I do think they intended it to be a trailer though - it has the intro/outro logo and teaser with the new guy (or girl...?) at the end.
One of the things that bugs (lol) me most about this trailer is that Link's animation seems to be a little off, somewhat juddery in places but that's probably due more to the MotionPlus usage.
I does seem nice in places - I like the enemy design, some of the environments are in design and art direction, but I feel it's just not different enough yet.
What I'm hoping for in Skyward Sword:
1) Less elemental dungeons (or at least mix it up a little, combine elements into one location?)
2) More unique dungeons like the Ice House in TP etc
3) Less Boss keys, sub-bosses etc - more surprises and more unique ways of combatting a boss. Perhaps having to battle and weaken a boss throughout a dungeon, then finishing it off once the dungeon "item" has been obtained?
4) More flow between overworld and dungeon.
5) None of this collect 3 medallions shite.
6) More sidequests, NPC interaction etc. Definitely more smaller houses to visit, trading etc.
7) More minigames/jobs to do for money. Make really useful, powerful weapons and upgrades for high amounts of money or trading for. TP, WW really lacked this.
8) No more rescuing Zelda, fighting Ganon. New antagonist, new companions and throw in a twist or two in there.
9) Link gets owned. Would love a "recapture your items" dungeon - where you're locked up and have to make your way around from scratch.
10) Fully orchestrated/real instruments. Come on Nintendo, it's not that hard.
Definitely want a more story driven trailer - show us something new, more exciting. It looks alright, but there's just something missing and I can't quite put my finger on it.
Darkflame said:
a)Thats a bit wrong, TP has more minigames then any other Zelda thus far.
The fishing, marble-rolling, flying, herding, racing, that hockshot game, Archery, the rowing game, snowboarding.Seriously "barely any minigames" ?!?!
Really? Didn't really feel like many to me, I do acknowledge the hearding, fishing, snowboarding and rowing as ones - but archery was about as existing as Talon's face, and I don't remember the hockshot one?
Hearding was enjoyable initially but not something I'd like to replay. The Ocarina/Majora pair had good target based ones - slingshot, archery, horseback archery - now these were worth playing over to get a better score. I do like the Twilight fishing scene, is a good step up from the Ocarina days. Snowboarding too, good but lacking that kind of fun substance.
I'm glad they made Link's Crossbow Training - they knew they omitted decent target-based games from Twilight.
My fear is that they wont push certain concepts enough. For example that skeleton at the end of the trailer with four arms could prove to be a very difficult enemy to defeat. But knowing nintendo he will have a very simple pattern interwined into his AI and it will be more of a battle of pattern watching then wit.
Definitely want better AI in this, agreed - they're already making it location based in some enemies, but as you say it will probably end up becoming simple patterns for timing. WW had decent AI, I like the variation and environmental approach to some enemies.