The GamePad is undoubtedly the star of the Wii U show, and Rayman creator Michel Ancel recently spoke highly of the device.
Conceptually simple - two screens, on on a handheld tablet, communication between the console and controller requires a lot of work and fined-tuned setup to get both images and button presses in perfect sync wirelessly.
In the latest issue of Nintendo Power Ancel explained why he feels the GamePad "responds so well" - the lack of any delay between the player inputting and the Wii U itself.
It's crazy because the game is running in full HD, we are streaming another picture on the GamePad screen, and it's still 60 frames per second. And the latency on the controller is just 1/60 of a second, so it's one frame late. It's crazy, it's so fast. It's almost instant. That's why it responds so well. So it can be used as a real game-design thing.
Rayman Legends will glide exclusively onto Wii U within the launch period, but not from day one.
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Jorge is Cubed3's founder, designer and news bunny. Born and raised on the SEGA Mega Drive, he played Super Mario 64 and instantly fell in love with the world of Nintendo.
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