Satoru Iwata spoke to Junichi Masuda, Takao Unno and Tsunekazu Ishihara from GameFreak on developing Pokémon Black 2 and White 2.
The group discuss the benefits on developing a true sequel to Pokémon games for the first time, rather than a new colour and why Pokémon Black 2 and White 2 is far better than a hypothetical "Pokémon Grey".
The English version has been translated and can be read in full here.
- Playing with the ideas of resonance - where aspects from the first Pokémom Black and White would flow into the sequel.
- If you had a "key" by completing the first game, it would shape Pokémon Black 2 and White 2 differently.
- The original games "left a lot of mysteries" so the team wanted to tie things up by continuing the story.
- The team wanted to create scenarios that wouldn't normally be possible in Pokémon by creating Pokéstar Studios where players make their own movies - a space fantasy, or romance for example.
- Pokéstar Studios was also developed to help newer trainers learn battle mechanics, like which Poké-types work better against others, as the team felt "the Pokémon series was becoming more and more for hardcore players only".
- The team wanted to create a completely different viewpoint of the same world - new characters, story and a future time period. There still needed to be a balance for those new to the series, however.
- The team feel that "when simple games stick around for a long time, they are actually deep."
- Implemented Pokémon Dream Radar in collaboration with developer Creatures Inc. The team hope that with Pokédex 3D Pro, players will "treat them like the Three Sacred Treasures".
- The team also discuss Pokémon distribution at cinemas and how it took some time to approve the idea across Japan.
You start in a new city, so I hope people who have played Pokémon Black Version and Pokémon White Version will look forward to that. The way that a different route makes the game world look new is the same as the way that the same trip will look different when you're traveling but take a different route.
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Jorge is Cubed3's founder, designer and news bunny. Born and raised on the SEGA Mega Drive, he played Super Mario 64 and instantly fell in love with the world of Nintendo.
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