Probably to do with payment infer structure...giving out small packets of money is costly, so its saved up and released in \"bursts\".
Nothing wrong with this, but the threshold does seem too high.
I think the lack of a \"Sort by rating\" function is more hurting WiiWare, imho.
The Nintendo channel lets you submit your rating for a game after 1 hour of play....we should be able to use that as a list-order in WiiWare. (So that quality games can rise above well-advertised but poor ones)
That would make the Wii\'s catalogue sooo much better.
Removing a load of (say, ubisoft) rubbish wouldnt automaticaly make more quality games appear, even if it did free up some development resources for that purpose.
There two seperate issues really, even if shelf-space does effect somethings.
Remember Nintendo had very struct policys back in the NES days which they carried over to the Snes...it made them amazingly unpopular with developers, who claimed nintendo was just blocking any game that would compete with them.
Does anyone happen to know what the magic number is?
Varies per-region according to igns sources.
Low thousands in europe, high thousands in america.
Nintendo dosnt really \"keep\" the money though...as stuff is on WiiWare undeffinitely, and no yearly fees are charged, eventualy all developers would get their money back.
Might be too late though if they are small companys, and Nintendo could be accused of keeping the interest over that period.
( Edited 15.04.2009 00:43 by Darkflame )
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