knighty said:
Business & Marketing: $102,143^ FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
My thoughts exactly, especially how bad they are with the following:
1. Proper timing for a game launch (aka not in the same week the same demographic of people would buy another anticipated game...)
2. Communicating quality titles without settled IP's. Always telling gamers how much you believe in the good game coming up, but in the end all that gets promoted is the been-there-done-thats of gaming. Never putting their money where their mouth is.
3. Providing feedback on titles towards developers and gamers at various points where your part of talk is so irrelevant that any of your efforts are annoying at best, yet so early staged that nobody can leave them be (have reggie announce pac man, or remember the red steel controls part?)
4. "Believing" there's a market just before creating it, completely destroying your potential built up in recent years - "free radical, let's make haze instead of real-good-super-title-guaranteed-to-rock-timesplitters-for-well-known-platform-we-made-the-hell-out-of-sucking in our own silly minds because, JUST BECAUSE, you know..."
5. Throwing every bit of publishable material on a giant pile of developed matter, make own priorities as to what to market and communicate where, causing the gems to suffocate in our egocentric business model
6. Investing in freaking fifa '98 version 8.0 should get you FIRED! (just a moral issue...)
Should we go on?
pfffffff.....