Aonuma Discusses Next Wii Zelda
on 23.12.2009 at 17:16
Posted by Adam Riley (jesusraz)
Comments: 23
Reads: 28174
Tags:
Zelda, Twilight Princess, Eiji Aonuma, Wii, GameCube, RPG, Adventure
Posted by Adam Riley (jesusraz)
Comments: 23
Reads: 28174
Tags:
Zelda, Twilight Princess, Eiji Aonuma, Wii, GameCube, RPG, Adventure Related Stories
Eiji Aonuma, the Director of the Zelda series of RPG titles, recently spoke out on the next Wii iteration in an interview with UK publication EDGE. He is aiming to take the "sheer grand scale" of The Legend of Zelda: Twilight Princess and use that as the main starting point for the development of the next entry into the Zelda universe for Wii. Whilst the critical reception for the last Zelda outing was positive across the board, sales in Japan were lower than Nintendo expected on Wii (the GameCube edition was only released in limited quantities online over there, thus not tracked by Media Create or Enterbrain/Famitsu).
Below are some quotes from the interview:
"For Twilight Princess we used the adult Link and one of the interesting things about that was how we considered the precise proportions of Link and the world. The scale is because we aimed for a more realistic quality in the size of the environments of Hyrule and what that Link faced. But the question is whether or not we were able to incorporate any and all of the interesting game ideas that were able to take advantage of that kind of sheer grand scale within the Zelda universe. I am afraid that definitely no, we were not able to do all the things that perhaps with hindsight we had the capabilities to do. With that as the starting point, we are now developing the Wii version of Legend Of Zelda."
In addition to this, Aonuma-san discussed one of his deepest regrets looking back at the development of Twiligt Princess:
"In the case of Spirit Tracks it was relatively easier, because regardless of the actual proportions between the player character and the other objects, we can simply concentrate upon the many game ideas we want to realise. But in the case of trying to depict a relatively photorealistic three-dimensional world, we have to be very careful to adapt the ideas so that they seem to perfectly fit with that world. I must admit that's actually one of my very greatest regrets as regards the Twilight Princess."
The full interview can be found in Issue 211 of EDGE magazine.
Do you feel there should be a radical change for the new Wii Zelda or were you happy with the Twilight Princess formula?
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11 days left!
713
L43 Pipsy
This is exciting! 
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22100
Moderator
Aonuma regrets going realistic?
There is a solution!
Make it as crazy and belief defying as possible and that's the closest they'll ever get to Majora's Mask
Honestly TP was jaw dropping sometimes but a lot of the time it was pretty dull. I think OoT/MM style is all the "realism" Zelda ever needed. Or maybe find some kind of middleground? I'm sure they can make it moderately realistic AND crazy.
One day I will be a real life anime.
There is a solution!
Make it as crazy and belief defying as possible and that's the closest they'll ever get to Majora's Mask
Honestly TP was jaw dropping sometimes but a lot of the time it was pretty dull. I think OoT/MM style is all the "realism" Zelda ever needed. Or maybe find some kind of middleground? I'm sure they can make it moderately realistic AND crazy.
One day I will be a real life anime.
11 days left!
713
L43 Pipsy
Hopefully keeping the world with realistic aspects is a fundamental part of Zelda. Take Metroid, it's very realistic, not by being real in comparison to our world but the game's world. For every living thing in Metroid there was an explanation, a structure, a balance and a purpose, just like our world.
It does not look anything like ours but it's all perfectly believable and I think Zelda should go down this way. If Zelda went too wacky and too fantasy like it would end up like any other fantasy game appearance wise, and then there's not much to add to the game.
They should really isolate Zelda into what they've constructed and make it "realistic" within it's own reality.
It does not look anything like ours but it's all perfectly believable and I think Zelda should go down this way. If Zelda went too wacky and too fantasy like it would end up like any other fantasy game appearance wise, and then there's not much to add to the game.
They should really isolate Zelda into what they've constructed and make it "realistic" within it's own reality.
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Andrezao said:
If Zelda went too wacky and too fantasy like it would end up like any other fantasy game appearance wise, and then there's not much to add to the game.
If Zelda went too wacky and too fantasy like it would end up like any other fantasy game appearance wise, and then there's not much to add to the game.
There's a difference between wacky and cliché. Zelda still needs to find its own niche really. I can never see it becoming a Squeenix-alike in terms of visuals.
One day I will be a real life anime.
11 days left!
713
L43 Pipsy
SuperLink said:
There's a difference between wacky and cliché. Zelda still needs to find its own niche really. I can never see it becoming a Squeenix-alike in terms of visuals.
Andrezao said:
If Zelda went too wacky and too fantasy like it would end up like any other fantasy game appearance wise, and then there's not much to add to the game.
If Zelda went too wacky and too fantasy like it would end up like any other fantasy game appearance wise, and then there's not much to add to the game.
There's a difference between wacky and cliché. Zelda still needs to find its own niche really. I can never see it becoming a Squeenix-alike in terms of visuals.
Thank God to that! It's mainly the reason why I stay Away from Final Fantasy. But wackiness we got our dose in the Celda games, I think that the MM side of Zelda should really create a "realism" within the Zelda Universe, having reasons why things exist. You see, in OoT, they used a world very similiar to our own so we could understand it's realism, it was done within the limitations of the N64. But now Zelda can go further and have a environment-world design of it's own; hence the cow looking creatures in TP.
They should really go into details with this side of the story and make it as real as they can.
bored -_-
3990
L89 Tom Nook
I love to see a Ico like Zelda I dont care really along as it somthing new MM was good with the 3 days
cant help but to think maybe 3D zelda are too set in they ways AKA that how it all way done
cant help but to think maybe 3D zelda are too set in they ways AKA that how it all way done
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118
L12 Kremling
I am all for a radical shift in Zelda.
If we didn't have a radical shift, we wouldn't have the formula we're so in love with now.
Aonuma and Miyamoto wouldn't let any sort of bad formula come out; at least for a Zelda game.
The only thing I fear from this game is that stupid help system.
The way it was in New Super Mario Bros. Wii I suppose is fine, but then how can you put that in a Zelda game without telling the player how to do a dungeon puzzle?
That takes out the whole point of the game.
If we didn't have a radical shift, we wouldn't have the formula we're so in love with now.
Aonuma and Miyamoto wouldn't let any sort of bad formula come out; at least for a Zelda game.
The only thing I fear from this game is that stupid help system.
The way it was in New Super Mario Bros. Wii I suppose is fine, but then how can you put that in a Zelda game without telling the player how to do a dungeon puzzle?
That takes out the whole point of the game.
11 days left!
713
L43 Pipsy
Yeah but Newcomers have to start somewhere I guess, plus doesn't ruin it for us Avid gamers. We'll just not use it.
playing games
706
L42 Wizzrobe
I've been seeing a lot of Shadow of the Colossus influence shine through in Zeldas as of late, but that's mostly in terms of bosses. Sounds like this next game is going to be BIG. I'm excited 
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It's completely free to download. If you enjoy it, please also check out a collection called "Dark Things." This one is $.99, but the first two stories are free.
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super meat boy
769
L44 Ayla
My major dissapointment was the waggle. I really hate waggle. I hate it to the point that it actually spoilt my experience of zelda wii. I might try and find the gamecube version although I loved the pointer function. I played a little of it recently and it felt a little dated already in term of controls. The pointer controls needs to be coupled with a better bounding box and the customisation options found in other games
650
L41 Zola
I think each Zelda title has its own unique style, but I didn't care for TP's style at all. It wasn't generic, but it was fairly ugly. I don't care about story or fantasy elements as such but I am looking forward to seeing the gameplay and style.
Xenobladed
2723
L77 K.K. Slider
A free roaming Zelda world the size of TP is plenty big enough.
The games fun factor comes from the contents.
I dont want Zelda world being 10 times bigger with the same content. TWW had that problem.
As for realism, depends how you mean it.
I like a world to feel real...but that dosnt mean it has to be earth like.
It should be self-consistent and full of life.
Beyond Good and Evil had one of the most "real feeling" worlds for me.
The games fun factor comes from the contents.
I dont want Zelda world being 10 times bigger with the same content. TWW had that problem.
As for realism, depends how you mean it.
I like a world to feel real...but that dosnt mean it has to be earth like.
It should be self-consistent and full of life.
Beyond Good and Evil had one of the most "real feeling" worlds for me.
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Darkflame said:
As for realism, depends how you mean it.
I like a world to feel real...but that dosnt mean it has to be earth like.
It should be self-consistent and full of life.
Beyond Good and Evil had one of the most "real feeling" worlds for me.
As for realism, depends how you mean it.
I like a world to feel real...but that dosnt mean it has to be earth like.
It should be self-consistent and full of life.
Beyond Good and Evil had one of the most "real feeling" worlds for me.
Like, I'd like the world to feel real by the way you interact with the environment and the NPC's in the game.
Where as the world can be as whacky and wild as the creator wants, no-one ever said Zelda was set on Earth, it's why I think they should turn Hyrule or where-ever it's set into more like city make everything inbetween village's/towns seem more connected and have more in them.
I've lost where I'm going with this.
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A want a Zelda world that connects you to the events and memorable characters on an emotional and personal level, like Majora's Mask. I want Link to be the savior, not a catalyst for the game's events.
TP's characters were mostly ugly and forgettable.
OoT/WW and especially MM's characters were cute, full of character and memorable.
Also as for controls....
If it can be done with a controller then they're doing it wrong. If it's not fun then they're doing it wrong. If it's flawed, tiring or glitchy then they're doing it wrong.
I'll have to see it to believe it.
One day I will be a real life anime.
TP's characters were mostly ugly and forgettable.
OoT/WW and especially MM's characters were cute, full of character and memorable.
Also as for controls....
If it can be done with a controller then they're doing it wrong. If it's not fun then they're doing it wrong. If it's flawed, tiring or glitchy then they're doing it wrong.
I'll have to see it to believe it.
One day I will be a real life anime.
Sandwiches
3005
L80 Dark Link
Flip the table and star, so to speak. Yes, the table is still made of wood, but it's flipped. So, have a Zelda game that's still a Zelda game, but change pretty much everything (i.e. try something new).
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Keven said:
Flip the table and star, so to speak. Yes, the table is still made of wood, but it's flipped. So, have a Zelda game that's still a Zelda game, but change pretty much everything (i.e. try something new).
Flip the table and star, so to speak. Yes, the table is still made of wood, but it's flipped. So, have a Zelda game that's still a Zelda game, but change pretty much everything (i.e. try something new).
If it has to stay wooden does that mean we'll never get a Steampunk Zelda?
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Xenobladed
2723
L77 K.K. Slider
You could, but the wood would bend in the steam 
Not sure about memorable characters, mind you.
I honestly cant remember that much from Ocarina. Not many NCP's even stood out as characters to me, let alone good ones. I really dont think TP was worse in that regard.
Certainly not when Midna/Navi comparison comes into it.
Majoras Mask certainly had the most consistently alive feeling world though.

Not sure about memorable characters, mind you.
I honestly cant remember that much from Ocarina. Not many NCP's even stood out as characters to me, let alone good ones. I really dont think TP was worse in that regard.
Certainly not when Midna/Navi comparison comes into it.
Majoras Mask certainly had the most consistently alive feeling world though.
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Darkflame said:
I honestly cant remember that much from Ocarina. Not many NCP\'s even stood out as characters to me, let alone good ones. I really dont think TP was worse in that regard.
I honestly cant remember that much from Ocarina. Not many NCP\'s even stood out as characters to me, let alone good ones. I really dont think TP was worse in that regard.
OoT:
Mido, Saria, Malon, Ruto, Impa, Nabooru, Darunia, Sheik (lol)
TP:
Agitha, Ashei, Shad, Ralis, Rusl, Telma, Colin, Ilia
TP\'s characters don\'t hold a torch to OoT\'s, ask any other Zelda fan. Most of them probably won\'t even remember half of those TP characters. Not to mention I don\'t like those last 4 TP characters at all even if they are memorable.
Certainly not when Midna/Navi comparison comes into it.
Of course not, Navi was nothing special, but a single awesome character (Midna) does not an awesome Zelda cast make.
( Edited 23.12.2009 21:57 by SuperLink )
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ò_Ô
1594
L63 Shiek
I started replaying TP, and I missed the humorous facial impressions of Link in TWW. TP could have done with more silliness. 
:I
351
L28 Wiggler
i think TP lacked the light hearted humor that say, OOT had, Midna didnt come across as humorous but rather just free willed and bossy, there was little to actually lighten the mood and so the mijority of the game is serious, not that thats bad, only that there was little to say, break up the consistant gameplay, looking back at it, theres little i can really remember and reflect about besides the ice monsters, they stuck out aswell as the ice level their in, and prehapes Zant aswell stands out, but the rest was just too samey and Ganon became a consistant patern to fight, that similar to OTT so it was like been here done that. It IS a great game, but lacked charm, humor and even free will, running around in circles till you do the one right thing that you had to do.
Just to give a desent example what i mean, OTT had dancing Gorans, memerable laughing fairy god things and cute sounding whole wolves you have to stab, TP had none of these nor anything of the sort, hell, Okami was closer.
So, yeah, needs more charm. :3
Just to give a desent example what i mean, OTT had dancing Gorans, memerable laughing fairy god things and cute sounding whole wolves you have to stab, TP had none of these nor anything of the sort, hell, Okami was closer.
So, yeah, needs more charm. :3
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1500
L62 Krystal
I just hope the gameplay is similar to previous zelda games but with many sidequests that you can do during the main quest. As far as I know, TP didn't have many sidequests. I'd also like to see more swords and shields to use and also new boots and items.
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108
L11 Koopa
As many do here, I love the Zelda franchise. So what could change then? Well, the common theme in nearly all of them is the "start in a "field", "go to a dungeon" then back to the "field" and then a dungeon etc .. ie fairly linear.
Personally, I do like that structure but probably because that is always how the game plays and am not sure if I want too much structural change. I like it how it is (ie evolutional change and not revolutionary change). However, I get the feeling that the linear nature might be what Aonuma-san refers to and that it may become a lot more open. Hmmm ... dunno if I want that BUT you just know that whatever it is, it'll be great and be done in a way we don't expect.
What I don't want is voice-acting of any kind! At all ..
What I want more of is :-
- like the wagon-chases in TP ... definately a more dramatic sequence and for me, introduced a sense of panic that I hadn't really had in previous Zelda titles.
- Feeling more in control due to the MotionPlus (sword moving as you move etc). The bow and arrow we already had a glimpse of in Link's Crossbow training - but going much further with the motions for the tools you get. I think this alone will introduce more challenge.
- Like Spirit Tracks, more involvement of Princess Zelda herself .. perhaps even some control of her in some aspects (maybe rescuing Link in some form/part of the game !) After all, this is the Legend of Zelda (not the Legend of Link).
- Able to switch between characters like a Goron, Zora, Deku to complete some puzzles depending on where you are in the map.
- Incorporate a guitar for the music elements to make the "magic" work like KK Slider/ Guitar Hero ... OK, that one is maybe going a bit far .. but would be fun though hahah
Agree with Superlink .. I don't think Zelda needs to be that "realistic" in terms of character models etc. I agree that OOT/MM was "realistic" enough and those worlds were still very much believable.
Can't wait to hear more on this one ...
Cheers,
DazJ
Personally, I do like that structure but probably because that is always how the game plays and am not sure if I want too much structural change. I like it how it is (ie evolutional change and not revolutionary change). However, I get the feeling that the linear nature might be what Aonuma-san refers to and that it may become a lot more open. Hmmm ... dunno if I want that BUT you just know that whatever it is, it'll be great and be done in a way we don't expect.
What I don't want is voice-acting of any kind! At all ..
What I want more of is :-
- like the wagon-chases in TP ... definately a more dramatic sequence and for me, introduced a sense of panic that I hadn't really had in previous Zelda titles.
- Feeling more in control due to the MotionPlus (sword moving as you move etc). The bow and arrow we already had a glimpse of in Link's Crossbow training - but going much further with the motions for the tools you get. I think this alone will introduce more challenge.
- Like Spirit Tracks, more involvement of Princess Zelda herself .. perhaps even some control of her in some aspects (maybe rescuing Link in some form/part of the game !) After all, this is the Legend of Zelda (not the Legend of Link).
- Able to switch between characters like a Goron, Zora, Deku to complete some puzzles depending on where you are in the map.
- Incorporate a guitar for the music elements to make the "magic" work like KK Slider/ Guitar Hero ... OK, that one is maybe going a bit far .. but would be fun though hahah
Agree with Superlink .. I don't think Zelda needs to be that "realistic" in terms of character models etc. I agree that OOT/MM was "realistic" enough and those worlds were still very much believable.
Can't wait to hear more on this one ...
Cheers,
DazJ
There are 10 types of people in the world: Those that understand binary and those that don't ..


Guest User
One thing I loved about Twilight Princess was improvising not only the items you have on you, but the enviornment around you while fighting.
While Clawshotting from target to target you could grab an item with the free Clawshot. You could cut up a sign in Kakariko Village and throw it at an enemy to stun them. And you could really get creative while fighting the Bulblins in Hyrule Field.
I hope the developers will make the new Zelda Wii's enviornment just as, if not more interactive than before.
While Clawshotting from target to target you could grab an item with the free Clawshot. You could cut up a sign in Kakariko Village and throw it at an enemy to stun them. And you could really get creative while fighting the Bulblins in Hyrule Field.
I hope the developers will make the new Zelda Wii's enviornment just as, if not more interactive than before.
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