Poll: Should Zelda Skyward Sword see a Sequel?

By Jorge Ba-oh 04.01.2012 10

Poll: Should Zelda Skyward Sword see a Sequel? on Nintendo gaming news, videos and discussion

With the origins of The Legend of Zelda presented as Skyward Sword, should Nintendo continue with the world above the clouds?

In the latest edition of US magazine Game Informer (via Nintendo Everything), series producer Eiji Aonuma was quizzed on whether there would be future games that used the same look and world as Skyward Sword - the short answer is, it's unlikely.

The Zelda team haven't been averse to keeping assets and art styles in sequels - Majora's Mask kept the Ocarina of Time look, and there have been numerous post-Wind Waker games that adopted the Cell-shaded art direction.

...with Wind Waker, the graphics were suited to handheld gaming. Also the game ended with Link embarking on a journey, so it left open the possibility of what comes after the game.

With Skyward Sword, positioning it as the first Zelda game means everything else connects to it and comes after it. It becomes a little bit difficult to do something else within that world and certainly much more difficult to do something that comes before it.


That said, Nintendo could follow a similar art direction a with a different generation of Link, but the world of Skyloft and birds maybe left for Link's final Wii outing.

As for controls and interface, Aonuma was keen to highlight motion control as the future in a previous interview, regardless of setting and visuals.

Would you like Nintendo to produce a direct follow-up to Skyward Sword, a new generation/story with the same art-style or a completely new look?

Have you say in the poll and comments below.

Box art for The Legend of Zelda: Skyward Sword
Developer

Nintendo

Publisher

Nintendo

Genre

Action Adventure

Players

1

C3 Score

Rated $score out of 10  10/10

Reader Score

Rated $score out of 10  9/10 (28 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Well... if it was a direct sequel to Skyward Sword, then for consistency's sake, I'd rather they stick to the same kind of art style, like they did between Wind Waker and Phantom Hourglass. However for a completely new game, I'd like a come back to a more realistic look (That Zelda HD demo from E3 2011 looks absolutely gorgeous *drools*)

Cubed3 Limited Staff :: Review and Feature Writer

Kafei2006 said:
Well... if it was a direct sequel to Skyward Sword, then for consistency's sake, I'd rather they stick to the same kind of art style, like they did between Wind Waker and Phantom Hourglass. However for a completely new game, I'd like a come back to a more realistic look (That Zelda HD demo from E3 2011 looks absolutely gorgeous *drools*)

Agreed. I think it's also important that the world/general quest is different, like with OoT-MM and WW-PH. I don't want to be visiting the same Skyloft just with a different story and dungeon designs, for example.

Achyur v (guest) 04.01.2012#3

Yes
Same art style and plot

Just no. Ugh, no.

They need to change the series drastically. I enjoyed ZSS, but ultimately it was quite weak, gameplay-wise. Watching the story unfold was very enjoyable, but I'd rather not be reminded of this game again.

It's the first Zelda game I've played that's actually disappointed/frustrated me so much. They need to learn from this, and then move away from it >.>

~Getting on C3's massive tits since 2K5.~

Actually I'd rather have a futuristic Zelda game like the rumor/fake one that was talked about a few years ago on gametrailers.com, the one that SUPPOSEDLY Square was working on with Nintendo.

And before ANYONE cries foul remember that Zelda can excist in ANY time frame...so long as the SPIRIT of the series remains intact (i.e. exploration, puzzles, dungeons, new useful equipment & a feeling of adventure) & I think that'd be a GREAT way to show off the Wii U's power & silence ANY doubters.

It is not wise to speak on subjects you do not know all facts about, nor is it smart to judge a game based on looks alone. PSN: Nintendo_Gamer 3DS: 4296-3029-7422

I'd actually like to see what Retro Studios could add to Zelda, since, in my opinion, I think they superbly brought back Metroid and DK. This doesn't suggest that Zelda needs a overhaul, but maybe a different angle or perspective.

( Edited 05.01.2012 01:56 by bornforthis43 )

a) I want multiple art-styles in the same game. Lets have the rendering style shift and change as you go though different area's. Have the linework express the emotion of he area.

b) Keep mc, but expand on the tech a lot more. More physics, more sword reactions with the enviroment. Give Link a expanding pole thing so he can use it like a pole-vault, but also a weapon or to grab into stuff based on merely the direction he uses it.

c) Dont care when/where its set.

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Marcus (guest) 05.01.2012#8

Whatever the case, I just want motion-based controls out of the game. It was novel in Twilight Princess; in this game, it was far too glitchy and unreliable. I want to mash buttons!!!

Either you didnt play the game or your Wii M+ controllers broken. There was nothing unreliable or glitchy about SSs controls.

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Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+
Radeblunner (guest) 07.01.2012#10

Sadly it won't happen. It's too bad really, because now it will take another 5 years, and again all eyes will be on the new art style and technological leap and on the bloody Ocarina comparisons.

I think Nintendo has maneuvered themselves into a corner where a new Zelda has to be the be-all, end-all DEFINITIVE Zelda game for each and every gamer ever. A sequel in maybe 2 years wouldn't have to carry that burden, see Majora's Mask. Nintendo needs to take some of the pressure of the team.

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