Sakurai Has Issues with Video Game Storytelling

By Jorge Ba-oh 14.02.2013 3

Sakurai Has Issues with Video Game Storytelling on Nintendo gaming news, videos and discussion

The man behind Super Smash Bros. and Kid Icarus: Uprising, Masahiro Sakurai, has voiced his opinion on the state of video game storytelling.

In the latest edition of Famitsu magazine, translation via Polygon, he notes how "stories that told in video games are honestly irksome", highlighting how long introduction sequences or games that are fully voiced "wind up having their tempo all messed up as a result".

He continues by delving into RPG storylines in particular, where a character may suddenly die or leave your party - "it's totally unreasonable" from a gameplay perspective, Sakurai mentions, where the storyline forces players down another route instead of rewarding their efforts.

If players wind up in a predicament because of what the story calls for, that's like penalizing them even though they made no mistake. As gameplay, it's lacking.

But still, Sakurai does mention how it is necessary sometime for storyline to affect gameplay but there needs to be some form of balance.

I just want to enjoy the game and I think I'm just intolerant of aspects that block that enjoyment. I can enjoy a story in any other form of media; I just want the game to let me play it already.

Concerned about the storyline in his last project, Kid Icarus: Uprising, the game designer even took the time to write the whole storyline for the game so that "every character, including the bosses, had their personalities shaped by their roles in the game, or the structure of the game itself", so there'd be a consistent structure and dialogue.

A game's story absolutely needs to match the content and the gameplay. In an ideal world, we could take advantage of this to provide new story developments that you'll never be able to see in other media.

What do you think of Sakurai's comments on video game storytelling?

Box art for Kid Icarus: Uprising
Developer

Nintendo

Publisher

Nintendo

Genre

Adventure

Players

6

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  8/10 (16 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Comments

I think the quality of Nintendo's storytelling has diminished significantly this past gen, while others have excelled. What Nintendo continues to do with many games feels very tired now. 

Ironically, Kid Icarus had a better story than like 80% of the stuff Nintendo has released in the last decade.

I kind of get where he's coming from. At the same time, I feel like the other side of the coin is a game like Half-Life. It has an amazing story and is a great game overall, but I'm not sure having no cinemas adds to that. More often than not, that just leads to me walking around in a circle while some NPC yammers on and on for two minutes before opening a door. That same sense of "just let me play!" can come from an uninterrupted game as well.

Half-Life 2 improved on this a lot though, making each character you encounter a little bit more unique, so I think gaming heading in that direction could be a great thing. It's all about the balance.

It'll be interesting to see what he does with the 3DS Super Smash, considering it's supposed to be more focused on the single-player story mode.

NNID: crackedthesky
My blog, mostly about writing: http://www.davidjlovato.com

Linkyshinks said:
I think the quality of Nintendo's storytelling has diminished significantly this past gen, while others have excelled. What Nintendo continues to do with many games feels very tired now. 

Its not that its gone done in quality, so much as quanity - they mostly dont try at all.

In terms of narrative techiques when they do show up - mostly the last two Zeldas, they are arguably a lot stronger in diloague and direction then the previous entrys even if the overall scanarios arnt that inventive.

But for the most part, its simply not there.  Sticker Star being the obvious example.

http://www.fanficmaker.com <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

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