Interview | Precursor Talks Shadow of the Eternals, Eternal Darkness and Nintendo Wii U Development

By Jorge Ba-oh 14.05.2013 4

Nintendo fans are in for a treat with the announcement of a spiritual successor to the GameCube classic Eternal Darkness, in development for Wii U and PC and lead by the creators of the original game.

The new project Shadow of the Eternals is pitched to be an episodic title that spans numerous interesting characters over many time periods. Discover the truth about the Eternals in this thrilling new project. The studio are currently seeking funding by their own project website and Kickstarter to further development and release the game independently.

Cubed3 spoke to Shawn Jackson, chief operating officer at Precursor Games, on Shadow of the Eternals and Wii U development.

Image for Interview | Precursor Talks Shadow of the Eternals, Eternal Darkness and Nintendo Wii U Development


Cubed3: Please introduce Precursor Games and your team.

Precursor Games is formed by a team of experienced game developers on the belief that with the advent of digital distribution, all types of games have the opportunity to thrive and succeed.  

  • Daven Bigelow: Forum Moderator
  • Paul Caporicci: Chief Executive Officer
  • Denis Dyack: Chief Creative Officer
  • Giancarlo Feltrin: Audio Director
  • Kevin Gordon: Art Chameleon
  • Phil Haymes: Forum Administrator/Moderator
  • Shawn Jackson: Chief Operating Officer
  • Ken McCulloch: Lore Keeper, World Builder, Dream Merchant
  • Sean Thompson: Tech Director
  • Aaron Unger: Community Manager
Image for Interview | Precursor Talks Shadow of the Eternals, Eternal Darkness and Nintendo Wii U Development


Cubed3: Kickstarter and other crowd-funding options seem to be the popular route these days - why Shadow of the Eternals?

Shawn Jackson: Precursor Games is a new company, built from the ground up, to create something different and create a type of game that is no longer being made these days. We are directly involving the community in the creation of content in Shadow of the Eternals so gamers can help create games they want to play!  Crowding-funding was the only way we felt we could do this as it would allow us to directly interact with the community in a meaningful way.

Cubed3: Please can you explain a bit more about the first episode in Shadow of the Eternals?

Shawn Jackson: The first episode introduces Paul Becker and the strange situation he finds himself in at the abandoned hospital and the first questioning of the only living witnesses/suspects. This questioning leads into Clara's story, in which she is being pressured by the authorities to find evidence to convict her mistress - the infamous Erzsébet Báthory, with whom Clara is deeply in love. Caught between fear and desire, she unwittingly begins a journey that will change her life forever; it's a love story that just happens to involve a serial killer and some interesting domestic issues arise that we believe gamers will find very fascinating.

Image for Interview | Precursor Talks Shadow of the Eternals, Eternal Darkness and Nintendo Wii U Development


Cubed3: The episodic approach is intriguing, why the decision to break up the story into smaller chunks?

Shawn Jackson: Since Shadow of the Eternals features the stories of many characters at different time periods, so it is naturally episodic.  This episodic structure allows for true interaction in the game development process as we can get feedback and content from the Order as we go and release more episodes.

Cubed3: Will there be direct links in-between episodes or will each be playable independently of their own?

Shawn Jackson: Both, actually.  Each episode is able to be played independently of any other; however, there are links from episode to episode, so the actions in a previous episode can certainly affect a later one. In fact, this is how we reveal our story throughout the ages.

Image for Interview | Precursor Talks Shadow of the Eternals, Eternal Darkness and Nintendo Wii U Development


Cubed3: Will the classic and highly praised mechanics from Eternal Darkness return in some form, such as the Sanity Meter?

Shawn Jackson: We plan on doing things that involve sanity and other things that make the player question what is real.  

Cubed3: The early gameplay footage for Shadow of the Eternals we've seen so far looks brilliant already. Please can you share a bit more about the visual engine?

Shawn Jackson: Thank you, we are glad you like it.  We are using the CryEngine 3 we feel this is a great choice to bring our game to life.  We are currently supporting the Wii U system and the PC.  We plan to take full advantage of the Wii U hardware.

Image for Interview | Precursor Talks Shadow of the Eternals, Eternal Darkness and Nintendo Wii U Development


Cubed3: It's fantastic that you're supporting the Nintendo Wii U, why the decision to target Nintendo's new console specifically?

Shawn Jackson: Precursor Games has a great relationship with Nintendo, and we feel that the Wii U presents opportunities like no other platform to enhance the game.  We love Nintendo and support their platform!

Cubed3: How will you be using the Nintendo Wii U GamePad in Shadow of the Eternals?

Shawn Jackson: It is quite early in the development stages to tell (we wouldn't want to spoil anything), but we can assure you that we will utilize the GamePad in interesting ways specific to Shadow of the Eternals.

Image for Interview | Precursor Talks Shadow of the Eternals, Eternal Darkness and Nintendo Wii U Development


Cubed3: With PC and Nintendo Wii U on the cards, will Shadow of the Eternals be available on other platforms eventually?

Shawn Jackson: Yes, we hope so.  If we make our initial funding goal, we will reach to our community and see what other platforms they want supported and we will make appropriate stretch goals for them.

Cubed3: What's your experience working with Nintendo of today compared to Nintendo of the past - have things changed since the Silicon Knights days?

Shawn Jackson: Nintendo always has and been, and continues to be, a fantastic group of people who care about making great games.  They are very forward thinking and make some of the best games in the industry.  

Image for Interview | Precursor Talks Shadow of the Eternals, Eternal Darkness and Nintendo Wii U Development


Cubed3: A tricky question, but if Nintendo approached you to develop an enhanced remake of the original Eternal Darkness, would you be game?

Shawn Jackson: We are currently focused on Shadow of the Eternals and don't have much bandwidth to think about anything else.

Cubed3: Has Nintendo been involved with Shadow of the Eternals at all, if so what has it been like working with them once again?

Shawn Jackson: Nintendo has been very supportive of this project.

Image for Interview | Precursor Talks Shadow of the Eternals, Eternal Darkness and Nintendo Wii U Development


Cubed3: Will Alex Roivas or other characters from Eternal Darkness be making an appearance in some form?

Shawn Jackson: Anything is possible if we reach our initial funding goals and stretch goals…

Cubed3: Nintendo were once to release the Wii Vitality Sensor peripheral - if they were to, do you think it would be a good fit for Shadow of the Eternals?

Shawn Jackson: We embrace any Nintendo peripherals that present opportunities to break the fourth wall and enhance events in Shadow of the Eternals.

Cubed3: If you could work on absolutely any Nintendo franchise, even the likes of Super Mario Bros. and The Legend of Zelda, which would you love to tackle?

Shawn Jackson: The Legend of Zelda! ;)

Image for Interview | Precursor Talks Shadow of the Eternals, Eternal Darkness and Nintendo Wii U Development


Cubed3: Last, but not least, there was talk of an Eternal Darkness 2 project being cancelled. Can you shed any light on this?

Shawn Jackson: No sorry, we are here to talk about Precursor Games and Shadow of the Eternals.


 
Box art for Shadow of the Eternals
Developer

Precursor

Publisher

Precursor

Genre

Adventure

Players

1

C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date TBA   North America release date TBA   Japan release date TBA   Australian release date TBA   

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Comments

I didn't realise they were going to run a Kickstarter as well! So, that's $1.5 million they were aiming for via the original campaign (of which they're just over the 10% mark now), and a further $1.3 million through Kickstarter?

Presumably that's to get more than one episode created...?

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses
Matthew Wesley (guest) 15.05.2013#2

You know whats funny, they're using cry engine 3! That legendary engine that the Wii U can't use.... according to EA and Dice. If this game comes out, it will only prove EA and Dice are full of bull!

Matthew Wesley (guest) said:
You know whats funny, they're using cry engine 3! That legendary engine that the Wii U can't use.... according to EA and Dice. If this game comes out, it will only prove EA and Dice are full of bull!

This engine works fine. It's the Frostbite engine that apparently doesn't.

I want it! I do, I do! It looks great and I loved Eternal Darkness and all it's unique mechanics and storytelling.
If anything, I hope they use the same kind of spell system, or atleast close to it. Like a magic Stargate that brings stuff to you instead of other way 'round. :p

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