Metroid Prime Trilogy - More Screens

By Jorge Ba-oh 25.05.2009 13

Metroid Prime Trilogy - More Screens on Nintendo gaming news, videos and discussion

Nintendo has rolled out a handful of new screens from the recently announced Metroid Prime Trilogy for Wii.

The publisher and Retro Studios announced last Friday the complete Metroid Prime story on a single disc, for Wii. As well as reworked controls for both the original GameCube games, it'll come presented in Widescreen, 480p with neat visual enhancements.

Image for Metroid Prime Trilogy - More Screens
Image for Metroid Prime Trilogy - More Screens
Image for Metroid Prime Trilogy - More Screens
Image for Metroid Prime Trilogy - More Screens


The package will land into US stores on August 24th 2009. More screens can be unraveled in the game's album below.

Box art for Metroid Prime Trilogy
Developer

Retro

Publisher

Nintendo

Genre

First Person Shooter

Players

2

C3 Score

Rated $score out of 10  10/10

Reader Score

Rated $score out of 10  10/10 (7 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Comments

Awesome idea, and looking great! This is what Nintendo should have done with those other Play on Wii! games - bring them out in bundles - for example Pikmin, Mario Tennis (perhaps as a Classic GC Sports bundle with Baseball/Golf) and Wind Waker (GC) with TP (Wii).

Cubed3 Admin/Founder & Designer

Yeah; could've chucked all the Donkey Kong bongo games in one pack as well.

Least they've made a decent decision with Metroid, though!

Looking great. Really need them to hurry up and announce a Euro release date though. Smilie

Why would they bundle TWW with a Zelda that's already selling really well on the Wii?
Although it would be cool to control a left-handed Link with the wiimote.

Canyarion said:
Why would they bundle TWW with a Zelda that's already selling really well on the Wii?
Although it would be cool to control a left-handed Link with the wiimote.

Wind Waker imo is pretty much due for a Play on Wii-make, so would be good to bundle it with TP to get both games together imo - true that MP is relevant as it's supposed to be a trilogy, but wouldn't hurt to plonk both Zelda games together too.

Cubed3 Admin/Founder & Designer

Not that I remember any but this should mean that any framerate slow down on MP 1 and 2 should not be encountered.

jb said:
Awesome idea, and looking great! This is what Nintendo should have done with those other Play on Wii! games - bring them out in bundles - for example Pikmin, Mario Tennis (perhaps as a Classic GC Sports bundle with Baseball/Golf) and Wind Waker (GC) with TP (Wii).

Hmmm Dunno JB, maybe instead of TP they should bundle WW and 4 Swords? or maybe all 3? Like I got 4 Swords on my pc (note I have the original game as well) and it\'s only 1.35Gb big...or maybe they should get TP to ass with the other 2 but up the textures and gfx to a better engine, since they used the GC\'s engine for the game... It would be nice playing 1 swords coop on the Wii, hell they could implement online coop to make it even better! some of these remakes could make much more sense if they add some more to it. I got all 3 MP but I will be getting this one too.

They could put all the mario sports games on the GC together in 1 pack... the 2 Starfox games in 1 pack.

I hope to God Capcom are reading this!!

( Edited 26.05.2009 00:50 by Andrezao )

I like the way this is shaping up.

The other two are going to be enhanced versions...?

I dont think theres so much reason to bundle or even update wind waker as there is Metroid.
Metroid benifits massively from the new controlls, and can be updated fairly easily.

TWW wouldnt benifit that much, imho. Specific things here and there, but not globaly for the game.

That said, at least republishing the game in some form they should very much do.

4 Swords, however, could do with a wiimake.
Specificaly just updateing it to use the DS's wirelessly.


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Yeah I agree with the 4 Swords thing. I've almost beat the story, but it's just not much fun on your own.

Indeed.

"The Weakest Link" style gameplay just isnt as fun solo Smilie

http://www.fanficmaker.com <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

You know what? I own all 3 Prime-Games, but I will definitely get this one, even if I think that MP1 and 2 had better controls with the Cube-pad. But considering all three being on one disk, being 480p and widescreen and all being played with one control scheme makes me wanting these.

Good budling-work, Nintendo!

I find your lack of faith disturbing!

Laurelin said:
even if I think that MP1 and 2 had better controls with the Cube-pad

Wuh..Wuh WHHAAATTT!
You can't be serious! Ok I agree that you have to aim as well as lock on in MP3 but you get used to it and don't even notice your doing it.
But seriously. Holding R to look around is right pain in the arse mainly because you can not move at the same time meaning that you can't dodge attacks.
Those creatures tha hang upside down and only come off with seeker missiles while you stand there getting battered with shots

Think of the Cyhkka, Grappling and shooting but you can't aim to hit it as well as it's wings you have to stop and turn

The qaudraxis, the lock on alwals locks on to the wrong nee cap as well as not being able to aim at the nodes on it's head easily

Emporor ing, aiming between the shields is a bitch and the part on it's back.

The controls greatly improve the experience. Whilst retaining the lock on function you have full control over your crosshair to seek out loads of weak points and make the game flow much, much better. They also keep A as shoot so you don't get fatigued. I also find that selecting visors is much more accurate and makes you less vulnerable i.e. you can still move while selcting visors and still dodge whilst slecting changing weapon since you had to use the C stick (Assuming that + / - will be weapon change) and there is very little confusion in selecting them e.g. accidentally pushing a diagonal. But hey I'm nit picking on a brilliant game. On the cube it worked well, there wasn't many other ways to do the control scheme, but I think the Wii builds on it greatly.
Feel free to chastise me Smilie

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