board.
Then, as we often hear, Miyamoto comes along and upends the tea-table. (which is basically resetting the game back to square one after the concepts are proved/disproved to work).

In order to truely be revolutionary, frankly, I think even this year is too soon to hear about Zelda.

However, other games of other genras (Pikmin, Fzero) should really be coming now.


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Nintendo's losing ground in Japan. Maybe the casuals got fed up with gaming finally? Where are you now Nintendo!

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