DiRT and F1 Confirmed for Wii U

By Adam Riley 17.08.2011 3

DiRT and F1 Confirmed for Wii U on Nintendo gaming news, videos and discussion

Codemasters has spoken out about DiRT and F1 heading to Nintendo's Wii U console. According to French website LiveWii, the UK developer has pledged its support to Nintendo's new home console, Wii U, with two of its biggest brand name racing titles screeching their way onto the intriguing 2012 piece of hardware, DiRT and F1.

With the success of DiRT 2 and F1 2009 on Wii showing that Codemasters can indeed have success on Nintendo consoles, it is great to see the team backing Wii U right from the start.

What other Codemasters properties would you like to see arrive on Wii U?

Box art for Colin McRae: DiRT 2
Developer

Codemasters

Publisher

Codemasters

Genre

Driving

Players

4

C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

Comment on this article

You can comment as a guest or join the Cubed3 community below: Sign Up for Free Account Login

Preview PostPreview Post Your Name:
Validate your comment
  Enter the letters in the image to validate your comment.
Submit Post

Comments

matt (guest) 18.08.2011#1

there very best games only on a stytem that does OpenGl comparable to DX11 its a few generations above DX9 that 360 uses.

The Wii U won't use OpenGL, it's use it's own API since OpenGL is a PC only thing and technically useless to a console if you want to get the best out of it.

It's good that these have been confirmed for the system, and I assume Codemasters will get the best out of it.

Follow Me on twitter :: @Stulaw90 || My Youtube || Backloggery
NNID: Stulaw
AM (guest) 18.08.2011#3

The Wii U does not use OpenGL. Nintendo never uses OpenGL or DirectX (obviously not DirectX because it is Microsoft only). Instead the Wii U (like all other consoles before it) will use proprietary APIs which can really make the best use of the hardware. For example, the RV770 graphics in the Wii U can do full tessellation but this tessellation is not compliant with OpenGL or DirectX so these platforms cannot use it. However, Nintendo confirmed that their APIs will allow the use of tessellation (which means that graphics will be par with DirectX 11 and Open GL 4 on the PC even if the card is a DirectX 10.1 card). Also, OpenGL is no just for PCs, the PS3 uses OpenGL ES 1.0, and Apple's iDevices and Android devices use it as well.

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
jesusraz, Ofisil

There are 2 members online at the moment.