Nintendo to Redefine The Legend of Zelda Series Conventions

By Jorge Ba-oh 23.01.2013 7

Nintendo to Redefine The Legend of Zelda Series Conventions on Nintendo gaming news, videos and discussion

The Legend of Zelda series producer Eiji Aonuma is pondering mixing up series conventions in the next game on the Nintendo Wii U.

The internet went into Nintendo overdrive with various games confirmed for Wii U with two Legend of Zelda titles on the way.

The first Hylian adventure heading to Wii U has already cemented itself in the hearts of fans within hours of being announced - The Legend of Zelda: The Wind Waker: Wii U edition will be yours to play this fall.

But what about the bigger Legend of Zelda adventure that Nintendo are beavering away at? The currently untitled second Zelda game for Wii U is in progress and series producer Eiji Aonuma aims to "redefine the conventions of Zelda".

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These changes could include elements like having to trawl through the game in a fixed order, taking on dungeons sequentially or even playing the adventure alone. Some of these aspects were seen in The Legend of Zelda: Skyward Sword: a bigger focus on the world outside dungeons and a bit more choice for the order these dungeons are tackled.

But more interestingly is that mention of potential multiplayer for the game - perhaps some form of Miiverse interactivity, posting comments around the world of Hyrule, or a Super Mario Galaxy-styled secondary assist player.

What ideas would you like to see implemented in the next Legend of Zelda game for Nintendo Wii U?

Box art for The Legend of Zelda: Breath of the Wild





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Best news of the day, for me. Zelda shake-up has been needed for a good while. Very excited to see what ideas they have planned.

Just give me a big epic landscape to explore. Thats all I ask.
Skyward Sword was lovely, didnt really have fun exploration.

Give me more OoT or TP style landscapes packed with greatness. Take some xenoblade inspiration in terms of "crazy locations".

The basic Zelda "explore & gain abilities" doesnt need to change, but the predictable forrest/desert/fire landscapes need to die.
Also boss keys etc. I dont want to know whats coming up next! <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

Some sort of co-op would be interesting.

I wonder if the story will be pretty different too (ala Majora's Mask).

Vague hope that they'll use a different art style for the Wii U Zelda than Wind Waker, it would make sense to make it different to Wind Waker...which is great Smilie

I hope we get to see a similar art style to the one used in that E3 2011 tech demo. That looked absolutely stunning... c'mon Nintendo. Smilie Either way, I know for a fact that Aonuma will not disappoint me.

I'm gonna take a guess and say link will have a new playable travel companion or companions. 1 player will definitely use the SS control scheme in co-op

I don't like the new ideas they have bought up. If the multiplayer was like an extra mode and not affecting the actual gameplay, that would be fine, but Link is meant to go out on his adventures alone, and it would be kind of annoying to have an extra person flitting around the screen. As for the order of dungeons, I like the difficulty level getting higher as you progress, so it would mess up that.


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