Tekken Tag Tournament 2 is making its way to the Wii U this fall, but the port has come with a handful of issues for the studio behind it.
The upcoming multi-platform brawler will be one of the first fighting games to attempt to take advantage of Nintendo's newer kit. Despite the leap into high definition and different controller setup, it's been a little bit of a struggle for producer Katsuhiro Harada and his team.
Speaking to Digital Spy, he notes how working with the Wii U has been tricky given the CPU clock speed as "kind of low", but with graphical output it's "not much of an issue".
I guess they’re
trying to keep power consumption down so we have to come up with creative ways to get around that and that’s taking a little bit of time.For example on PS3 it was kind of difficult at first, but if you made good use of the different cores, you could split up the processing tasks and you could achieve very good effects. But this is kind of a different issue than that.
Moving onto Eurogamer, Harada also noted how adapting the fighting genre to the GamePad has been difficult given how having to look back and forth would be distracting in such a fast paced environment.
We're thinking of making it useful as a way of having shortcuts. Or, by making progressing through the game more convenient. Or by playing alone on the GamePad screen.
Like any new system - the console has the capability, but it's potential can only be realised with experience and depending on the type of game being created.