Activision Talks Nintendo Goldeneye Exclusivity

By Jorge Ba-oh 24.06.2010 24

Activision Talks Nintendo Goldeneye Exclusivity on Nintendo gaming news, videos and discussion

Goldeneye 007 is back, with a reimagining of the 1995 film and classic N64 game for Wii - but why is it exclusive to Nintendo?

Brian Pass, a senior producer at Activision, explained the decision to bring back Goldeneye 007 to a Nintendo platform, when the original developer RARE is currently a second party for Microsoft. He reveals that the main reasons for the move are nostalgia and potential with the Wii platform.

Activision feels that there is a lack of shooters on Nintendo's platform, possibly due to Wii remote/nunchuck implementation and players not comfortable using the motion pair. Those who do prefer the traditional approach can use the Classic Pro Controller with the new Goldeneye game.

You put this in a shooter fan's hands and they instantly know how to play. We feel that the opportunity and the time is right. And partnering with Nintendo is a huge opportunity for us. We really want to tap in to the nostalgia for Nintendo fans, and take advantage of the opportunity presented by the platform.

For now it looks like Goldeneye will strictly remain Nintendo, with Dawn Pinkney, primary producer, Eurocom stating: "it belongs to the platform that it should be on, which is Nintendo".

GoldenEye 007 is due November.

Box art for GoldenEye 007
Developer

Eurocom

Publisher

Activision

Genre

First Person Shooter

Players

8

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  9/10 (9 Votes)

European release date Out now   North America release date Out now   Japan release date TBA   Australian release date Out now   

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Comments

It's spiritual home is a Nintendo console and the biggest Goldeneye fans are Nintendo fans. So it does make sense to have it on the Wii. I suppose it would have meant a lot more work for them too if they'd decided to make it multi platform. There would have had to have been a lot more work done on the graphics to make it comparable to other PS3/360 games.

The Wii still has by far the best FPS controlls too.
It should be the home of FPS games really, but its neglected.
Microsoft blew it with Kinect being used for shooters, and Sony, while having a solid Move control's for FPS, is still an unknown as to the install base.

http://www.fanficmaker.com <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

Looks alright but it has competition this fall. Conduit 2 and Black Ops also arrive at the same time and it will be interesting to see how they compare. Where they are similar and where they are different. I want to know who all is using the Headbanger headset.

Goldeneye looks like it might add in some stealth mechanics which could make it more interesting than a straight run and gun game.

Currently Playing: Super Mario Galaxy, Wario Land: Shake It, A Boy and His Blob, Little King Story Pre-Ordered: Super Mario Galaxy 2, Metroid: Other M

Don't get me wrong, I'm extremely excited about the new re-imagined Goldeneye for Wii (I still can't freak'n believe it!), but I can pretty much guarantee it will show up on the 360 and/or PS3 sooner rather than later as a "splendiferous, remastered HD/Live-aficated + new modes & features of awesomeness" edition.

Considering the "exclusives" Nintendo has been blessed with by the oh-so-generous 3rd parties in the past decade or so, it's a good bet there will be no true exclusivity. Bastards...

Chance favors the prepared mind.

i'd have to agree in that i don't think this will stay exclusive too long. especially if it turns out good, which sucks, but, companies in the end want to make money, so we can't blame them.

as for Wii controls. They're ok for fps, but when it comes to multiplayer...i find a controller (or of course keyboard and mouse) far superior than Wiimote/nunchuck.

it's annoying that at all times the pointer has to stay facing the screen, understandably so...but there are moments when one would forget that and stray a little of screen, and bam...you camera changes angle and you quick reaction firing positioning is compromised and etc etc.

fps's can work on wii, dont' get me wrong, but i don't see it (and haven't seen it) working to great (so far it's just ok) on the multiplayer aspect of it. too many unpredictable moments to account for.

Darkflame said:
The Wii still has by far the best FPS controlls too.
It should be the home of FPS games really, but its neglected.
Microsoft blew it with Kinect being used for shooters, and Sony, while having a solid Move control's for FPS, is still an unknown as to the install base.

Words words words words, I know nothing about FPSs but I'm going to claim that the Wii is the best console for them.

:3c

Also, guys, this is EUROCOM. Just wiki them and you won't be so excited.

( Edited 24.06.2010 18:59 by knighty )

Eurocom aren't the greatest, but they did make Dead Space Extraction, which I think is pretty good. Hopefully they won't screw with the original game mechanics too much, otherwise it could end up a pale imitation. Needless to say I'm quietly holding my breath.

Part of me wishes it was part of the 3DS line-up rather than Wii though.

Trepe said:
Eurocom aren't the greatest, but they did make Dead Space Extraction, which I think is pretty good. Hopefully they won't screw with the original game mechanics too much, otherwise it could end up a pale imitation. Needless to say I'm quietly holding my breath.

Part of me wishes it was part of the 3DS line-up rather than Wii though.

dead space extraction was indeed a great game. but that was a "on-rails" shooter if anything.

hopefully they know how to make a good fps game. and i would of preferred this to be a 3DS game as well. i can see it selling more on the 3DS than on Wii. which is unfortunate too.

They also made Nightfire, which is my favourite James Bond game since Goldeneye. It wasn't amazing, but I thought it was a good effort.

Marzy said:
They also made Nightfire, which is my favourite James Bond game since Goldeneye. It wasn't amazing, but I thought it was a good effort.

i didn't know they made that...that was ok.

i personally like everything or nothing gamecube.

as for Wii controls. They're ok for fps, but when it comes to multiplayer...i find a controller (or of course keyboard and mouse) far superior than Wiimote/nunchuck.

No question a mouse and keyboard beats it. But a Wiimote beats an analogue stick for the same reason as a mouse and keyboard beats both; Higher and more precise datarates.
That means you can be worse - you DO have to be more in control of your hands. But also means you can be much better. Its just more upto the players skill and imho that makes it best.

My own skills are pathetic, so dont act like I'm being arrogant here. Its just with a wiimote you can both aim and turn a lot quicker. Thats simply unquestionably true.
The wiimote IR has a native 1024x1024 precision input rather then 256 degreesx256 which is what most analogue sticks do (I think).
Once your used to a Wiimote you should be moving and aiming far better then stick-users.

Its also, of course, a lot easier to be precise with your hand when your aiming to a screen then just your thumb (as the movements are bigger).

Our hands and brain are very fast, and very adaptable, so I basically think they can handle anything you chuck at them and after awhile get used to it. So, within reason, the more control you give the player, the better then can become.

For experiment you could also just try playing a analogue stick based shooter, and then load up Conduit or Metroid Corruption.
Try turning around 180 degree's in both.
It seems to me its at least twice as fast with Wii controls.


Also, guys, this is EUROCOM. Just wiki them and you won't be so excited.

True.
But this is a massive project for them. Its not the cheap cash-in you'd expect.
Whether they got the skills or not to pull it off I dont know, but they do at least seem to be trying.

( Edited 24.06.2010 21:42 by Darkflame )

http://www.fanficmaker.com <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

The original Goldeneye has aged pretty badly so this will most likely feel like a completely different game. Especially since it's starring Daniel Craig and having it fit in more with his films.

Also, I can't see this leaving the Wii. The 360/PS3 FPS market is already full.

( Edited 24.06.2010 22:05 by Ifrit XXII )

The wiimote IR has a native 1024x1024 precision input rather then 256 degreesx256 which is what most analogue sticks do (I think).

That 1024 x 1024 is the total possible values it can have, which is perfectly high enough. And fyi, each axis on the 360 analogue stick has 65,536 units of precision. Per frame.

I find it easier to aim using the Wii Remote, when stationary, but when you're running about and the other person is too, keeping the pointer steady using your wrist is much harder than using an analogue stick with your thumb.

I actually have to adjust when I use a analog stick for FPS games on other systems because the Wii Remote is so intuitive and accurate.

On a slightly different note I saw a bunch of people complaining on another board about their arms getting tired when playing FPS games. I don't know about them, but I have my Wii remote resting comfortably on my lap when I play FPS (or most Wii games) just as if it were any other controller. Really the only games that I get up to play (or perform grand gestures with) is "Wii Sports" and "Mario and Sonic at the Olympic Games".

PMD (guest) 25.06.2010#16

Speaking of running and gunning, I think that the Wiimote+Nunchuck works well while stationary, but when you are moving, they should automatically change the bounding box to be wider, so you aren't wiggling around while running. When you stop or are strafing, the bounding box should be as small as possible.

Darkflame said:
The Wii still has by far the best FPS controlls too.
It should be the home of FPS games really, but its neglected.
Microsoft blew it with Kinect being used for shooters, and Sony, while having a solid Move control's for FPS, is still an unknown as to the install base.

Actually, PC has the best FPS controls, Wii would be in second. Most wii ports of FPS games that are on all the console turn out to be amazing (ignoring graphics), second only to the PC version.

Trepe said:
It's spiritual home is a Nintendo console and the biggest Goldeneye fans are Nintendo fans.

Untrue. I came third in a real GoldenEye tournament, and know the game (including glitches/exploits, etc) like the back of my hand. I am not a Nintendo fan.

Martin_ said:
Trepe said:
It's spiritual home is a Nintendo console and the biggest Goldeneye fans are Nintendo fans.

Untrue. I came third in a real GoldenEye tournament, and know the game (including glitches/exploits, etc) like the back of my hand. I am not a Nintendo fan.

Considering you have to own a N64 in the first place, I'd say the majority of people who've played it are Nintendo fans by default. It's never been on anything else.

( Edited 25.06.2010 09:12 by Trepe )

I know that. My point was that owning Nintendo's then-flagship console over ten years ago doesn't mean I'm going to own and "be a fan of" their current flagship system. Loads of people who bummed the N64 have moved on from Nintendo, you know!

I guess Eurocom will just work of the source code and update things for the new generation. The trailer looked great and has me really waiting for the day it's released. Oh the memories...

Martin_ said:
I know that. My point was that owning Nintendo's then-flagship console over ten years ago doesn't mean I'm going to own and "be a fan of" their current flagship system. Loads of people who bummed the N64 have moved on from Nintendo, you know!

Just 'cos they've moved on to other consoles doesn't mean they don't still love Nintendo! Smilie

Jim (guest) 26.06.2010#23

knighty said:
Darkflame said:
The Wii still has by far the best FPS controlls too.
It should be the home of FPS games really, but its neglected.
Microsoft blew it with Kinect being used for shooters, and Sony, while having a solid Move control's for FPS, is still an unknown as to the install base.


Just wait until the Move comes out for the PS3 and all the hardcore fall in love with pointer controles...
Words words words words, I know nothing about FPSs but I'm going to claim that the Wii is the best console for them.

:3c

Also, guys, this is EUROCOM. Just wiki them and you won't be so excited.

You guys should ease up on Eurocom. They're a good development studio. For everyone's information: Eurocom developed the N64 version of The World is Not Enough, which ranks as the second-best 007 game ever, right behind Rare's GoldenEye. So if you can't get Rare or Free Radical to do your Bond game, it may as well be Eurocom. I still have TWINE on my N64. Good game!

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