Monster Hunter fans are in for a treat with new details on the next installment for Nintendo 3DS.
The latest edition of Famitsu, reveals a handful of tidbits on Monster Hunter 4 and how the team worked simultaneously on Monster Hunter 3G and this newer entry.
The project has been underway for at least two years, and with the series' popularity on the rise - it's naturally been the largest project so far. Ideas that worked well in 3G were immediately considered for the newer game - including the target camera.
The single player mode is set to be some of the biggest in the Monster Hunter line - revolving around the largest number of NPCs within the home camp dubbed "Barubare"; a horde of caravans that move between various areas in the overworld, instead of a fixed location.
Enemies and AI have also bee spruced up - changes in movement and attacks based on how high they are above ground, on slopes etc. These environment can also suffer wear and tear, creating a more lifelike and robust world to explore with "new elements" and "funning running around fields". There will be a stronger focus for overworld play, and the key water element of Monster Hunter 3 won't be in this next game.
Finally, local play has been confirmed for up to four players; yet online has yet to be confirmed.
Spring 2013 is when hunters will be able to embark on a new quest - for Japan at the moment at least.