Whilst Mark Rein, VP of Epic, has been openly critical of Wii, he has admitted a Wii 2 or HD console would grab his interest. Currently the Wii is not powerful enough to handle Epic's Unreal Engine, according to Rein, and stripping it down to fit would stretch the team too thin with little evidence that such efforts would really be worth it. However, when Nintendo finally decides the time is right to release a successor or moderately upgraded version of the Wii, Rein wants to be on the bandwagon:
"You'd just be stretching it too thin; I just don't see it as worthwhile. But you know if Nintendo comes out with a Wii 2 or a Wii HD, and it's got a couple more processors and a little more memory and better graphics, then yes we'll be on it. I'm not saying there's no interest in being on as many platforms as possible, but it's just that you have to be on the ones you're good at. We're a very high-end engine, and we have the best tools and awesome visuals and great physics. It's more likely the platform will rise up to meet us than we'll go down
. And eventually I think that'll be the case, and it'll be true of handhelds and even the iPhone.
"That's how we got to where we are now to be honest. We were a PC developer and we developed on the high-end and then Xbox and PlayStation kind of picked up on the low-end into our wheelhouse a little bit. So we did some games for those platforms, and then for PS3 and Xbox 360 were right around what we were designing for, so they're good fits. And you have to stick to what you do well."
Do you feel the effort would be worth it, or is the 'wait and see' approach better?