Final Wii U Build Due for E3 2012

By Jorge Ba-oh 28.10.2011 13

Final Wii U Build Due for E3 2012 on Nintendo gaming news, videos and discussion

Can't keep still whilst desperately wanting more on the Wii U? The E3 Expo next year holds the answers you seek.

Nintendo's finances and future projections have been a hot topic this week, and one of the key features of the company's plans for the next few years includes the eagerly anticipated Wii U. Fans have seen a prototype of the new hardware in action, including a large tablet-esque controller and teeny hardware form-factor, but the design is far from finished.

Image for Final Wii U Build Due for E3 2012


Nintendo president Satoru Iwata today informed investors that the team hope to show the final format of the Wii U during the E3 Expo in Los Angeles next year - between 5th and 7th June.

We are also planning to launch the Wii U, which is the successor to the Wii, during the next fiscal year. We would like to show the final format of the Wii U at the E3 show next year. As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.

Details on the final controller(s) configuration, loose tidbits on specs and a provisional list of launch games are expected.

What you expecting and hoping from the Wii U's setup? Are Nintendo going down the right route based on details from this year's E3?

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Quite looking forward to seeing the plans for the Wii U and its launch, especially after admitting they know what they have to do after the poor 3DS start.

well i was expecting the thing to launch around summer, seeing as most the games it announced last year, i assume to be launch titles, are already being released months before on other platforms, year old games wouldnt be good launch titles would they... and even then we have nothing but zelda to look forward to for wii. I guess this might mean everyones shifting attention to the 3DS for now. I know the wii is already sort of struggling with a fuller libary and gathering dust on shelves and all that... but after Zelda, i think it will time to sit back with a 3ds and watch the Wii truely die out.

I'm hoping they ditch the 1 Wii U controller per console and opt for smaller Wii U pads (smaller touchscreen) and shift the right analogue into below the face buttons too.

Wii U needs support for at least 4 Wii U controllers - I know others can use Wiimote+ but really for conventional control/third parties the console really needs support for 4 traditional controllers from the word go - no needing to buy extra motes AND classic controller pros.

Needs more solid hand grips as well - doesn't look very comfortable in the long run.

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I highly dought theres any limit on the number of controller input signals, the limit is likely on the number of simulantious screen "broadcast" singles.

That said, I'm all for them taking as long as possible to completely redesign the controller. I still see it as highly limiting compared to the Wiimote/Nunchuck - and needing both simply raise's costs as some games will want one or the ther.

Why cant they have a improved wiimote/nunchuck with a clip on screen?

My Crude photoshop(well, painthoppro'd):

http://darkflame.co.uk/temppics/Image1.png

Button placement needs work, but this sort of design would allow both Zelda Skyward Sword, MetroidCorruption and WiiU gameplay, rather then ditching the first two completely.


( Edited 29.10.2011 11:31 by Darkflame )

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My main concern at the moment is the controllers battery life. Having a big screen on at all time will probably use quite a bit of power. Considering you won't be swinging it around, I really hope Nintendo provide a cable, so you can plug it into the console to play. It should also work like the PS3 and charge the controller up at the same time.

If it takes regular batteries still, I'll be very disappointed.

I think the best solution is for it to take AA battarys, but it also acts as a charger for them Smilie

Remember: all battaries wear out, so you want them replacable and not need whole new controllers!

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I want a highly reponsive touch screen with two proper analogue sticks.

NO AA batteries. Its crude and so 90s. None of my controllers or ipod (3yrs) have started to show any real serious signs of degradation.

And I want wii remote with motion plus included in the box or zelda will be the last (of about 6) motion games . Thats hardly revolutionary in terms of numbers. It feels like it took 6yrs for any company to truly demo what motion gaming could mean.

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meeto_0 said:
NO AA batteries. Its crude and so 90s.

The only problem I have with no AA batteries is that once the hardware stops being produced, you won't be able to find any fresh batteries on sale anywhere, which means your controllers will simply have to die and become unusable within just a few years.

Even the best LiPo out there starts gradually losing battery life only two years after it was manufactured. That's a fact. AA batteries on the other hand will always be manufactured because they're standard.

Besides, there are some very good charging cradles on the market for Wiimotes, removing the need to take them out of the controller to recharge them, so I don't see what the problem with AA batteries is. if anything they're better because they're standard as opposed to any proprietary battery that won't be manufactured anymore once the next hardware gets released.

For example, I can't find any good (as in "first party") battery for my DS Phat or my GBA SP anymore. That's a huge problem for me. Any first party battery you find on the market now is several years old already and not a fresh one, which means it won't last you for very long because they were manufactured too long ago and they already started degrading.

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You've brought up a good point Kafei and one I've never thought of before. Smilie

nry (guest) 30.10.2011#10

OK, so we'll get a low price and plenty of 1st and 3rd party high-name launch games then...with luck!

With regards to battery: take a leaf from the 360's book and allow the choice between both. I know you can get battery packs for the Wii, but the 360 controller is designed to charge these packs during play whereas the Wii needs either a dock or a USB socket built into the battery pack, and the Wii remote needs to be constantly wireless anyway. Wii U controllers should have a battery slot that takes AAs but Nintendo should market their own official battery pack that can be charged with an adaptor.

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Lynk said:
With regards to battery: take a leaf from the 360's book and allow the choice between both. I know you can get battery packs for the Wii, but the 360 controller is designed to charge these packs during play whereas the Wii needs either a dock or a USB socket built into the battery pack, and the Wii remote needs to be constantly wireless anyway. Wii U controllers should have a battery slot that takes AAs but Nintendo should market their own official battery pack that can be charged with an adaptor.

That's an awesome idea indeed.

But then again, 2 standard rechargeable AA batteries give you easily 10+ hours of gameplay (I haven't timed it myself, but it must be well over that if your batteries are brand new, whereas i've been using the same for years now). You're never going to be using your wiimote for over 10 hours straight, so you can just let the wiimotes charge up when you're not using them, by placing them back into their cradle.

But I concede that you're very right, we should at least be given the choice Smilie.

Cubed3 Limited Staff :: Review and Feature Writer
Jman (guest) 03.11.2011#13

Good to see Nintendo working to make sure the U isn't going to stumble out of the gate like 3DS did.

But if Microsoft is showing the next Xbox, like we're hearing, than it could take the wind right out of U's sails.

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