Shin'en Comments on Wii U Capability

By Jorge Ba-oh 26.05.2013 4

Shin

The indie folk behind a variety of WiiWare, 3DS and Wii U titles, Shin'en, have commented on the Wii U capability.

The creators of Nano Assault, Art of Balance TOUCH!, FAST and the popular platformer Jett Rocket, have addressed an issue about the Wii U's ability in contrast to the Xbox One and PlayStation 4 systems.

The the Wii U is not the big leap hardware power-wise but it is a big leap to the Wii and to be honest I think we've reached a point where we don't need so much more hardware power - we need better games. For every game you can make it look so good that it's good enough for everybody and I think the Wii U is a good compromise between price point - because don't forget you have a tablet controller, you have a great hardware base and it's much better than everybody reads. It's better than Xbox - sorry, it is better - and you can squeeze lots out of it, but you have to really work hard on it and I think you can make great games with it.

I'm not sure if a much more powerful PS4 will produce much better looking games. We've reached a point where good games will sell and I think the steps will be much much smaller in the next generation.

What do you think of the comments from Shin'en on the Wii U's capability?

Box art for Jett Rocket II: The Wrath of Taikai
Developer

Shin'en

Publisher

Shin'en

Genre

3D Platformer

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comment on this article

You can comment as a guest or join the Cubed3 community below: Sign Up for Free Account Login

Preview PostPreview Post Your Name:
Validate your comment
  Enter the letters in the image to validate your comment.
Submit Post

Comments

Locknuts (guest) 26.05.2013#1

"It's better than Xbox - sorry, it is better - and you can squeeze lots out of it, but you have to really work hard on it and I think you can make great games with it." - This could go two ways. Either the WiiU will get only quality games because only the devs willing to put in the work will bother (Criterion for example), or the WiiU will get graphically inferior (more than they should be) third party games because devs manage to get a basic version of their game working doing the bare minimum and nobody buys it because it's the worst version. We shall see... Being mostly a PC gamer though I do agree with what he says about diminishing returns on graphics. It hurts that $200 game consoles can run the same games as my $2000 gaming rig, even if it is at half the framerate and without tessellation and other effects.

Shinen are great, I'm sure they'll really push the Wii U to its full potential

Cubed3 Admin/Founder & Designer
DMAX (guest) 27.05.2013#3

I THINKS HE IS RIGHT I DONT HAVE A WII U YEAT BUT I AM GOING TO BUY ONE JUST FOR THE FACT OF BETTER GAME PLAY

Laurelin (guest) 27.05.2013#4

I hope more people are thinking like our capital-driven friend. Thanks, Dmax. Smilie


I fear Locknuts may be right, but IF indies are using Wii U (Think Unity 4 for Wii U) and IF people will put something into wii-U-ports (Think Cry Engine 3 for Wii U), then we may see great ports and a lot of unique and cool games on Wii U.

Trine 2 looks gorgeous (georgus? gorgus? gugus?) and so does Nano Assault.

But I am good with graphics like in Darksiders 2 and Assassin's Creed 3, so I am pleased. But I fear customers out there won't be. It's the gameplay that counts - and I have a tablet to my advantage as a gameplay feature.

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
mikem52

There are 1 members online at the moment.