E309 | No Retro Studios Project to be Shown

By Jorge Ba-oh 03.06.2009 11

E309 | No Retro Studios Project to be Shown on Nintendo gaming news, videos and discussion

Nintendo of America's president Reggie Fils-Aime has confirmed that Retro Studios's supposedly big Wii title won't be at the show.

The developer has recently finished working on Metroid Prime Trilogy, and according to IGN is working on at least one new game for Wii, rumoured to be a big one.

If Nintendo can hand over the keys to a franchise like Metroid, there's bound to be another well-known name being re-envisioned for the motion-controlled box of tricks.

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Darn.


^^Click for a wallpaper version^^

Rumour had it they were working on a wii version of zelda. Would love to see their vision of the title. They could make it feel fresh again. They also understand a few things like weapons that can be used throughout an entire game. Not repeating the same level types i.e water, fire. . . but I think It was canned or taken from them. Hope its good

When Reggie said that they were working on an old franchise, together with another studio, I was pretty sure it was Retro Studios on Zelda.
When I saw pre-rendered waves, I thought 2 things:
-yay, a more cinematic Zelda!
-oh please don\'t let it be a sea Zelda.

( Edited 02.06.2009 23:18 by Canyarion )

I hope it's not Zelda. They'll prolly turn it into Fable.

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C'mon let them make their own games ! Back when the GameCube wad announced, i LOVED Raven Blade. I'd love to see it rise from the ashes Smilie.

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I read somewhere (can't remember the place) that Retro was initially approached about working on Zelda, but Nintendo changed their minds on it. If I can remember the story/link, I'll post. I don't think I dreamed it, but you never know Smilie

I absolutely positively do not want them on Zelda.
They are excelent developer, but I cant think of a worst fit for them.
It would be like asking Carmac to design a Mario Game, or Will Wright to FZero!

Retro could make the *engine* to Zelda, purhapes.
But not the game.

Retro should instead be working on another IP, or (even better) a new IP.

. They also understand a few things like weapons that can be used throughout an entire game. Not repeating the same level types i.e water, fire

I absolutely love Metroid, but...umm...they also always have fire/ice levels.
In fact, youd be hard pushed to find any scifi or fantasy game franchise that dosnt.

As for weapons used thoughtout the entire game, Zeldas never had a problem with that.
Its more some -items- become less and less used.
(allthough not autogether...the Wind-Bomberang was usefull all over TP).

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Im sure nintendo can approach level design like retro did with sky town. Architecture is very underused instead its a constant reliance on elements to construct levels.
The zelda games are beginning to feel like they use a very rigid template. Its time to change it up not just control wise.
And after reading miyamotos round table discussion Im worried about archery in the new game. He said look at archery in wii resort. Which means a slower less accurate control but I will wait and see.

Retro are good developers, they respected the metroid series for what it was and was faithful to it. They are not stupid. They could respectfully take on zelda.
The problem is they wouldnt be as careful considering every gamers feelings and compromise their ideas which nintendo seem bent on doing.

Its not that they wouldnt be respectfull, its that they lack the skills/expirence.

When Metroid was brought 3D, if it failed theres no real lose, as the series hadnt done anything for ages.

Zelda has -a lot- more riding on it.

Also, I dont see many skills from Metroid that carry over into Zelda. Sure, the games have a similiar progression structure. But Metroid really has nothing like the enviromental interaction with items that Zelda does. And for me that -is- Zelda. Getting items that do different things not related to killing stuff. Corruption had this a bit with the welding (which was great), but not much else.

I also hesistate given them the franchise thats 3rd person and a lot of NCPs.....different art skills required for that.

No, I think Retro should branch out, but to something that fits their skills more. (Not to mention existing engine assets).

Retro making a "Giest" game would be brillent, no?

I could also..strangly...see them doing a good Lugia's Mansion for the Wii. Much bigger, more first person based, but still the same mechcanics could work well.

Regarding Retro's skills in incredibly enviroment design, well, thats applicable to nearly any game. Their enviroments would look equaly cool in FZero, for example Smilie


As for Zelda, Id keep the present team working on it, but Id love for Nintendo to colaborate with Capcom.
Not only did Capcom make MinishCap...which was fantastic....but they also made Zack and Wiki, which has some of the best puzzles Ive seen in any game.
(And also, a perfect example of puzzles solvable by "just whats lieing around"...an approach Nintendo should take more).


http://www.fanficmaker.com <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

They're not on Zelda, Miyamoto's got his own team still on that as alluded to in his roundtable talk. It's one thing doing a video link to Tokyo for Mario, I can't see him doing one cross-seas for Zelda!

I want to see what they're working on though...they must've been on it for about two and a half years at this point (development starting while Metroid Prime 3 was finishing).

Faktor 5 was still on the desk when they started on the new game after MP3, otherwise I would suggest they work on Kid Icarus?
I don't know what games Retro are best at, but Kid Icarus... maybe not.

Sorry, just thought aloud. Just go on...

I find your lack of faith disturbing!

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