US Game Devs Make $79,000 Average

By Jorge Ba-oh 30.04.2009 6

US Game Devs Make $79,000 Average on Nintendo gaming news, videos and discussion

A recent survey into the earnings of game developers and producers has shown an average income of US $79,000.

According to Gamasutra, a survey in Game Developer magazine has revealed a 7% increase from $74,000 in 2007.

Salaries do vary depending on experience, and who you'd be working for but average figures fall around:

  • Programmers: $85,024
  • Artists: $69,532
  • Game Designers: $67,379
  • Producers: $82,905
  • Quality Assurance: $39,571
  • Audio: $78,167
  • Business & Marketing: $102,143
  • Thanks to Kotaku.

    Comment on this article

    You can comment as a guest or join the Cubed3 community below: Sign Up for Free Account Login

    Preview PostPreview Post Your Name:
    Validate your comment
      Enter the letters in the image to validate your comment.
    Submit Post


    Business & Marketing: $102,143


    knighty said:
    Business & Marketing: $102,143


    My thoughts exactly, especially how bad they are with the following:

    1. Proper timing for a game launch (aka not in the same week the same demographic of people would buy another anticipated game...)
    2. Communicating quality titles without settled IP's. Always telling gamers how much you believe in the good game coming up, but in the end all that gets promoted is the been-there-done-thats of gaming. Never putting their money where their mouth is.
    3. Providing feedback on titles towards developers and gamers at various points where your part of talk is so irrelevant that any of your efforts are annoying at best, yet so early staged that nobody can leave them be (have reggie announce pac man, or remember the red steel controls part?)
    4. "Believing" there's a market just before creating it, completely destroying your potential built up in recent years - "free radical, let's make haze instead of real-good-super-title-guaranteed-to-rock-timesplitters-for-well-known-platform-we-made-the-hell-out-of-sucking in our own silly minds because, JUST BECAUSE, you know..."
    5. Throwing every bit of publishable material on a giant pile of developed matter, make own priorities as to what to market and communicate where, causing the gems to suffocate in our egocentric business model
    6. Investing in freaking fifa '98 version 8.0 should get you FIRED! (just a moral issue...)

    Should we go on?


    You Two put everything i was thinking and more. That is pretty shocking but good to know the money they earn.

    Just shows that marketing really is the most important part of making a game sell.
    Its why Fifa is always top of the charts.

    -Have you any idea what it's like to be a Fembot living in a Manbot's Manputer's world?

    Good job I am doing business at university ^^

    Echoes221 said:
    Good job I am doing business at university ^^

    Likewise, im doing marketing!

    Subscribe to this topic Subscribe to this topic

    If you are a registered member and logged in, you can also subscribe to topics by email.
    Sign up today for blogs, games collections, reader reviews and much more
    Site Feed
    Who's Online?
    Flynnie, jesusraz, Ofisil, Sandy Wilson, Sasari

    There are 5 members online at the moment.