Ono Talks Super Street Fighter IV 3DS

By Jorge Ba-oh 29.07.2010 15

Ono Talks Super Street Fighter IV 3DS on Nintendo gaming news, videos and discussion

Street Fighter producer Yoshinori Ono recently spoke to Japanese magazine Famitsu on the upcoming Super Street Fighter IV port for the 3DS.
Super Street Fighter IV is rolling, punching and blasting 3D fireballs on Nintendo's next portable, and Ono revealed a few reasons why the game is suitable over the original DS and PSP.

  • Felt that both the DS and PSP wouldn't perform at the "level they (Capcom) had wanted". With the 3DS Capcom would be able to "make something that showed the enjoyment of having Street Fighter in your palm". Ono was also interested in the wireless/tag functionality.
  • The core gameplay will be the same as other platforms. They would like to keep the original modes intact. Possible original content to keep players motivated.
  • Famitsu confirmed that all 35 fighters will appear in the game. Also confirmed is the inclusion of Saving Attack, Ultra Combo and other systems.
  • Capcom won't be tailoring the game for kids. Famitsu had asked if it would be toned down or child-orientated elements be included for it to be suitable for a Nintendo console. " we'd like to make it into a title that makes kids grow."
  • The team aren't planning to make balance changes, however there might be adjustments to control - adding possible buttons on the touch screen, and special attacks on the slider pad.
  • Famitsu states that the project is around 10% complete, with Ono hoping to release Super Street Fighter IV 3D Edition when the hype for the franchise heats up again.
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    Awww... Only 10% complete? That's a long ways off, but worth the wait to know what we're getting. Smilie

    The best revelation for me as a owner of the other versions, is that it's only 10% complete. I don't want a sloppy portable version of a great game, thankfully it doesn't look like 3DS owners are going to get that.

    Capcom should take ample time with both of their upcoming titles, both are deserving of long development times.

    3DS Code 2578-3122-0744

    What does 10% complete mean? I thought this was supposed to be the same game as the other SSFIV. Surely the 10% only means the actual programming as the art, design, gameplay, and balance should all be completed.

    adding possible buttons on the touch screen, and special attacks on the slider pad.

    Uh oh.

    Twitter | C3 Writer/Moderator | Backloggery

    SuperLink said:
    adding possible buttons on the touch screen, and special attacks on the slider pad.

    Uh oh.

    Meh, worked just fine for the Bleach DS games, and to my recollection Capcom have never stuffed up a fighter by dumbing it down.

    Phoenichigo said:
    Meh, worked just fine for the Bleach DS games, and to my recollection Capcom have never stuffed up a fighter by dumbing it down.

    I get a little concerned because unnecessary touch screen use and the like ruined games like Diddy Kong Racing.

    Capcom are usually ok with it though, maybe it'll be optional or sommet.

    Twitter | C3 Writer/Moderator | Backloggery

    I'm agreeing with shane on this one. As a fan of the Bleach DS games it can work really well. You can still use the buttons to imput specials etc, but using the touchscreen will work as on the bleach games it only had the highest attack function of that special move.

    You also forget that Street Fighter needs to have three individual punch/kick buttons (6) and then a button for all three kicks and all three punches simultaneously (2). As far as I know, the 3DS only has 8 action buttons (A,B,Y,X,L,R), Mapping these to touchscreen (or just specials in general) will make it flow much easier on a portable.

    This isn't a shitty Bleach game, it's Street Fighter.

    They have on Nintendo platforms. Capcom Vs SNK EO (Easy Operation) on Gamecube comes to mind immediately.

    3DS Code 2578-3122-0744

    Would be optional if they implement it anyway - you can use them, but don't have to. Reminds me a lot of Tatsunoko, I reckon they'll go down that route. Simpler controls for the n00bs with regular button combinations for the better players.

    Cubed3 Admin/Founder & Designer

    Squidboy said:
    This isn't a shitty Bleach game, it's Street Fighter.

    For some reason, I read that statement in a whiny, angry voice.

    Well, at least 3DS gets the Super version and not the "obsolete" one like iProduct did.

    It requires great courage to look at oneself honestly, and forge one's own path.


    What I find funny is the ipod touch has a street fighter game. Why was that up to the task?

    PK Mongoose said:
    Squidboy said:
    This isn't a shitty Bleach game, it's Street Fighter.

    For some reason, I read that statement in a whiny, angry voice.

    Well, at least 3DS gets the Super version and not the "obsolete" one like iProduct did.

    Neither, it was written in a dull monotonous tone in light of comments comparing a street Fighter game to a shitty Bleach game.

    For some reason, I read your reply as if it was coming from Anime loving Bleach fan.
























    3DS Code 2578-3122-0744

    Squidboy said:

    For some reason, I read your reply as if it was coming from Anime loving Bleach fan.

    Rofl, like there's anything wrong with that?

    Jesus stop trying to pick fights over one tiny comparison (the harmless comparison being "Bleach fighting games on DS can use the touch screen well so why can't this")

    Noone was even insulting Street Fighter, I have no clue why you need to react by insulting things that other people like.
    (Also PK make less flammable statements please ._.)

    ( Edited 29.07.2010 11:57 by SuperLink )

    Twitter | C3 Writer/Moderator | Backloggery

    SuperLink said:
    (Also PK make less flammable statements please ._.)

    Ain't I a stinker? Smilie

    Alright, well, I'll contribute by stating that Bleach DS was an example, like Supersonic Warriors, of a DS fighting game in which touch screen buttons, although present, weren't much of a problem and actually helped a bit. If it makes you all any happier, I heard that they'll be adding a Hadouken button.Smilie

    ( Edited 29.07.2010 19:44 by PK Mongoose )

    It requires great courage to look at oneself honestly, and forge one's own path.


    I wouldn't mind some touch screen buttons for the more complex moves like ugh doing a simle fire ball.
    I have always found it so difficult to input those "halfmoon" "quartermoon" commands in a street fighter game, I find them really unreliable like dodgy motion controles, one minute you can do it the next it dosn't work.
    [/rant]

    Sorry it's just something thats always bugged me about fighting games
    ._.

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