C3 Special | 30 Years of Nintendo's Donkey Kong

By Adam Riley 30.07.2011 8

People may see Donkey Kong as the hero in today's world, with him taking centre stage in not only the Donkey Kong Country series, but also games such as Donkey Kong: Jungle Climber and even in the guest starring roles of high speed racer in Mario Kart and powerful hitter in Mario Tennis. However, 30 years ago Donkey Kong was brought to life as a villain who kidnapped fair maidens and caused all manner of chaos. With this year being the ape's landmark anniversary, the staff at Cubed3 take a look at some of the fondest memories from the past.

Adam Riley, Senior Editor

Donkey Kong has one year on me, with my 30th not coming until 2012, but there are many similarities between myself and the ape, such as the fact that we are both big and hairy. In all honesty, and on a more serious note, when I was a young lad I never tried the original arcade Donkey Kong games where players controlled Jumpman, or later Mario, as he attempted to dodge incoming barrels, climb ladders, avoid treacherous falls and scale the highest heights in order to rescue the damsel in distress. In all actuality, I even dodged the very first Donkey Kong Country, despite the furore surroundings its release in the early 1990s due to developer Rareware's special graphical technique (ACM; Advanced Computer Modelling) that helped the ageing Super Nintendo compete with the newcomer from Sony, the PlayStation, for a while longer.

It was games such as Donkey Kong '94 (played through a Super Game Boy!) and both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie's Double Trouble that caught the real attention, and these superb experiences definitely placed Donkey Kong firmly on my radar forevermore. With the ultimate demise of the Donkey Kong platform series post sale of UK outfit Rare to Microsoft, the key Nintendo character was left in somewhat of a limbo state for many years, with great-but-unusual titles such as DK: King of Swing and Donkey Konga coming to fruition.


 

Thankfully it appears that Donkey Kong rode the turbulent waves for a few years without picking up many scars, with all being right with the world again and Donkey Kong being put on firm ground once more. With the massive success of Donkey Kong Country Returns ensuring that series is set to continue for some time to come, and the continued strong sales of Mario Vs. Donkey Kong, with its mix of classic arcade gameplay mixed with Lemmings-esque puzzle fun, helping keep the old school dream alive, Donkey Kong has a long and healthy future ahead of him.

Rudy Lavaux, Reviewer

Though it is a well-known fact to Nintendo's most devoted fans, in the early 1980s, the Big N was a force to be reckoned with in the arcades. Donkey Kong was the prime example of this. What we tend to forget, however, is that those Nintendo games from the arcades also appeared on home machines of the time, which were not manufactured by Nintendo itself. We are talking about microcomputers and video game consoles pre-dating the NES. By the time I was old enough to reach the joystick and buttons of arcade machines, which were still to be found in the pubs in my area, Donkey Kong had unfortunately already come and gone, leaving a strong mark in even my parents' memory who still fondly remember trying to beat the high score.

My personal first taste of the game was the 1983 Commodore 64 port by Atarisoft. Although I had no idea at the time, this proved to be a pretty faithful port, visually, aurally and in terms of content. Unlike most ports at the time, it featured all four levels of the arcade version, albeit shuffled in a weird way. The gameplay however was not as faithfully reproduced, despite the microcomputer using a joystick and buttons setup comparable to what was available in the arcades. The controls were not very responsive and that made the game harder than its arcade equivalent. Despite all these flaws, though, this first try at this landmark in gaming history still holds a dear place in my gaming memories. For the record, I already knew who Mario was at the time, the NES being already released and Mario already being very popular. To me however, Jumpman was a totally different character belonging to another frustratingly hard game that surely contributed to rush my premature baldness.


 

Another experience, which I do not hold as dearly though, comes in the form of the Atari 2600 port that my uncle owned. Nowhere near as good, but its sound effects truly stick in my mind. Although these memories are the earliest I have of playing the series, I would not really become a fan until I played Donkey Kong '94 on Game Boy, recently revived on the 3DS Virtual Console, and obviously Donkey Kong Country for the Super Nintendo. That game blew my mind completely, like most of the Cubed3 staff here. Although I am not too fond of the numerous spin-offs that Donkey Kong found himself starring in during recent years, I can only hope that we will get to play more DK platformers in the future. Why not a return to the 3D format of Donkey Kong 64, Nintendo?

Mike Mason, Reviews/Features Editor

As a child, my sole experience with Nintendo's first major player was with the Commodore 64 conversion of the addictive arcade original; a game that I was terrible at but could not get enough of, when I was not clamming my little hands up playing Taito's arcade classics. As a Mega Drive owner, I never really played the Donkey Kong Country games back then, nor did I dip into Donkey Kong 64, and so I missed out on those much beloved titles until later years.

It was not until the GameCube that I appreciated the ape's antics fully. To a music game lover like I, Donkey Konga proved to be an excellent distraction, and to this day it still gets pulled out for a clap and smash every so often in the company of friends. The proper use of those DK Bongos, though, came with Donkey Kong: Jungle Beat’s release. Who would have thought that a platformer could be played so well with hand slaps on plastic bongos? The resulting game is not only one of the very best GameCube games, but also one of my favourite games ever. A near-perfect mixture of speed and clever level design, taking players tumbling both across ground and through air, it answered a question that nobody had ever thought to ask: what if Sonic the Hedgehog had the clambering abilities and brute strength of a gorilla?


 
Taking a brief glance over Donkey Kong’s back catalogue, you can see that he has been gifted with a variety of different roles through the years. From Mario vs. Donkey Kong to bongo bashing, to showing the other Nintendoites who is boss in numerous Mario Karts and Smash Bros., Donkey Kong has never been a character left sat down to do the same thing over and over again. His place in history already secured, I truly hope that Nintendo’s willingness to throw Donkey Kong wherever they feel like never fades away. While his more traditional adventures are fantastic, it is always been the out-of-nowhere experiments that have proved the best showcases of his character to me.

Ross Marrs, General Writer/Podcast Editor

When I was very young, around the age of four or five, I began to develop an obsessive interest in monkeys and apes. Anything to do with them I had to have and though I collected toys mostly, I also had books and videos about them. This phase lasted for quite a while of my childhood and to be quite honest, I am not certain what made me interested in them in the first place. I have a feeling it was to do with a video game, though; in fact one of my favourite videogames of all-time, Donkey Kong Country.

This provided my first experience with Donkey Kong, when I received the game for Christmas in 1995. My parents bought me and my brother a Super Nintendo as one of our gifts and it came with Super Street Fighter II Turbo, Super Mario World and, of course, Donkey Kong Country. As I grew up, it remained one of my favourite video games and for good reason. I still play it time and again and enjoy it just as much as I did all those years ago. With the love of Donkey Kong erupting in my family, my parents then bought Donkey Kong Country 3, which never really captured the same essence as the original and it was always my least favourite from the Donkey Kong Country games. It was not till later on when I got Donkey Kong Country 2, after Rareware’s Donkey Kong 64.


 

Donkey Kong 64 has to be my most memorable moment when it comes to Donkey Kong games. It had been my most anticipated since the launch of Nintendo 64. After my love of the DKC games, I had kept hoping Rareware would make a 3D Donkey Kong game. Those hopes eventually turned into reality as I gawked surprisingly at a section of an old issue of the Official Nintendo Magazine. To my surprise, I saw the very first image from Donkey Kong 64. It was from then on that I would check for news about it in every monthly issue until I got it for Christmas in 1999. It was probably one of the happiest moments in my life and I spent the whole of Christmas Day sat down in front of our TV. It is a shame I never felt it captured the same feeling as the Donkey Kong Country games and I felt it was too much of a Banjo Kazooie clone.

After Rareware’s departure from Nintendo’s ownership, the Donkey Kong franchise had disappeared for a while. It was a sad time for me, as I was anticipating Donkey Kong Racing for the GameCube, which inevitably got canned. It was not until Donkey Konga came out until I played a Donkey Kong game again and whilst it provided some entertainment, it was not the Donkey Kong game I wanted. There were other hopes like Donkey Kong: Jungle Beat, but with clunky and hand abusing controls, I found it barely playable. With Donkey Kong Country: Returns, it was much closer, but I never felt it captured the feeling of the original Donkey Kong Country games. I remain hopeful for the Donkey Kong franchise and I would like to see a sequel to Retro Studios' effort, but with improved controls and music, along with the return of Kremlings and other animal friends.


 

Shane Jury, General Writer/Reviewer

In truth, my early exposure to Nintendo's simian chest-beater was relatively minor. The original Donkey Kong arcade game never interested me, and both Mario and Sonic for the Nintendo Entertainment System and Master System fulfilled my mascot gaming needs brilliantly.

It was not until a trilogy of games appeared on the Super Nintendo that I begun to invest time with the Kongs. My young mind could not comprehend how amazing the first Donkey Kong Country looked, made more apparent by the bonus video with the Nintendo UK magazine showing behind-the-scenes footage (that was when I decided not to become a games tester, after seeing how many times those poor blokes had to play though each game). My brother's friend bought it and let me beat it, and I subsequently got the next two; with Diddy's Kong Quest remaining the one of the three I could not beat until a recent Virtual Console re-purchase, and Double Trouble became my favourite of the three.


 

Donkey Kong 64 was enjoyable, but fell into the pitfall of 'collectathons' that so many platformers do. Jungle Beat on GameCube, on the other hand, was something else. Donkey Konga was fun, but the bongos truly came alive when used for Jungle Beat, and it really is no surprise that the Mario Galaxy team made it. My time with Donkey Kong Country Returns was brief, but straight from the outset I sensed a great game with, and hope to return to it someday.

The future of Nintendo's loveable ape at this moment is shrouded in mystery, but fans can rest assured that he is in good hands.

Aaron Elias, Contributor

I still the remember the moment a very young version of myself opened up Donkey Kong Country one Christmas Day. It seems like only yesterday, yet it is one childhood memory I remember vividly. Equally fresh in my mind is the joy I experienced playing this game both on my own and with my dad. I remember my dad getting me to move Donkey Kong to the edge of a platform to make the ape try to keep his balance with his eyes comically stretching out of his sockets whilst looking at the pit below, all to show off how cool this game was at the time to his friend. This is where the story of Donkey Kong begins for me. Yet it began even earlier for the likes of my mum, who bought the Donkey Kong arcade Game & Watch system in the early 80s. DK seems to have been a part of my whole family’s lives in some shape or form, and it does not look like coming to an end for me.

Such was my obsession for Donkey Kong that I pleaded with my parents to get me the very expensive Donkey Kong 64, one of only a few games on the N64 that needed the Expansion Pak to run. Rare’s trademark frustrating collectathon gameplay was as ever-present in this as it was in their other hit games, but I cared not, for I loved the huge levels with crazy mini-games, catchy music and the humorous and mad Donkey Kong family.


 

Inevitably, and unfortunately, DK’s progress slowed after Rare’s departure, and Nintendo seemed unsure what to do with the Kong. However, the odd bit of magic has since been borne here and there, namely with the surprisingly fun DK Jungle Beat, and then more recently, a thankful revival to the Country games with DKC Returns. I still cry out for a true DKC4 using the same models and engine as in the first three games, perhaps in stereoscopic 3D on the 3DS, but I would gladly settle for a DKC Returns 2 provided we get snow and water levels, classic controller support and Dixie Kong. A sequel to DK64 is also long overdue, but I am eager to see what awaits Nintendo’s primate mascot over the coming years.

What are your favourite memories of Donkey Kong over the past 30 years of his existence, and what do you hope Nintendo does to help develop the character even more in the future?

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Our member of the week

Funny how you used my own Youtube DK64 video for Ross's part Adam Smilie.

( Edited 30.07.2011 01:15 by Kafei2006 )

Cubed3 Limited Staff :: Review and Feature Writer

I noticed that when searching...and thought it was a perfect fit Smilie

Happy Birthday DK! Here's to another 30 years of being a legend Smilie

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Marzy, it's surprising just how much your piece sounds like my own past and current thoughts. I too got DKC1, and then got DKC3 before DKC2. Definitely think the same about Returns as well. Obviously it's a great game, but just doesn't capture that same magic of the originals, nor have as fluid controls due to the motions.

I love Dixie as a character, and really hope that if there's a sequel to Returns, that she's in it. I'd even go so far as perhaps suggesting a game where we get to use DK, Diddy and Dixie. Similar to how we have Sonic, Tails and Knuckles, we could take the two-team approach one step further and have a game where utilising the unique abilities of three Kongs could open up different paths, bonus areas and new levels. A little trickier to implement maybe, but an idea. Just something slightly different to give a new element. But that would probably only work better if we controlled one Kong per playthrough. Adding a 3-way tag team might make things a little too hectic on screen.

A DKC on 3DS could look gorgeous though. Even the original DKC has quite a few layers both in the foreground and background. Proper use of 3D could make it really pop out. Coupled with a touched up DKC engine, it could look amazing on the 3DS screen.

I was surprised too, especially since Dixie is also my favourite Kong. I also wrote a piece for a previous roundtable saying I'd like a 3DS DKC trilogy and mentioned that 3D could work in the same way. So sort of similar in thoughts there, as well.

How bizarre. Smilie

Great minds think alike, right? Smilie

Would love to see DKC4 or DKCR2 on 3DS after seeing how well added depth to traditional 2D stages works in Super Mario 3D Land.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Donkey Kong Country Returns was my first proper Donkey Kong game and I loved it. Smilie Once I have some more time for my backlog, I'll definitely play the original DKC games. Smilie

The original Donkey Kong Country trilogy, the yellow cartridge on the GB (DK Land 2, I think?) plus the first Donkey Kong on the GameBoy (Arcade) was absolutely brilliant.

Was more fond of Donkey Kong 64 back when I first played it then now though, don't quite like it as much these days.

As for DK's spinoffs, did enjoy Donkey Konga but yet to play his more recent portable entries. Will give those a spin sometime!

Definitely hope Nintendo resurrects the classic platforming for the 3DS - given it's portable nature Rare could technically work on something, right?

Cubed3 Admin/Founder & Designer

jb, all the DK Land games were released on yellow carts. I have a yellow DK Land 1.

I also got Donkey Konga and had a blast with it years back. Never managed to pick up the sequel, and was disappointed the third one never came out over here.

As for Rare making a 3DS game... aren't most of the original Rare staff gone now? I'm not sure it'd even be worth bothering getting them to do a DK platformer again.

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