Majesco Announces Wii 3D Shooter
on 06.01.2010 at 18:52
Posted by Jorge B (jb)
Comments: 7
Reads: 28375
Tags:
Majesco, Attack of the Movies, Wii, 3D, Shooter, Panic Button
Posted by Jorge B (jb)
Comments: 7
Reads: 28375
Tags:
Majesco, Attack of the Movies, Wii, 3D, Shooter, Panic Button Related Stories
Majesco has announced a new 3D shooter for the Wii, Attack of the Movies, coming bundled with the ol' 3D glasses.
Developed by Panic Button, the game aims to offer a 3D shooting experience that "leaps" out of your television set, for up to four players. You'll face various classic film moments - aliens, zombies, robots and zombies, through multiple routes and 3D scenarios.
What do you think of the idea - can 3D glasses help or hinder the gaming experience?
Attack of the Movies 3D (Wii)

Developer
Panic Button
Publisher
Majesco
Genre
Shooter
Players
4
C3 Score
n/a
Reader Score (0 Votes)
0
n/a
0
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3615
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One game I won't be able to play unless it comes with a non-3D mode because of my lazy eye and squint.
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Xenobladed
2723
L77 K.K. Slider
Please Please will someone wake-up and give us some headtracking games :-/
Look at this gif;

Subtle 3d perspective shifts can give a strong illusion of 3d even without stereography.
Aligning a viewpoint to the exact thing we would see from that angle...moving subtle with our heads twitches and turns...would *really* increase immersion and give us a better depth sense in games.
All you need is a bundle headband and wiimote stand...$5 to make absolute tops.
It would benefit basically all first person games.
Of course, you can have both headtracking and sterograpghy too, which works excellent. (NVidia\'s sterodrivers with Johnley Lee\'s wiimote headtracking demo worked for me but I had to mess about a bit)
( Edited 06.01.2010 18:06 by Darkflame )
Look at this gif;

Subtle 3d perspective shifts can give a strong illusion of 3d even without stereography.
Aligning a viewpoint to the exact thing we would see from that angle...moving subtle with our heads twitches and turns...would *really* increase immersion and give us a better depth sense in games.
All you need is a bundle headband and wiimote stand...$5 to make absolute tops.
It would benefit basically all first person games.
Of course, you can have both headtracking and sterograpghy too, which works excellent. (NVidia\'s sterodrivers with Johnley Lee\'s wiimote headtracking demo worked for me but I had to mess about a bit)
( Edited 06.01.2010 18:06 by Darkflame )
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202
L21 Shy Guy
Darkflame said:
Please Please will someone wake-up and give us some headtracking games :-/
Please Please will someone wake-up and give us some headtracking games :-/
I completely agree. The thing about 3D with glasses is that as soon as you move your head, the trick becomes obvious. In real life you can look around things. This is why it's hard to make 3D convincing in a film. It never moves with your eyes, so it gives everything this awkward floating look. Video games have the advantage of being interactive which gives developers the opportunity to incorporate head tracking to simulate depth in a way that's much more useful.
650
L41 Zola
pffft, I've been playing 3D games since the original Doom came out in 1993.
no, you cant, it's not allowed
382
L30 Lizalfos
PMD said:
pffft, I've been playing 3D games since the original Doom came out in 1993.
pffft, I've been playing 3D games since the original Doom came out in 1993.
You do know that DooM wasn't a 3d game, it was a 2-d map stretched to give the illusion of perspective. I'm pretty sure Quake was the first game that used a 3d game engine, instead of the raytracing like engines used by DooM and Wolfenstien.
Also, this game is going to be crap. do you know why? Well it's because it's probably going to use the red/blue glasses, and those are terrible for things in motion (except on a Virtual Boy emulator)
So many Link avatars @_@
240
L23 Fire Leo
It makes you look ridiculous. Really? 3d glasses? They'd probably hurt after a while.
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"I'll make weapons from your bones!" - The Smith
Paladin: I will cleanse this wilderness.
Deckard Cain: Stay a while and listen!
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