Team Ninja Director Comments on Nintendo Wii U Potential

By Jorge Ba-oh 07.01.2013 2

Team Ninja Director Comments on Nintendo Wii U Potential on Nintendo gaming news, videos and discussion

The director behind the enhanced Nintendo Wii U port of Ninja Gaiden 3: Razor's Edge recently aired his thoughts about Nintendo's latest home system in interviews with Official Nintendo Magazine and Edge Magazine with positive feedback all around.

Yosuke Hayashi dismissed claims that the Wii U had a lower CPU ability compared to other platforms, but admitted that whilst the specs aren't too far away from current-generation systems, it is "next generation" due to the Wii U being a system that "challenges existing platforms... a console videogame platform that is now independent of the TV. Nobody has done that before."

Hayashi went onto proclaim that "Nintendo is at the forefront of that innovation", a setup that "includes the environment in which you play and services you use, rather than just raw processor spec."

The producer also confirmed that Team Ninja are currently "working on an action game" and are looking into further development on Nintendo Wii U.

Whilst being a launch title in North America, Razor's Edge was pushed back to Friday this week - 11th January 2013 in Europe.

Do you agree with Hayahsi's comments on the Wii U's CPU ability and GamePad potential?

Box art for Ninja Gaiden 3: Razor's Edge
Developer

Team Ninja

Publisher

Tecmo Koei

Genre

Brawler

Players

2

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  9/10 (4 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now    Also on Also on Nintendo eShop

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Comments

I think the Wii U has a lot of potential, it just seems like it isn't going to be a Wii in terms of sales. I haven't got one yet since I have a backlog that would put a lot of people to shame and I don't find myself having the time or motivation to play many games recently, but I will get one eventually, and that's probably at the end of this year.

As for the clock on the CPU being lower. Well, I don't know how much that has affected the developers other than it meaning they can't simply use brute force to get their games running well. From what I've seen, the majority of third party ports have frame rate issues as well as others so it could be more of a time constraint thing as well, with games being rushed for launch with small teams working on them (I think some of them did well in this instance).

Anyway, Nintendo seems to be getting on well with Tecmo-Koei, shame that they don't seem to get on well with other developers, especially western ones it seems.

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Aren't some developers like Ubi (Ancel I think who said it) that the memory and the GPU are pretty awesome with the fast cache between the CPU and GPU and RAM making it not such a big issue?

There are no hardcore nor casual gamers, we are all simply just GAMERS

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