Nintendo has gone on record to confirm suspicions - there will be no multi-touch on the Wii U GamePad. Whilst many may bemoan the fact that devices such as the Apple iPhone and Samsung Galaxy handsets allow for 'pinching' when zooming in and out of on-screen information and images, the actual game-specific uses of such a feature have yet to be successfully implemented into iOS gaming products.
Therefore, it comes as no shock that Nintendo has decided to save on the costs of Wii U by not including anything more than a general one-touch screen for the GamePad, where a stylus or your own finger can be easily used to access whatever is required on the GamePad's impressive HD screen.
The full interview, with the Senior Director of Corporate Communications at Nintendo, Charlie Sciabatta, can be seen here:
As for the specific quote about the Wii U GamePad, it was as follows:
The new screen is not multi-touch. Well, with the DS certainly it's not multi-touch and people have really enjoyed that interface and have found it sufficient for their needs for gaming. If you add something like multi-touch you do up the cost, and so we're trying to strike the right balance between the robust set of features and capablilites for the hardware but also make it affordable to people.
- Charlie Sciabatta, Senior Director of Corporate Communications at Nintendo.
Do you feel that Nintendo has dropped the ball and multi-touch gaming should have been included in the Wii U hardware?
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Adam is Cubed3's Operations Director. A Voice Actor on the side, he adores all things Nintendo, beavering away on news, features, and developer interviews.
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