E311 | Iwata, Sakurai on the New Smash Bros. for Wii U/3DS

By Jorge Ba-oh 10.06.2011 4

E311 | Iwata, Sakurai on the New Smash Bros. for Wii U/3DS on Nintendo gaming news, videos and discussion

Project Sora has shared a new details on the forthcoming Super Smash Bros. project for the Wii U and 3DS and how the new games came to be.

Nintendo surprised fans during their E3 conference this week by confirming a new Super Smash Bros. project for both Wii U and 3DS, promising to share more at a later date. Today the studio published an interview between Nintendo president Satoru Iwata and the creative leader behind the past Super Smash Bros. games, Masahiro Sakurai.

Initially Nintendo were planning the first Project Sora game to be the new Super Smash Bros., but instead went with the upcoming Kid Icarus: Uprising game, feeling it may have been too early to make another Nintendo brawler. Since then Smash Bros. 3DS became the second project and only Iwata and Sakurai knew of Nintendo’s plans to make the game.

Image for E311 | Iwata, Sakurai on the New Smash Bros. for Wii U/3DS


Sakurai knew that Nintendo would have to create the new game for both platforms when Iwata first spoke on the Wii U and was asked which console he would like to make a new Smash Bros for. Sakurai believed that it would be wrong to simply upgrade the concept established with the first three games - Nintendo can't just add more characters and stages. He saw the 3DS as an opportunity to do a number of new things and make Smash Bros. a more individual/solo experience.

Previous games didn't have too much replay value for the single player aside from trophies/stickers, and Sakurai wants to resolve this with some form of character creation system through battle/rewards. However Iwata had concern that not everyone would enjoy levelling up/gaining experience and it might devalue the instant pick-up-and-play nature that the series has established.

So the pair came up with a solution: A more solo orientated experience on 3DS, gaining experience and rewards in character creation and linking this up to the Wii for massive battles on the big screen. That said, Sakurai wants both versions to be enjoyable, with connectivity between both adding new mechanics to the popular series. The 3DS version will focus on players helping one-another.

Image for E311 | Iwata, Sakurai on the New Smash Bros. for Wii U/3DS


Upon completion of Kid Icarus: Uprising a lot of staff members will move onto the new Smash Bros. Wii U/3DS game through careful planning, developing the basic systems and taking elements from the past games.

Via Andriasang.

Box art for Super Smash Bros. for Wii U
Developer

Bandai Namco

Publisher

Nintendo

Genre

Fighting

Players

8

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  8/10 (9 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now    Also on Also on Nintendo eShop

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Comments

Sounds like this could be incredibly awesome!

(and it keeps up the proud tradition of announcing the new Smash Bros. before any development teams have been assembled or work has begun. At least Sora knows he's working on it when it was announced this time. Smilie)

I hope this game has the same ideas on both the 3DS and Wii U because no one wants a Smash Bros where one is better than the other just because of the console. So, the best thing to do (i agree with what they said) is to create the game but the purpose of both games are different in reference to to the single viewer. For example, the 3DS Smash Bros should have the game revolve around single viewer battles, while Wii U continues on the path it's be on while trying to widen it and deepen the game to fir the new hardware of the Wii U

Mamoon Hindi
BASED
&
Will Be
FOREVER

Looks like this could be a pre-order for me.

SINCE 06

Sounds like a lovely concept to me. Leveling up/customising your character on the 3DS version, then transferring it to the Wii U version and kicking ass with that character. Smilie

Hopefully both of them will have expansive story modes and lag-free online play. I really liked The Subspace Emissary in Brawl, it would be great to see them do something similar.. but better with the story modes for both versions.

Perhaps have a different story in each game and have them kind of link in with each other? I know Smash Bros. isn't about the story but yeah, just sayin'. Smilie

Hopefully both versions will have a stage editor and DLC stages/characters/items/events. I also wonder on how the levelling up/upgrading system in the game will work.

Sounds like this could be great. Shame we have to wait for a few years though... D:

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