Digital Foundry have explored Nintendo's debut efforts with Mario on the Wii U, contrasting New Super Mario Bros. U with the previous console incarnation on the Wii: has much changed from a visual and a performance standpoint?
Despite a new and more open world to explore, GamePad additions and Miiverse connectivity, the new Wii U game relies heavily on a tried and practically perfected formula. But with the shift into high definition, has Nintendo truly embraced a greater resolution? The short answer is that the Wii U edition perhaps doesn't push the console's capabilities to it's absolute limits, fair given the nature of the title, but offers visual tweaks to refine the presentation - improved lighting, backgrounds and shadows.
We see Mario and most of his adversaries making the jump practically as-is from the Wii edition released three years ago, with no noticeable rejig in detail. An effort has clearly been made to push the series forward technically, with dynamic shadows, higher resolution alpha, and lighting making an appearance to subtle effect.
The report also compares both games by emulating the Wii edition, increasing the resolution to match the Wii U version.
What do you think of Mario's leap to high-definition? Have Nintendo improved the visuals in New Super Mario Bros. U on the Wii U?