Classic Puyo Puyo Gets Wi-Fi Treatment

By Jorge Ba-oh 04.02.2011 8

Classic Puyo Puyo Gets Wi-Fi Treatment on Nintendo gaming news, videos and discussion

Sega has confirmed that the arcade classic Puyo Puyo is heading to Virtual Console complete with Wi-Fi added multiplayer.

The 1992 version is being preserved for its re-release on Nintendo Wii, however Sega want to celebrate the series by incorporating one on one versus over the internet. No need to drag your friends over or find workarounds to complete.

It'll be the first Virtual Console game on Wii to support online play, according to Andriasang.

The game is out this Spring in Japan for 800 Wii Points.

Would you like to see classics getting the online treatment? Which games would you opt to play over the internet?

Box art for Puyo Puyo 7








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European release date None   North America release date None   Japan release date Out now   Australian release date None   

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YES!!!!!! more like this!!! this is exactly what i been wanting to see! more classic games with Wifi!

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This should have been made for other great multiplayer VC games a long time ago...

Mario Kart 64, Super Mario Kart, Super Smash Bros, Bomberman games for Super NES (There are some of those on the VC, aren't there Smilie ?)... This would have made the VC so much more interesting Smilie...

Cubed3 Limited Staff :: Review and Feature Writer
Dreamers (guest) 05.02.2011#3

Nintendo could have charged double for WiFi Mk64, Smash Bros, etc. 2000 pts easy!

Maybe N64 games on a disk with WiFi?

Bit late in the Wii's life to start modifying VC games to such a huge extent, surely?

...unless they're testing the waters for the 3DS's and the Wii's successor's online stores to have equally-enhanced classics. Wi-Fi Mario Tennis 64 would be just incredible. Smilie

Look at retro games on 360: the same game with a modern twist. Nintendo really missed a beat with VC. Pure laziness in an attempt to make a quick buck.

Add me on anything. I'm always looking for new friends/opponents/town visitors/chances to appear more popular than I actually am.

Probably most games would need recodeing from scratch - companies are seldom very good at keeping old sourcecode.

Remember, the machines these were on didn't have any sort of WiFi ability either - not sure it would be easy at all to modify a rom to hock it in.
You could do something at the emulator level though- mirroring controlls down a network, but then you get latency issues.

I wouldn't be supprised if this game is really just a whole new port using the retro sprites Smilie
(Puyo Puyo wouldn't be nearly so hard to recode as MarioKart) <-- Tells some truly terrible tales.
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Come to think of it, this actually isn't the first time a VC game is modified to include some form of online play. Pokémon Snap had an option to send pictures you take in-game to your friends' Wii (they got them in their message inbox on the Wii Menu).

Cubed3 Limited Staff :: Review and Feature Writer

Well think of it this way, putting the VC games straight on is less work and involves paying less people than modding them to do whatever, however there has likly been a sharp disinterest in VC games lately and their going to test the water of adding wifi with a classic most people enjoy. If this one does well, i have no doubt nintnedo will turn around with a suddenly libary of wifi ready classics and update games already on market, i've DLed updates to channels i already owned before.

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